Hi, I am making a custom race, I just want to change the skin colour. Everything is fine untill I open the textures in photoshop and save them, then the textures are all wrong (black) I know it has nothing to do with the _n files. I am pretty certain it is the save settings. what save settings do I need to use??
also, if anyone knows of a good explain-it-to-me-like-im-5 tutorial for making a custom race, please please please link me?
I have basic knowlege of the CS and modding. any help is appreciated. Thanks
Nvidia save settings?
- Armadillo Rage
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Nvidia save settings?
**Armadillo Rage**
Aim: UO Danse Party
Aim: UO Danse Party
First of all, do something about the size of those letters in your signature. They make you look like a twelve-year-old. Secondly, there seems to be no clear correlation from the thread title to the post itself. Not to the untrained eye at least. I happen to know what you are getting at, but if you are looking for help you might want to be a bit more clear about such things.
First of all you have to understand that the files involved, for which there are indeed Nvidia plug-ins for Adobe Photoshop, aren't your usual image files. Perhaps you are trying to edit them without Adobe, or with Adobe but without the right plugins.
NVIDIA Plug-ins for Adobe Photoshop (Normal/Cube Maps, DDS)
If you scroll down a bit on that page you'll see what I mean. Without the plugins for adobe or the right tools to extract the .dds images, it's a little like opening an animated .gif on ms paint; you'll only see the first image while there are in fact several.
This has been a long time for me, I don't know how the supporting tools have changed. Adobe probably has made things easier now, I guess that link I gave you will assist you there. But if like me you don't have Adobe Photoshop to toy around with, there are alternatives. And if you do, it's probably a good idea to get at least the gist of what the plugin does.
You'll need to Google for a tool that can extract the mipmaped images, the differently scaled images contained within the .dds. You'll need to edit those and then you need that same tool or another to compile those images into a new .dds. That .dds is something you can work with. As for the actual editing, you can either edit each individual mipmap, or you can edit the largest mipmap image and resize it to replace the smaller ones.
The Googling is part of the experience, sorry. I'm pretty busy.
First of all you have to understand that the files involved, for which there are indeed Nvidia plug-ins for Adobe Photoshop, aren't your usual image files. Perhaps you are trying to edit them without Adobe, or with Adobe but without the right plugins.
NVIDIA Plug-ins for Adobe Photoshop (Normal/Cube Maps, DDS)
If you scroll down a bit on that page you'll see what I mean. Without the plugins for adobe or the right tools to extract the .dds images, it's a little like opening an animated .gif on ms paint; you'll only see the first image while there are in fact several.
This has been a long time for me, I don't know how the supporting tools have changed. Adobe probably has made things easier now, I guess that link I gave you will assist you there. But if like me you don't have Adobe Photoshop to toy around with, there are alternatives. And if you do, it's probably a good idea to get at least the gist of what the plugin does.
You'll need to Google for a tool that can extract the mipmaped images, the differently scaled images contained within the .dds. You'll need to edit those and then you need that same tool or another to compile those images into a new .dds. That .dds is something you can work with. As for the actual editing, you can either edit each individual mipmap, or you can edit the largest mipmap image and resize it to replace the smaller ones.
The Googling is part of the experience, sorry. I'm pretty busy.
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- Armadillo Rage
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- Joined: Wed Jan 02, 2008 2:39 pm
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How do you know Im not 12? Maybe I am...I could be 12.
Either way, I appologise for my broad post, this forum was pretty much my last resort. I have been searching, posting and googling for over 3 months now trying to finsish this mod. I am pretty frustrated. I do have adobe photoshop cs3, I have made plenty of other texture editing mods.
I just need to know the specific save settings for this, I appologise for your trouble. from what I can tell, I should add that I have already extracted the files i will be copying for my race, and that I have the nvidia .dds plugin already...I hope that helps.
this might help: http://www.armadillorage.com/files/3030 ... tled-1.jpg
Thats what Im looking at, I know I have to change something on that nvidia save window...I just dont know what...
EDIT** "You'll need to Google for a tool that can extract the mipmaped images, the differently scaled images contained within the .dds. You'll need to edit those and then you need that same tool or another to compile those images into a new .dds. That .dds is something you can work with. As for the actual editing, you can either edit each individual mipmap, or you can edit the largest mipmap image and resize it to replace the smaller ones.
" I thought I just had to make sure that 'generate mipmaps' was checked and it generated the mipmaps for me... Ive never heard of having to do this, nor did I have to do it for my other mods.
Either way, I appologise for my broad post, this forum was pretty much my last resort. I have been searching, posting and googling for over 3 months now trying to finsish this mod. I am pretty frustrated. I do have adobe photoshop cs3, I have made plenty of other texture editing mods.
I just need to know the specific save settings for this, I appologise for your trouble. from what I can tell, I should add that I have already extracted the files i will be copying for my race, and that I have the nvidia .dds plugin already...I hope that helps.
this might help: http://www.armadillorage.com/files/3030 ... tled-1.jpg
Thats what Im looking at, I know I have to change something on that nvidia save window...I just dont know what...
EDIT** "You'll need to Google for a tool that can extract the mipmaped images, the differently scaled images contained within the .dds. You'll need to edit those and then you need that same tool or another to compile those images into a new .dds. That .dds is something you can work with. As for the actual editing, you can either edit each individual mipmap, or you can edit the largest mipmap image and resize it to replace the smaller ones.
" I thought I just had to make sure that 'generate mipmaps' was checked and it generated the mipmaps for me... Ive never heard of having to do this, nor did I have to do it for my other mods.
**Armadillo Rage**
Aim: UO Danse Party
Aim: UO Danse Party
- Armadillo Rage
- Posts: 26
- Joined: Wed Jan 02, 2008 2:39 pm
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