can you play these? do you need to pick up the epiteth feat again in the storyline?
NWN = neverwinter nine; SToA = shadow thief of amn
NWN or SOA in SoZ?
NWN or SOA in SoZ?
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
- Mz_Trixter
- Posts: 241
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I usually like workin in atleast one of these in my party builds now that no epithet feat's required
But mainly for discount prices & team defense extras.
(And as many builds I can get with aura based bonuses (Nw9) - I love usin 'em
)
(And as many builds I can get with aura based bonuses (Nw9) - I love usin 'em
''White light beams through darkness, beset by immense haze over a few seconds followed by a loud cacophony. Motionless, the repercussion of your action strikes your feebled mind and senses. Still dazed, the intensity lingers that follows after tripping over your own sonic blind trap.''
I think they are pretty solid in some ways. I was planning on my conversation man taking a level of warlock for beguiling influence but perhaps I will make a rogue hybrid with SToA.
I'll just tack on a question... So I assume the overland map leader has survival and hide and move silently so you can choose when and if you want an encounter. Intimidate to give you nice tactical options in parlay. What other skills should he/she have?
Do you cycle through another character(s) occasionally to check for other features (eg spellcraft to check for something...or something like that).
I'll just tack on a question... So I assume the overland map leader has survival and hide and move silently so you can choose when and if you want an encounter. Intimidate to give you nice tactical options in parlay. What other skills should he/she have?
Do you cycle through another character(s) occasionally to check for other features (eg spellcraft to check for something...or something like that).
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
- Mz_Trixter
- Posts: 241
- Joined: Sun Sep 23, 2007 8:41 pm
- Location: In your area?.. Maybe, maybe not.
- Contact:
Im still trying to find a workable assortment of skills to use (in my head ATM).Claudius wrote:I think they are pretty solid in some ways. I was planning on my conversation man taking a level of warlock for beguiling influence but perhaps I will make a rogue hybrid with SToA.
I'll just tack on a question... So I assume the overland map leader has survival and hide and move silently so you can choose when and if you want an encounter. Intimidate to give you nice tactical options in parlay. What other skills should he/she have?
Do you cycle through another character(s) occasionally to check for other features (eg spellcraft to check for something...or something like that).
But aside from survival, hide, move silently - I was thinkin 'bout setting one character for scouting/exploration means
(skills might get tight), another for Undead bane/Healing, a prebuff/team inspire'er (perfect for bards) and an appraising/backstabbing weasel
I do make sure to try splitting dialogue checks between 'em evenly though. So no one character has Intimidation, Diplomacy, Bluff and Taunt... overkill and dole. I found another thread contributing ideas about arrangements too
Here's a combination I try to get or close to:
1st) Elven (for Team Trance benefit), Bard or Wiz (high Lore/Spell craft check), Wep of choice: bow -
(Just to snipe and ID items while others kill :laugh
2nd) Aasimar or Human Cleric (Doomguide or SF.. for speed, eventually Team Rush), Also works as group healer/2nd tank, in dialogue uses Diplomacy/Intimidate
3rd) Human or Halfling Rogue/SToA/(depends) using Appraise, Search, Spot, Hide, Move Silently and in dialogue.. Intimidate 'n Bluff
4th) Human or Grey Orc Barbarian (for tracking & survival) also a natural tank
Lastly, if I can I try to squeeze in some Crafting to one of 'em it gets sorta tight.
''White light beams through darkness, beset by immense haze over a few seconds followed by a loud cacophony. Motionless, the repercussion of your action strikes your feebled mind and senses. Still dazed, the intensity lingers that follows after tripping over your own sonic blind trap.''
I originally started to answer the question here, but it got REALLY longClaudius wrote:
I'll just tack on a question... So I assume the overland map leader has survival and hide and move silently so you can choose when and if you want an encounter. Intimidate to give you nice tactical options in parlay. What other skills should he/she have?
Do you cycle through another character(s) occasionally to check for other features (eg spellcraft to check for something...or something like that).
http://www.gamebanshee.com/forums/never ... 05009.html
Thanks guys!
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.