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Cionaoith
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Post by Cionaoith »

That (skill level caps) is, in part, the reason I want to reach 210. I haven't played anymore since my last update, because I have too much school work to do (next Friday ends the semester).

As you can see from my stats page that I uploaded, my Parry skill is at 20, and modified Parry attribute at 71. I would estimate that I am hit by about 1/3 of melee/ranged attacks (when I'm not blocking, which I have become proficient at doing).

Another goal of mine, which I am going to address once I've completely overcome the strike bug, is to get above 292 speed.

Thanks for the info on modifying enemies. I've never taken the time to learn programming, and didn't have the first clue where to look to find the values I would want to adjust; I actually thought there might be a line in the .exe that would affect all enemies' HP. :o

No worries about your notes being in German, either. I've never studied German, but I'm pretty good with languages as long as the alphabet is mostly the same. (I'm having some difficulty with Greek and Hebrew right now. Of course, Hebrew brings its own set of difficulties beyond just the alphabet.)
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Post by file read error »

As you can see from my stats page that I uploaded, my Parry skill is at 20, and modified Parry attribute at 71. I would estimate that I am hit by about 1/3 of melee/ranged attacks (when I'm not blocking, which I have become proficient at doing).
Hmm, that actually sounds quite good... but my current character is getting hit much more, and it hurts. Of course he didn't officially die yet (I don't count the experimental death towards my total death count with this character, so he didn't die yet and may yet make it through the game without a single death - I also suffered no deaths after which I reloaded, which means I did not die at all), but it's just annoying to have to gulp so many potions.
Another goal of mine, which I am going to address once I've completely overcome the strike bug, is to get above 292 speed.
Well, guess what, once I somehow managed to reach 302 speed. But I can't remember how I did that. It's not particularly useful either because at 292 speed the chop/leap attack is already lightning fast, and the forward/side combos won't ever get faster, ARGH! Out of interest, how do you completely overcome the strike bug? Is there a way to do so? Ten minutes ago I actually had the strike bug myself, but only because I made some mistakes when editing my character stats, I gave him a dexterity value of over 15'000. Increasing this very high value was free, and since it also boosted my strike rating to a value of 15000-something, I went ahead and tested it on a Drey Elf... well, now I know what the strike bug is! :) But I'd actually like to get that bug without editing character stats and therefore I have to go on playing or I'll never find out where the cap is exactly.
Thanks for the info on modifying enemies. I've never taken the time to learn programming, and didn't have the first clue where to look to find the values I would want to adjust; I actually thought there might be a line in the .exe that would affect all enemies' HP
Maybe there is some sort of master switch (multiplier) that controls how many more HP the enemies have when setting difficulty to "hard", but I don't know where it is...

And I also continued playing my little midget again, now Vitality is at about 106 and already very expensive to increase. Plus I finally found a better weapon than the one I was using for eons: Big Bad Mog's club! :cool: It's been such a long time since I had a medium weapon and I forgot how fast they really are, now I can just bash chunnelers and black widows to death in a matter of moments! And I also encountered two fire drakes at the same time in the Forbidden Lands but I just bashed them down with my club, didn't take too long. My "Pro Petrify" stat is now at 100% thanks to Helm of Lords, Ward of the Grave and assorted other items but I don't know whether that will really make me immune to those annoying stun enemies (Chunnelers, Borloths, Trolls, Harrowbarks, Twisted Sylphs etc.).
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Post by Wulf »

file read error wrote:... but when I finally reached the Northlands Moon Bridge, [ ... ] I noticed that I had been so stupid and forgot to activate the Fargrove moon bridge
Directly east of the Northlands Moonbridge, you can run up into the mountains and hike down to Fargrove in very little time.
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Post by file read error »

Directly east of the Northlands Moonbridge, you can run up into the mountains and hike down to Fargrove in very little time.
Thanks to my "lag button" I can climb up the mountains almost everywhere :D , but now I managed to get the moon bridge anyway. Now my "useless little midget" has done everything up to the point where one has to put three relics in the Chamber of Spirits, and there was a lot of action and then some. Therefore I'm going to have to pause playing this game for a while - two days ago I felt like my head was going to explode, I couldn't get no sleep and always saw demons and other Dungeon Lords enemies in my mind! So I'm going to play some other games for a while, and then return to DL in order to finally do some strike bug testing. Now that I made my bargain with Voraatus I have 292 HP already and the relics will increase this by another 18 points, so I can stop pumping vitality now and assign points into Dexterity instead. And I'm also unstoppable now: the Ninja Lord class gives light dual weapons (the ascension boss was a royal PITA but I nailed him in the end, even though he managed to down half a dozen Divine Interventions) and I'm using a Sapphire Greatsword and a Kama of the Void now. The critical strike skill (which is at 9 now) is also very useful.

