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omgwtfbbq hands?!

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Kyroda
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omgwtfbbq hands?!

Post by Kyroda »

yeah heres some screenies very peculiar modeling of the hands... (snake fingers?) mayhaps someone wants make a mod to de-mutate our heros hands to a more human apperance lol. my guess is enourmous hands to prevent clipping on some of the larger weapons but i havent look at it with every weapon so i can't say for sure.

http://img134.imageshack.us/img134/4718 ... ot0ms3.gif
http://img134.imageshack.us/img134/5138 ... ot1cg5.gif
http://img231.imageshack.us/img231/5944 ... ot2ak8.gif
http://img231.imageshack.us/img231/4261 ... ot3iv1.gif
http://img367.imageshack.us/img367/3568 ... ot4eq8.gif
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Kipi
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Post by Kipi »

Truth to be told, haven't noticed that "problem" before you posted it. But perhaps that's because I prefer FP style over 3rd person over the shoulder style.
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Kyroda
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Post by Kyroda »

mhmm

yeah i play first person too but after mutilating a few raiders i found peculiar looking body parts on the floor... then i went into cinematic rotation camera mode (mouse wheel button for me) and found that they were out they were indeed hands.
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Tricky
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Post by Tricky »

It reminds me of Bethsoft's languished quality control, tying up the loose ends. Khajit and Argonian vampires with human vampire eyes. Human facial shaders used on the beast races. I should have written something about that for the almanac, but I suppose it's too late for that now.

Mark my words, they will never fix this. They produce completely new content or (very) minor tweaks, but nothing in between to the extend of finger models that correspond to specific weapons.
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DesR85
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Post by DesR85 »

Probably a weird game bug? :confused: During the gameplay demonstrations in the past, nobody's hands looked like that.

I admit that it looks freaky, though. :speech:
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