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Armour

This forum is to be used for all discussions pertaining to Obsidian Entertainment's Neverwinter Nights 2, the Mask of the Betrayer expansion pack, the Storm of Zehir expansion pack, and the Mysteries of Westgate adventure pack.
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Canning_s
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Armour

Post by Canning_s »

What does the Armour Check Penalty mean? Is -3 or -6 better?

thanks

Canning
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GawainBS
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Post by GawainBS »

You take that penalty on certain skillchecks, like Tumble, Hide and Move Silently. So -6 is worse.
I can't believe they didn't put this in the manual. (They really didn't, apparently.)
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Scottg
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Post by Scottg »

GawainBS wrote: I can't believe they didn't put this in the manual. (They really didn't, apparently.)
True, but it's pretty easy to find on-line via a basic web search, as are the questions on attributes. :rolleyes:

Armor check penalty - NWN2Wiki, the Neverwinter Nights 2 wiki - Races, classes, skills, and more

Note that you need to *also* factor in the limits to Dex. modifiers (also shown), to get you net (-#).

Abilities - NWN2Wiki, the Neverwinter Nights 2 wiki - Races, classes, skills, and more

What is NOT show with the attribute modifiers is that *magical* enhancement does NOT STACK. In other words a +5 *Strength* belt AND a +4 *Strength* weapon equals +5 Strength, NOT +9 Strength. On the other hand a weapon *enhancement* of +4 does add to the +5 str. modifier, it does NOT stack to the Strength modifier, rather it provides a full +4 attack and damage in addition to what ever your net Strength modifier adds.
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