Please note that new user registrations disabled at this time.

West Harbor Chapter 1 (spoiler)

This forum is to be used for all discussions pertaining to Obsidian Entertainment's Neverwinter Nights 2, the Mask of the Betrayer expansion pack, the Storm of Zehir expansion pack, and the Mysteries of Westgate adventure pack.
Post Reply
User avatar
hahntsak
Posts: 4
Joined: Thu Apr 21, 2005 11:26 am
Location: Oakland, CA
Contact:

West Harbor Chapter 1 (spoiler)

Post by hahntsak »

I found that if you have militia or natural leader, you get stated help bonuses from Georg and others. However if you have wild child or troublemaker, they don't give you squat. Georg will even lecture you that on the outside world they won't cut you any slack, that you've been bad since the day you were born. this seems to be regardless of alignment [evil natural leaders get the bonuses but a lawful good troublemaker gets nada].
AvatarOfLight
Posts: 584
Joined: Sat Mar 31, 2007 9:44 am
Location: The Netherlands
Contact:

Post by AvatarOfLight »

It's hard to be a lawful trouble maker in general. NWN2 might allow it, but it makes little sense in the context of Westharbor. I had natural leader myself, but I was a paladin. The things I was told did seem right, might seem weird for an evil leader.
Sage plays a paladin,
because other classes would be frowned upon for laying their hands on a wounded companion
Post Reply