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Henchman Crafting Issue

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Tex
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Henchman Crafting Issue

Post by Tex »

Hi I was wondering if there was a way to keep a weapon in a henchie's inventory without them auto-arming it. I want my one henchie to make a repeater rifle, but everytime I go to put the necessary components in his inventory, the comp decides that the hunting rifle is better than the fancy pistol and arms it. This effectively blocks the crafting, because the game doesn't recognize armed weapons as possible components. Does anyone have a fix or method to work around this? I'd be grateful for any feedback or questions if I've been unclear. Thank you.
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galraen
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Post by galraen »

Make sure his/her back-pack is completely full, so there's nowhere to put the items she/he is holding.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.

And everything is hidden in the fine print.[/QUOTE]
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Tex
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Post by Tex »

Brilliant! Thank you very much for your timely reply. Have a good one.
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Curry
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Post by Curry »

or you can give him something better than the rifle
The problem is that the people with the most ridiculous ideas are always the people who are most certain of them.
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