Question for the rules gurus:
Why is it that you can only have a kit for your FIRST class in a dualled character? do you somehow "forget" how to be a specialist after being another profession?
The way I see it, every kit has some kind of disadvantage (Exc. the priest kits, but they are alignment based and not too overpowering.)
If you want to dual to a specialist mage, for example, what reason should stop you?
If it is an "effort involved" thing, it would seem that the rule should be reversed, as you have nore potential and time to reach it in your SECOND class rather than your first.
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"If you prefer, you could say EXPERT treasure hunter!"
--Gandalf the Grey, the Hobbit
Kit restrictions
Kit restrictions
"If you prefer, you could say EXPERT treasure hunter!"
--Gandalf the Grey, the Hobbit
--Gandalf the Grey, the Hobbit
Okay, so if it is ALREADY balanced by the drawbacks, why have the the artificial "you can do it on the first class but not the second" rule? It is jsut a pointless limitation, IMO.
This is to me another of the silly rules in AD&D that drove me away from it 15 years ago (PnP....) I absolutely hate the concept of "only thieves can pick locks, nobody else can even learn it a little bit...." With enough effort, I think any character should be able to learn ANY skill.
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"If you prefer, you could say EXPERT treasure hunter!"
--Gandalf the Grey, the Hobbit
This is to me another of the silly rules in AD&D that drove me away from it 15 years ago (PnP....) I absolutely hate the concept of "only thieves can pick locks, nobody else can even learn it a little bit...." With enough effort, I think any character should be able to learn ANY skill.
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"If you prefer, you could say EXPERT treasure hunter!"
--Gandalf the Grey, the Hobbit
"If you prefer, you could say EXPERT treasure hunter!"
--Gandalf the Grey, the Hobbit
--Gandalf the Grey, the Hobbit
- Elenias Nal'nair
- Posts: 158
- Joined: Sat Nov 04, 2000 11:00 pm
- Location: Berlin, Germany
- Contact:
yo geh4th, then you'll love the 3rd edition rules. They're quite different from the 2nd ed. rules used in CRPGs like BG, especially the rules for skills and features. In order to get a bit into NWN I read faqs for a while and I'm impressed.
Nearly everything has chanced, except for abilities (but the boni), weapons (but the profiencies) and the HP-system. In 3rd almost every class could learn almost every skill with some lesser drawbacks and restrictions.
Wanna pick locks with your fighter: no problem at all.
Wanna wear armor with your spellcaster: no problem at all.
Due to a lot of new special abilities for the classes WoTC have succeed in making each and every class interesting, mighty and fearful (e.g. a plain but high-level Thief is a big badass with awesome feats.).
Each ability score will be important in some way, even WIS and CHA (high STR has lost a bit importance).
my suggestion: take a look around for the 3rd rules and wait for NWN to judge about D&D...
Nearly everything has chanced, except for abilities (but the boni), weapons (but the profiencies) and the HP-system. In 3rd almost every class could learn almost every skill with some lesser drawbacks and restrictions.
Wanna pick locks with your fighter: no problem at all.
Wanna wear armor with your spellcaster: no problem at all.
Due to a lot of new special abilities for the classes WoTC have succeed in making each and every class interesting, mighty and fearful (e.g. a plain but high-level Thief is a big badass with awesome feats.).
Each ability score will be important in some way, even WIS and CHA (high STR has lost a bit importance).
my suggestion: take a look around for the 3rd rules and wait for NWN to judge about D&D...
My judgement of AD&D was passed many moons ago, in favor of another RPG that had the qualities I was looking for. I played that one for a long time, but alas, I am too busy now to roleplay in PnP. It's been about 5 years now.
AD&D has gone thru several editions over the years now, and each time they add new features, it just looks a little more like some competing RPG's (doppleganger game design). These other RPG's have been around for a long time and have had many superior character rules, but did not have the marketing ummphhh that TSR (and now WotC) have had. IMO, AD&D is just playing catch up with the ideas, and very late to boot.
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"If you prefer, you could say EXPERT treasure hunter!"
--Gandalf the Grey, the Hobbit
AD&D has gone thru several editions over the years now, and each time they add new features, it just looks a little more like some competing RPG's (doppleganger game design). These other RPG's have been around for a long time and have had many superior character rules, but did not have the marketing ummphhh that TSR (and now WotC) have had. IMO, AD&D is just playing catch up with the ideas, and very late to boot.
------------------
"If you prefer, you could say EXPERT treasure hunter!"
--Gandalf the Grey, the Hobbit
"If you prefer, you could say EXPERT treasure hunter!"
--Gandalf the Grey, the Hobbit
--Gandalf the Grey, the Hobbit
And frankly, the thing about AD&D I always had the most trouble with was the concept of spell memorization. This idea essentially requires that every mage and cleric be a clarivoyant on a daily basis....
Each and every day, you must wake up and PREDICT what spells among those you know that you should memorize. If you blow it, you are either much less useful to your party or you just waste another day to get it right this time.
I always preferred a spell point system, and in the last stages of my AD&D years (the "death throes") I had changed my game rules to be essentially the same as the present sorceror class (choose when you cast the spell, no memorization.)
Don't get me wrong, I give AD&D all the credit for kindling my interest in RPG's to begin with. I just outgrew the system, and it never could catch up with what I wanted in a game.
Now, in the age of computer games, with the "key of infinite reloads", one can change the memorization of spells as need be, if you do not want to rest over and over again....
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"If you prefer, you could say EXPERT treasure hunter!"
--Gandalf the Grey, the Hobbit
Each and every day, you must wake up and PREDICT what spells among those you know that you should memorize. If you blow it, you are either much less useful to your party or you just waste another day to get it right this time.
I always preferred a spell point system, and in the last stages of my AD&D years (the "death throes") I had changed my game rules to be essentially the same as the present sorceror class (choose when you cast the spell, no memorization.)
Don't get me wrong, I give AD&D all the credit for kindling my interest in RPG's to begin with. I just outgrew the system, and it never could catch up with what I wanted in a game.
Now, in the age of computer games, with the "key of infinite reloads", one can change the memorization of spells as need be, if you do not want to rest over and over again....
------------------
"If you prefer, you could say EXPERT treasure hunter!"
--Gandalf the Grey, the Hobbit
"If you prefer, you could say EXPERT treasure hunter!"
--Gandalf the Grey, the Hobbit
--Gandalf the Grey, the Hobbit
- Elenias Nal'nair
- Posts: 158
- Joined: Sat Nov 04, 2000 11:00 pm
- Location: Berlin, Germany
- Contact: