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NWN or SOA in SoZ?

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Claudius
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NWN or SOA in SoZ?

Post by Claudius »

can you play these? do you need to pick up the epiteth feat again in the storyline?

NWN = neverwinter nine; SToA = shadow thief of amn
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
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Scottg
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Post by Scottg »

Yup! :)

My leader is a Barbarian/Fighter/NW9/Blackguard.:mischief:
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Mz_Trixter
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Post by Mz_Trixter »

I usually like workin in atleast one of these in my party builds now that no epithet feat's required :) But mainly for discount prices & team defense extras.
(And as many builds I can get with aura based bonuses (Nw9) - I love usin 'em :cool: )
''White light beams through darkness, beset by immense haze over a few seconds followed by a loud cacophony. Motionless, the repercussion of your action strikes your feebled mind and senses. Still dazed, the intensity lingers that follows after tripping over your own sonic blind trap.''
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Claudius
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Post by Claudius »

I think they are pretty solid in some ways. I was planning on my conversation man taking a level of warlock for beguiling influence but perhaps I will make a rogue hybrid with SToA.

I'll just tack on a question... So I assume the overland map leader has survival and hide and move silently so you can choose when and if you want an encounter. Intimidate to give you nice tactical options in parlay. What other skills should he/she have?

Do you cycle through another character(s) occasionally to check for other features (eg spellcraft to check for something...or something like that).
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
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Mz_Trixter
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Post by Mz_Trixter »

Claudius wrote:I think they are pretty solid in some ways. I was planning on my conversation man taking a level of warlock for beguiling influence but perhaps I will make a rogue hybrid with SToA.

I'll just tack on a question... So I assume the overland map leader has survival and hide and move silently so you can choose when and if you want an encounter. Intimidate to give you nice tactical options in parlay. What other skills should he/she have?

Do you cycle through another character(s) occasionally to check for other features (eg spellcraft to check for something...or something like that).
Im still trying to find a workable assortment of skills to use (in my head ATM).

But aside from survival, hide, move silently - I was thinkin 'bout setting one character for scouting/exploration means
(skills might get tight), another for Undead bane/Healing, a prebuff/team inspire'er (perfect for bards) and an appraising/backstabbing weasel :D and somehow find a way to get "Team Benefit - Team Rush" :confused:

I do make sure to try splitting dialogue checks between 'em evenly though. So no one character has Intimidation, Diplomacy, Bluff and Taunt... overkill and dole. I found another thread contributing ideas about arrangements too :) --> [url="http://nwn2forums.bioware.com/forums/viewtopic.html?topic=658656&forum=128"]here[/url]

Here's a combination I try to get or close to:
1st) Elven (for Team Trance benefit), Bard or Wiz (high Lore/Spell craft check), Wep of choice: bow -
(Just to snipe and ID items while others kill :laugh :) , Search or Spot (for any stuff or locations) and Diplomacy/Bluff

2nd) Aasimar or Human Cleric (Doomguide or SF.. for speed, eventually Team Rush), Also works as group healer/2nd tank, in dialogue uses Diplomacy/Intimidate

3rd) Human or Halfling Rogue/SToA/(depends) using Appraise, Search, Spot, Hide, Move Silently and in dialogue.. Intimidate 'n Bluff

4th) Human or Grey Orc Barbarian (for tracking & survival) also a natural tank :cool: including Search, Spot, Intimidate/Taunt

Lastly, if I can I try to squeeze in some Crafting to one of 'em it gets sorta tight.
''White light beams through darkness, beset by immense haze over a few seconds followed by a loud cacophony. Motionless, the repercussion of your action strikes your feebled mind and senses. Still dazed, the intensity lingers that follows after tripping over your own sonic blind trap.''
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Scottg
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Post by Scottg »

Claudius wrote:
I'll just tack on a question... So I assume the overland map leader has survival and hide and move silently so you can choose when and if you want an encounter. Intimidate to give you nice tactical options in parlay. What other skills should he/she have?

Do you cycle through another character(s) occasionally to check for other features (eg spellcraft to check for something...or something like that).
I originally started to answer the question here, but it got REALLY long :rolleyes: So I started this thread:

http://www.gamebanshee.com/forums/never ... 05009.html
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Claudius
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Post by Claudius »

Thanks guys!
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
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