Power Playing a Mage (Spoilers)
Nyypsy wrote:I was wondering how to make this pure caster work in Oblivion, only casting spells and using massive speed and agility to keep away from danger, "major" skills: Destruction, Alteration, Restoration, Light Armor, Atletics, Acrobatics, Block
I would change the mix as you have all three skills that relate to Speed as major skills and none that go with Intelligence, Strength or Agility. I favor putting at least one skill for each attribute into my majors, usually one I'd rather buy training instead of practicing a lot (Athletics, Merchantile, etc.)
I always start my games as a mage (enchanted clothing never needs repairing and its extremely light - a good thing for a weakling mage) and I key on getting my Intelligence, Willpower and Personality maxed out first. Yes I said Personality as the three most powerfull mage spells in your book will be Chameleon, Paralyze and Invisibility. These spells are in the Illusion school which is governed by Personality. With these spells at high levels you are just about invincible as a mage and once you have them you can kill most anything with your fists if you like, almost never take damage and do even the hardest quests with ease.
I wanted to "powerplay" my char to reach high enough damage and stats to be effective killer, but I'm not sure what stats should I aim for, Willpower and Speed should ideally be maxed to have max regen and speed, but how much str, endurance and Int is needed to cast max rank spells and stay alive for few stray hits?
Lots of Intelligence is going to be needed - about 400 should do you nicely. Enchant your armor/clothing with Fortify Magicka (the Guilded Giraffe will sell you an enchanted elven cuirass with plus 5 to agility and plus 50 magicka once you reach about level 15-18. Also some of the Sigil stones from Oblivion Gates have plus 50 magicka powers.
What race and major skills should I go for? I was thinking about "The Steed" birthsign for the major speed bonus, or should I go for Lady or Mage?
Definitely not these birthsigns. To power play a mage you will need all the magicka reserves you can get and the ability to regenerate magicka quickly. That leaves the Apprentice birthsign coupled with a Breton character. Don't worry about the lack of magic resistance, its not going to be any real problem. Atronach gives you more magicka but the inability to regenerate it will be a real burden for a long time. Sure you can make potions to regenerate magicka or use the crystals from the Ayleid ruins but I find being able to regenerate is better. Willpower controls how fast you regenerate magicka plus gives you protection from hostile magic spells, so maxing this trait is imperitive.
I'm also wondering at what point should I stop forceleveling my char and start playing the quests, I'm realy that kind of person that I need to know that I have the "best" possible char that I'm trying to make, or close enough, but I realy still like to play my build as pure caster speedfreak rp char too
I would do the Mage Guild quests as soon as you can so you have access to the Arcane University, their ingredient gardens, trainers, etc. Next I would do the Assassin quests for their special clothing, and some nice bonus items. Thief and Fighters guild give you very little in the way of goodies and aren't needed so you can save them for later. If you have the add on pack I would definitely do the Pirates Cove plug-in very early on. Its an easy quest as a low level mage with any kind of ranged fire spell (flare will do). Its a free place to sleep, sell stolen items, get some very nice enchanted armor and lots of trainers.
Even more possible spoilers. Fort Farragut NE of Cheydinhal is an ideal place to train up in destruction and healing. Use your weak flare spell (5 ranged fire damage) to pound the two skeleton warriors from behind the first grate. Then open the grate and lure out the one in the side tunnel - run to the grate control and close it again. Pound him with the flare. Next run down the side tunnel and snipe the skeleton archer with flare spells. Trip the rock cave in to keep him from closing on you. If you want some excitement and all the free arrows (silver or better) just collect them as he shoots at you. Dodge his arrows and heal as necessary while collecting them. Once you finish with him run dow the passage and jump over the hole in the path. You can use the spikes below the hole to hide behind or use the hole itself as a barrier from the last two skeletons. Lure them out and run for the protection of either the hole or the spikes. Flare them to death. Now you can use the spikes to damage yourself and then heal yourself as a training aide. When you've finished you can collect the armor and weapons and loot the last room. Be sure to double back to the start closing all the grates as you found them. In a week everything will regenerate and you can do it all over again. Before long you will be killing with powerful range destruction spells at will. For quick kills enchant a bow or knife with Weakness to Fire. I use a homemade WTF spell at 90 percent weakness for 7 seconds. Keep the knife/bow ready in your hand, hit your target with it and unleash your Firebolts.
Conjuration is a great way to kill enemies while safely hidden. I highly recommend using the Dremora Lord and Clannfears for doing your dirty work while hiding in the shadows or cloaked in invisibility or chameleon. Do the Azura, Nocturnal, Meridia and perhaps the Namira shrine quests as early on as they allow to gain some very handy items. Meridia gives you the Ring of the Khajit with 25 percent constant affect chameleon. Coupled with the 75 percent chameleon spell that lasts 60 seconds you can kill everything from the sneak position for a 3X or 6X damage multiplier. Make yourself a paralyze/soul trap on touch spell for trapping souls - especially nice if you sneak up on them invisible and then hit them with that spell.
Well this is getting long so I'll stop here. Good luck with your mage, I think its the most powerful and most fun character to play. It only gets more powerful as you expand into your combat and thief related skills. Let me know if you want any more training tips. I've played this game to death so its actually pretty boring for me now.