After spending way too much time installing mods I finally rolled up my character and wandered into the Bitter Coast. I have to say... I really recommend Vality's Bitter Coast trees along with Connary's Bitter Coast Textures and "Enhanced Sounds" (similar to Duncan's Atmospheric Sounds but easier to install) ... Wow... makes it feel like a jungle.
Er.. but I digress..
Anyway, I had forgotten that the Necromancer's Shack from Magical Trinkets of Tamriel conflicts with the cottage from the Jasmine companion mod. The two houses are in exactly the same spot. Now, there's a big honking tree there too...
Now, what I could do is disable MTT, rescue Jasmine, and allow her into her house for what is needed, then head off, and re-enable MTT. And the tree..well hopefully that wouldn't be too huge an issue.
However, it also occurred to me that maybe I could fix the problem in the CS by perhaps removing the Necromancer's Shack since I never use it anyway (and the tree while I am at it).
1. Is this possible?
2. If it is possible would somebody be willing to kindly walk me through the process? I'm pretty CS challenged, so we'd be talking "the Guide for Dummies" here