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Non-class conversation skills in MotB

This forum is to be used for all discussions pertaining to Obsidian Entertainment's Neverwinter Nights 2, the Mask of the Betrayer expansion pack, the Storm of Zehir expansion pack, and the Mysteries of Westgate adventure pack.
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Solusek
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Non-class conversation skills in MotB

Post by Solusek »

Is it worth investing points in non-class conversation skills in MotB if you're not a sorcerer? Personally I got the feeling that a few points in conversation skills, even non-class, help a lot in the beginning. But towards the end you tend to need max class value + some extra even to succeed most of the times.


So how is it in MotB? Are non-class conversation skills still worth having, or are they just wasted points? What do you think? What are your experiences?



So long,
Sol
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Mz_Trixter
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Post by Mz_Trixter »

I personally don't think that conversation skills are 'critical' as gameplay goes since more than half the time you're killing everything around you ,although I usually choose the 2 worth having depending on the char (Intimidate, Diplomacy) or (Diplomacy, Bluff) if im playing some form of a rogue. I wouldn't recommend trying to max each one...but if there's a few extra points on the side, it can surely add to the fun factor. I just like trying different things out to see any alternatives in any of the conversations :p
''White light beams through darkness, beset by immense haze over a few seconds followed by a loud cacophony. Motionless, the repercussion of your action strikes your feebled mind and senses. Still dazed, the intensity lingers that follows after tripping over your own sonic blind trap.''
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Solusek
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Post by Solusek »

That's not what I was asking. I just wanted to know if I will succeed the checks with maxed out non-class conversation skills, so that I don't waste points there if I won't succeed any checks anyway.



So long,
Sol
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Xandax
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Post by Xandax »

Some checks are hard, so you'll not succeed on all unless you have high skills.
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