1. How many proficiency points do you have to have in any one weapon?
2. What are the advantages you gain by becoming a Grand Master?
3. What level do you have to be to become a Grand Master.
I ask this because I remember some one suggesting to me, (when I was working on party creation) that if I planned to dual-class one of my fighters to a mage, make sure he/her was a human, had 17-18 Strength, and 18 Intelligence and wait until my Fighter was level 9 to get the Grand Mastery.
Which now that I think about it that answers question 3.
What I have not done is put proficiency points in one slot. I put 3 in Axes and spread the others around. I guess I've screwed the pooch as they say.
So I was wandering if the Grand Mastery thing is worth starting a new game (Party now in Severed Hand) or just wait and correct this in the next playthrough.
Thanks
Sonny