Now there will be some links to screenshots that I made. By the way: Cionaoith, maybe you would like to try out my mod ;) ? Instead of wasting your time trying to make one of my own, you could just play mine and see lots of new monsters, bigger monster groups and even some new items (like the Bow of Vines which can drop from some chests now, that's why on some of my screenshots there are Vined opponents)!
http://img42.imageshack.us/img42/629/dl ... 394351.jpg http://img52.imageshack.us/img52/4226/d ... 394660.jpg http://img3.imageshack.us/img3/1895/dlo ... 090076.jpg http://img716.imageshack.us/img716/4207 ... 180670.jpg http://img716.imageshack.us/img716/5113 ... 530710.jpg http://img514.imageshack.us/img514/6751 ... 164651.jpg http://img42.imageshack.us/img42/8048/d ... 133187.jpg http://img3.imageshack.us/img3/3291/dlo ... 165204.jpg http://img532.imageshack.us/img532/9923 ... 281539.jpg http://img514.imageshack.us/img514/527/ ... 361307.jpg http://img52.imageshack.us/img52/1939/d ... 125539.jpg

Of course I'm not going to reach 210 INT in a single playthrough and I'm not planning to make an additional playthrough with an existing character, but maybe I can at least find out something about the strike bug when I continue playing this character. Maybe I'll just not finish the game and keep exploring the world instead (this character is more than a match for Ikrella and the other bosses, that much I know without venturing there), trying to gradually increase my dexterity and see whether the bug strikes. However, I'm also planning to try out multiplayer for once, and do so without team mates: in Multiplayer, going into inventory won't stop the game which means everything that can stun the player (and there are a lot of monsters capable of doing so) becomes a serious threat! If there are several cursed spirits or Twisted Sylphs, the character might not have any hope of getting out of stun/ice/paralysis/vines again, which means he will get killed no matter what! But the only way to find out for sure (I suspect the Vampiress will also be much harder to defeat in multiplayer) is by trying it out, so that's what I might do soon.
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Post by Cionaoith »

I played a little bit this morning. I'm killing chunnelers in 3-5 hits. Carrion wyrms, too. :laugh:

I haven't looked at editing the monsters yet. I've decided that doubling the monsters' HP won't be enough in most cases, though. For now, I'm just going to focus on counting how many hits it takes to kill different monsters (Barrowgrim soldiers and wizards go down in one hit), and then decide what a more appropriate number might be.

Note: it is entertaining - when you know that the door you are opening leads to a room full of bad guys - to open the door, and immediately cast a whirlwind, then back away so the door closes.

When you edit weapon drops, do you also equip the enemy with the weapon? For example, if I want an enemy to drop the No Dachi of Winter, does that mean he's attacking me with it? That would make melee much more fun - forcing you to know how to block.
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Post by file read error »

When you edit weapon drops, do you also equip the enemy with the weapon? For example, if I want an enemy to drop the No Dachi of Winter, does that mean he's attacking me with it? That would make melee much more fun - forcing you to know how to block.
You can do both of them, but so far I have only edited their drops, not their equipment. However, there probably is a way to change their equipment, I only don't know yet how to do so. What I'd really like to do is to give the enemy a certain chance to wield a specific item (example: give Drey Elf soldiers a 12% chance to spawn with a Crypt Dagger), that would make the game much more interesting.
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Post by Cionaoith »

That would be fun. It would probably be easier to make a separate class of Drey elf, though, similar to the different classes of goblins. (I haven't looked through the monster files yet; I'm guessing each class of goblin is a different file.) Then all you have to do is figure out how to edit which weapon(s) he has, since you already seem to have figured out how to edit who would spawn with him (say, one elf with the crypt dagger spawning with 5 regular elves), where and how often he would spawn.

