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Questions about (non-PvP) skills for various classes.

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Galuf the Dwarf
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Questions about (non-PvP) skills for various classes.

Post by Galuf the Dwarf »

So yeah, I got the regular game (minus the expansion) for Christmas as honestly rather like it. :angel: Anyways...

Let's start off with the Rogue class. Obviously, the skills dealing with locks and traps are a must. These are the ones I'm aware of, their necessity being from top (top priority) to bottom (useless).

Open Lock
Search
Disable Device
Hide/Move Silently
Tumble
Use Magic Device

Other class skills, I'm not too sure about. I hear that


I don't know how many of you folks who play the Original Campaign (including MotB) use traps, so Set Trap is somewhat questionable to me. Sleight of Hand I've only seen one good use for outside of the Tutorial (as outlined in the Chpt 1 Walkthrough) so far. Listen and Spot I have no idea how useful they are for any class in the OC.


Oh, and on a slight side note, 2 questions:
1) Does anybody know of any Companions who have Craft (Alchemy), Craft (Armorsmithing) or Craft (Trapmaking) as initial skills (as in they have points in them before you allocate skill points on level-up)?

2) Asides from possibly making something to be enchanted, the Craft Magic Arms & Armor feat doesn't require the use of one of the crafting skills itself to make magic gear, does it? I figured it'd take a separate workbench as well as just the item, some experience, a spell and some components. Am I correct (on the assumption of "No Craft skill required for magical crafting")?

Honestly, I am familiar with Core 3.5 rules, it's just a few of the actual implimentations in NWN2 that leaves me puzzled. :o
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swcarter
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Post by swcarter »

Galuf the Dwarf wrote:I don't know how many of you folks who play the Original Campaign (including MotB) use traps, so Set Trap is somewhat questionable to me. Sleight of Hand I've only seen one good use for outside of the Tutorial (as outlined in the Chpt 1 Walkthrough) so far. Listen and Spot I have no idea how useful they are for any class in the OC.
I don't think there's much use for any of these four skills. I never use hide, either, because of the companions.

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Post by Xandax »

Outside carters answer regarding skill....


1) I usually have Elanee or Sand doing my alchymy for me, and Khelgar armor I believe, although I rarely made armour.
Then I have my main character craft enough to make Cold Iron swords.
Craft traps I would guess Neheska can do, but I can't remember of the top of my head, but I never used traps much in the game.

2) Craft Magical does not need a "base craft" skills, it is a feat. I usually have Sand and that bard (name eludes me right now) take the Craft Magical feat.
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Post by Claudius »

Sand is good for alchemy, Grobnar armor (or Sand with his high intelligence if you want enough ranks to make red dragon armor), Bishop doesn't start with craft trap but you can build him up to it
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Post by Galuf the Dwarf »

Thanks for the input so far, guys. Much appreciated. :angel:

Now, let's talk about the Taunt skill, particularly for Fighters and Barbarians. Anybody find a use for this, or is this skill almost worthless?
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Post by swcarter »

Galuf the Dwarf wrote:Now, let's talk about the Taunt skill, particularly for Fighters and Barbarians. Anybody find a use for this, or is this skill almost worthless?
It's used every so often in dialogue, but less than diplomacy, intimidate, and bluff. I've never tried using it in combat.

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Post by Galuf the Dwarf »

swcarter wrote:It's used every so often in dialogue, but less than diplomacy, intimidate, and bluff. I've never tried using it in combat.

SWC
Strange; haven't come across a use of Taunt in dialogue. Then again, I'm only in Chapter 1, with downloaded updates but no expansion.

I tried having Khelgar use Taunt and he seems to do nothing at all. :confused:
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Post by GoldDragon »

Spot is used:

Act 1, Merchant District, Scene where the two townspeople are talking and the girl runs up.

One of your Dialogue options is: [Spot] I saw her take it.

Spot also has another usage: If someone is invisible/concealed near you, you have a (slightly) greater chance of Detecting said NPC. Listen also helps here.
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Post by swcarter »

GoldDragon wrote:Spot also has another usage: If someone is invisible/concealed near you, you have a (slightly) greater chance of Detecting said NPC. Listen also helps here.
... except I don't think there are any invisible/concealed people in either campaign.

We had [url="http://www.gamebanshee.com/forums/neverwinter-nights-2-80/skill-progression-94676.html"]another thread[/url] recently that dealt with how useful certain skills are. You might also want to check there.

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Post by Fiberfar »

Galuf the Dwarf wrote:
I tried having Khelgar use Taunt and he seems to do nothing at all. :confused:
It seems (to me at least :p ) that the skill has been restricted to dialogue.
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Post by Galuf the Dwarf »

Fiberfar wrote:It seems (to me at least :p ) that the skill has been restricted to dialogue.
You sure you're not confusing Taunt with Intimidate?
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Post by Fiberfar »

Galuf the Dwarf wrote:You sure you're not confusing Taunt with Intimidate?
That I did. :( :p
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Post by Loki[D.d.G] »

Galuf the Dwarf wrote:I tried having Khelgar use Taunt and he seems to do nothing at all. :confused:
Taunt has a radius which is defined by its level. I'm not sure of how big it is, but taunt can be useful in drawing enemies to your tanker, especially those peksy spellcasters. Use taunt and they will charge the character which taunted them and be helpless to cast spells. Pretty useful skill when taking on large crowds. Draw them to one person and let your mages do the dirty work with AOE spells. As I recall, taunt is used in conversations scattered around Act 2.
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