OK, so I decided to look at the monster file. It's pretty interesting. Particularly, that there are monsters listed in there which I've never encountered: Leprechaun, Mystical Sphinx and Bone Archer to name a few. That's a shame, too, because I bet Centaur Cronies would have been fun to fight.
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Post by file read error »

OK, so I decided to look at the monster file. It's pretty interesting. Particularly, that there are monsters listed in there which I've never encountered: Leprechaun, Mystical Sphinx and Bone Archer to name a few. That's a shame, too, because I bet Centaur Cronies would have been fun to fight.
Well... as I already said, they're all from "Wizards and Warriors", the programmers just took the W&W files and added the Dungeon Lords monsters at the end of that file! So I guess the only way to see "Centaur Cronies" or similar monsters is if one buys W&W and plays it...
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Post by Cionaoith »

I don't know how I missed that earlier. :o

I haven't played for a couple days. The last time I played, I was playing full screen, and the game decided to minimize for some reason. It wasn't a big loss, because I had been in the Naga temple, and had saved just after acquiring the Robes of Regeneration. It was probably about 20 minutes later that the game minimized, so all I really lost was some ground toward going back to Fargrove and about 150k advance points. Still, it was frustrating enough that I haven't really cared to go back and redo that much.

I wonder, would it be possible to change the display settings for windowed mode through hex editing? I have a 24" monitor, and I hate that running windowed means this game is about 5"x6". Either that, or find a Windows setting that will give this game priority so that nothing else will be able to cause it to minimize for any reason. (I still have no idea what caused it - but it happened this morning while I was playing another game, too, but DL is the only game that crashes when that happens.)
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Post by file read error »

I haven't played for a couple days. The last time I played, I was playing full screen, and the game decided to minimize for some reason. It wasn't a big loss, because I had been in the Naga temple, and had saved just after acquiring the Robes of Regeneration. It was probably about 20 minutes later that the game minimized, so all I really lost was some ground toward going back to Fargrove and about 150k advance points. Still, it was frustrating enough that I haven't really cared to go back and redo that much.
My solution for that problem is saving much more frequently, usually I save once or more every minute... and of course not always over the same slot, but I always alternate between two slots (on my old computer I often had the crash bug seen in my signature, which happened when saving the game and this bug also erased the save, instead leaving a 0 KB file with no way to get the saved file back - before I knew that I lost 30 minutes of playing once, and then never again because since then I'm always using this slot-alternating strategy when saving) and every once in a while I move my two save slots down one slot. That way there are always backup saves if I really need them, and I don't lose much if the game crashes.

About this "windowed mode change" stuff I really don't know much, I'm just playing DL full screen and haven't changed a lot of display settings...
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Post by file read error »

Now I managed to achieve a "breakthrough" of sorts, by finding out how to give different weapons to monsters and setting the percentage chance for them to actually have another weapon, it works very well (almost too well, now certain types of enemies can be a PITA because they have a chance to get winter weapons!). Cionaoith, I think you might really like my mod, so if you want I can upload it for you (and everyone else who wants to play, of course) - here are some features:
- How would you like to finally get something from the endless swarms of bees? Now bees can drop Grinnich Weed!
- Did you also despise the fact that the Elven Wizard (last Elder in the Arindale Elf Trial) is the hardest Elder to kill and gives the lowest amount of experience? Now he gives more than a million when killed!
- Would you also like to have much more randomnity in monster spawns instead of fighting the same old spiders and bees all the time? Now there can be gazers, cacodemons, headless brutes and the all-new Flame Spirts, to name a few! Lots and lots of new enemies!
- Would you like to be able to find ALL nether kataals from monsters? Now you can do so! Every kataal now has at least one monster type that drops it, for example Chunnelers will drop Monkey Paws and Vulture Beaks, Gazers will drop Shrunken Heads and so on!
- And the newest feature: Would you like to encounter enemies that use lots of different weapons instead of the same old elven swords and fangtip blades you're probably sick of finding? Now Barrowgrim Mages can wield Frost Sceptres! Ninja Lords can spawn with Crescent Poleblades! Barrowgrim Marauders may wield Burning Battle Bows! And on rare occasions an enemy may even wield a Bladerelic, Demonblade of Baal, Jade Sword, Hammer of Thoronir or other previously unfindable weapons!
- Almost forgot it: Now many more different spells can be found from spellcasting monsters, including Summon Evil, Summon Deathlord, Fire Nova, Divine Intervention, Drain Life and Cataclysm! Of course they are quite rare but now the player will really be rewarded if (s)he can defeat the dreaded Twisted Sylphs. ;) Lower level spells like Sleep, Gripping Vines, Ice Ball, Blessed Spirit or Lightning can also be found on some monsters. It was just boring to always find the same old fireball, magic missile and shrieking star books and crystals of time, now all the other spells can be found too, and not only from chests. Oh, did I mention chests can also drop a wider variety of items now? With a little luck one might find a Bow of Vines, Divine Bladerelic or Demonblade of Baal in some high-level chests now! :D

If this sounds like a great mod, just tell me and I'll upload it for you. Actually it's meant to be played (and enjoyed :) ) from the beginning but old characters should still work, too, so you can continue to do the 210 INT testing (if you haven't reached that threshold yet) but at the same time also encounter lots of new stuff.

Of course you could also do all of this yourself if I tell you how to modify monster equipment and similar stuff, but why go through all that work if you can just use the version that I made already? It should be fairly well balanced (low-value items are dropped by low-level monsters, valuable stuff can only be found from higher-level enemies and chests, high-level monsters give more EXP than low-level ones, etc.), and most important, I think it's a whole lot of FUN to play. Personally, I wouldn't go back to the unmodded version ever again because I can't do it without all the new stuff anymore. ;)
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Post by Cionaoith »

You rock! Absolutely upload it; I'll finish out this play-through and start the next fresh restart with the mod.

Do you think it's possible to fix the broken spells, too? :laugh:
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Post by Lady Kate »

file read error wrote:Now I managed to achieve a "breakthrough" of sorts, by finding out how to give different weapons to monsters and setting the percentage chance for them to actually have another weapon, it works very well .........

..........If this sounds like a great mod, just tell me and I'll upload it for you. Actually it's meant to be played (and enjoyed :) ) from the beginning but old characters should still work, too, so you can continue to do the 210 INT testing (if you haven't reached that threshold yet) but at the same time also encounter lots of new stuff.
Yes, please! Yes, please! Me, please! I'd like to try it, please?! You may have to explain how to use it, I've never used a 'mod' to a game before, but I would like to try! :-)
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Post by Lady Kate »

Cionaoith wrote:You rock! Absolutely upload it; I'll finish out this play-through and start the next fresh restart with the mod.

Do you think it's possible to fix the broken spells, too? :laugh:
'kay, now you're asking for a bit much, no? :-)
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Post by Lady Kate »

"If this sounds like a great mod, just tell me and I'll upload it for you."

It's not here yet?!!

:-)

:D
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Post by file read error »

Guys and girls, I'm really sorry that it's still not there yet, in my family we're having some serious problems with one of our computers which gives out BSOD's every other time! Of course I would have uploaded it long ago already but fixing the BSOD problem would be much more important... if someone could help me/us to stop this eternal torment I would be forever grateful! A short description of the problem is in the spoiler because it actually doesn't belong here but I just don't have anyone else whom I could ask.
thespoilerstartshere
Spoiler
Sometimes it shows IRQL_NOT_LESS_OR_EQUAL, sometimes it is PAGE_FAULT_IN_NONPAGED_AREA and sometimes also "Critical error: Windows Subsystem has stopped, c0000000000000000005". Sometimes the BSOD is preceded by random application crashes or other anomalies (windows task bar disappearing, firewall suddenly closing itself etc.). We have been working on this problem for weeks and still couldn't figure it out. It's a Windows XP Professional system with SP2, and now our hypothesis is that it's one (or both) of the two RAM sticks that causes all the problems. If anyone can tell me that it's for sure the RAM then I would be so grateful because then we'd only need to take them out and put new RAM sticks in!
thespoilerendshere

Okay, back to topic:
You rock! Absolutely upload it; I'll finish out this play-through and start the next fresh restart with the mod.

Do you think it's possible to fix the broken spells, too?
The broken spells unfortunately don't even drop in the game, even if I put them in treasure (drop) lists. If only I could edit the items, then I might be able to change the spell effects to make them work. If only I knew where the spell effects are stored, I might be able to create my own spells and/or assign a wider variety of spells to monsters. If only there was some modding tool for this game, one that allows me to modify all this stuff much more easily so I could do it without the annoying hex editor, my mod would be much bigger and better. If only there was a bigger user base to this game, then someone would have created a mod-making tool for sure already. If only, if only, if only. It was not to be. I just don't have the abilites to find out which files contain all of this information, so I cannot change a lot of things that I would like to change. :(

About uploading though, I think I might be able to do so soon. I hope.
Yes, please! Yes, please! Me, please! I'd like to try it, please?! You may have to explain how to use it, I've never used a 'mod' to a game before, but I would like to try! :-)

...

It's not here yet?!!
It would be, but for the dreaded BSOD problem. If only it could be fixed. You know, it's happening on a brand new computer, and that one cost us hundreds of euros!!! :speech: Can't believe they sold us a heap of scrap metal for such a ridiculous price! Well, maybe it's the RAM, and in that case it should be possible to change it and fix the problem. As for the upload of my mod, *maybe* I'll be able to do so tomorrow. Maybe around 08:00 AM GMT -6 (which is about 3 o'clock in the afternoon in my time zone).
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Post by Lady Kate »

mods, computers, life is...

I truly wish I knew how to use this editor, better. I will learn, I am certain.

I believe my response probably belongs in a message/blog or someplace OTHER than this forum, so I'll do my best to keep this message short--
file read error wrote:Guys and girls, I'm really sorry that it's still not there yet, in my family we're having some serious problems with one of our computers which gives out BSOD's every other time!
I don't know what a BSOD is, but it sounds like a pain in the butt. Fixing your computer is of course, primary concern. I wish I could help, but computer guru I am not. How about posting that 'spoiler' and question/problem in a different forum? Is there a tech forum here? Where you might be read by a greater number of computer knowledgeable people..? (Alright, no offense intended--GEEKS! I love 'em. :) )

If and when you are able and willing to upload your 'mod', I would love to try it.

I am struggling to find new characters that pique my interest. As it is, I've started multiple characters, just to try the different bosses and quests. But once the guild quests are done, everything else is the same.. I like that chunnellers and bees for instance would have some PURPOSE other than to be pains. :-)

Please don't be frustrated with me because I LIKE the 'bargain bug'--allow me my 'blanket'?! :-) I still get chills when those creatures come up so fast and catch me unawares. I love the witches because they *are* hard to beat. I try very hard not to use the blast novas except for the bees and the bats, and will melee and jump on rocks at each chance I get.

I hope you fix your ill computer soon. I become totally distraught when mine becomes ill! :-)
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Post by Lady Kate »

tech support.
file read error wrote:
Spoiler
Sometimes it shows IRQL_NOT_LESS_OR_EQUAL, sometimes it is PAGE_FAULT_IN_NONPAGED_AREA and sometimes also "Critical error: Windows Subsystem has stopped, c0000000000000000005". Sometimes the BSOD is preceded by random application crashes or other anomalies (windows task bar disappearing, firewall suddenly closing itself etc.). We have been working on this problem for weeks and still couldn't figure it out. It's a Windows XP Professional system with SP2, and now our hypothesis is that it's one (or both) of the two RAM sticks that causes all the problems. If anyone can tell me that it's for sure the RAM then I would be so grateful because then we'd only need to take them out and put new RAM sticks in!
I see that there is a tech support forum under 'Everything Else'. Perhaps if someone reading this isn't able to help, someone that reads there might be able to?

Good luck.
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Post by file read error »

Okay, now the mod is uploaded, but now everything about that mod should go into another thread so I'm gonna make one. The term "BSOD" means "blue screen of death", which is a fatal Windows error and forces the user to restart the computer, losing any unsaved information. But I really hope we get it fixed soon.
I am struggling to find new characters that pique my interest. As it is, I've started multiple characters, just to try the different bosses and quests. But once the guild quests are done, everything else is the same.. I like that chunnellers and bees for instance would have some PURPOSE other than to be pains. :-)
Yeah, that's also what is annoying me in this game: it's so short and doesn't have many interesting quests! If it was ten times bigger then it would be sooooooo much more interesting... chunnelers and bees will have a purpose in my mod: the bees drop Grinnich Weed while the chunnelers can drop either Monkey Paws or Vulture Beaks. :D

By the way: Cionaoith, did you reach 210 INT already? If not, you can just load that character in my mod and finish reaching the 210 threshold. ;)
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Post by Lady Kate »

file read error wrote: By the way: Cionaoith, did you reach 210 INT already? If not, you can just load that character in my mod and finish reaching the 210 threshold. ;)
If we put an old character into your mod, is it like starting new? re: Cionaoith explained the things that didn't quite work the same way when you restart an old character.

Thank you so much for uploading the modification. More, after I've d/l and given it a try!
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