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Choosing class

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Radium
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Choosing class

Post by Radium »

Hi.. i have this game a few days now.. But i am still choosing for a cool class :cool:

If someone could help me out.. I want a good class.. with HUGE SPELLS!

and maybe some fighting with spells or so :rolleyes:

If someone want to help me.. thanks :D
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Post by AvatarOfLight »

http://www.gamebanshee.com/neverwintern ... lasses.php

I'd recommend a singleclass sorcerer if you want huge spells.
You can take some fighter or even eldritch knight levels to improve your melee, your spells will suffer for it though.
Sage plays a paladin,
because other classes would be frowned upon for laying their hands on a wounded companion
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sun_facer
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Post by sun_facer »

Do not multi class spell castors

Same recommendation.

Spellcasters get their biggest and most spells at high levels. If you multiclass, you miss out on their biggest breaks.

Don't bother with the warlock class. Sux. I mean it really sux.

You choose between the divine or the arcane.
I prefer the thrills and evocations of the arcane. But the divine are also cool.

What do you mean by "cool" character?
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Radium
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Post by Radium »

sun_facer wrote:Same recommendation.

Spellcasters get their biggest and most spells at high levels. If you multiclass, you miss out on their biggest breaks.

Don't bother with the warlock class. Sux. I mean it really sux.

You choose between the divine or the arcane.
I prefer the thrills and evocations of the arcane. But the divine are also cool.

What do you mean by "cool" character?
U mean the :cool: ? dunno it was just like =/ :p But thanks guys.. i already tried the sorcerer :D its really cooL!! but i dont want to melee anymore.. and i love! really love! the identifieing and the flare :D THANKS!! but i just choosen the default socerer.. is that bad? (sorry for my bad english :( )
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sun_facer
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Post by sun_facer »

In my opinion, don't let the com select your skills for you.

Choose your skills well. Take able - learner feat if possible and go with the conversational skills like bluff, intimidate and diplomacy. Of course, Concentration and Spellcraft remain your main concerns.

Also choose your feats from the spell casting. Hope you took the Spellcast prodigy feat at level one. Difference between wizards and sorcs is that sorcs do not recieve bonus Feats. From lvl 1 to 20, sorcs only recieve 7 feats. With that you will want Combat Casting, Spell Penetration, Greater Spell Penetration and the list. If you can't that leave out the metamagic feats. In my opinion, you do not really want to waste higher spells slots for lower spells, even with empower.

You may want to think about the way you want to fight. Will you choose to stand behind tankers like Khelgar and punish the baddies with spells or do you prefer to be in the heat of the action?

Your preference will mean what feats and spells you choose. Since spells have a range. Some need you to touch the baddie.

With a sorceress, you get to cast more spells per day. BUt you can get stuck with spells you may not like.

So, save your game before you level up in a different slot.

But good news is that you can still unselect spells you already learnt during level up. But still, choose carefully and plan. A sorc is fun. But can be tricky at times. I assume you have not entered Neverwinter. Just know that the baddies AI go straight for your sorc. Khelgar may not be able to stop them entirely. In order to survive without armour, you may want to have some buffing spells.
Low levels spells can be useful till Lvl 20 too. Things like Resistance and Ray of feeblement will bring you all the way. Spells like daze... and ray of frost... can be left out later.
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Post by shift244 »

sun_facer wrote:Don't bother with the warlock class. Sux. I mean it really sux.
Depends on people I guess. I think being able to use practically any item in the game and cast any spells available to any class quite cool. Not to mention that you have "unfailable" saves with high Charisma, while being your own face for the party, whilst being able to be invisible at will for those stealthy parts, blast enemies with impunity from a distance, and/or join in toe-to-toe battle as you like. It's like the class that lets you do everything. Not as perfectly as classes that allow you to do only that one thing of course, but well enough that you're a pretty much one man party... and in the original campaign, I find that the best thing to do with the warlock is to use those feats to focus on melee abilities.
Spoiler
I've managed to take on the 2 black dragons, with the right items of course, with almost no preparations, alone. Not sure if it's a great accomplishment, but I doubt other classes would be able to manage that as easily.
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Radium
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Post by Radium »

sun_facer wrote:In my opinion, don't let the com select your skills for you.

Choose your skills well. Take able - learner feat if possible and go with the conversational skills like bluff, intimidate and diplomacy. Of course, Concentration and Spellcraft remain your main concerns.

Also choose your feats from the spell casting. Hope you took the Spellcast prodigy feat at level one. Difference between wizards and sorcs is that sorcs do not recieve bonus Feats. From lvl 1 to 20, sorcs only recieve 7 feats. With that you will want Combat Casting, Spell Penetration, Greater Spell Penetration and the list. If you can't that leave out the metamagic feats. In my opinion, you do not really want to waste higher spells slots for lower spells, even with empower.

You may want to think about the way you want to fight. Will you choose to stand behind tankers like Khelgar and punish the baddies with spells or do you prefer to be in the heat of the action?

Your preference will mean what feats and spells you choose. Since spells have a range. Some need you to touch the baddie.

With a sorceress, you get to cast more spells per day. BUt you can get stuck with spells you may not like.

So, save your game before you level up in a different slot.

But good news is that you can still unselect spells you already learnt during level up. But still, choose carefully and plan. A sorc is fun. But can be tricky at times. I assume you have not entered Neverwinter. Just know that the baddies AI go straight for your sorc. Khelgar may not be able to stop them entirely. In order to survive without armour, you may want to have some buffing spells.
Low levels spells can be useful till Lvl 20 too. Things like Resistance and Ray of feeblement will bring you all the way. Spells like daze... and ray of frost... can be left out later.

But i want to make a new sorcerer because of the default (look other post) but whats a good one for damage ? and cool spells? I mena like abjuer or red dragon or something ( i dont know them all but i think you know what i mean) or like illusionist or sometyhing but just tell me what one deals the most damage :D :angel: :p


Or is default good? that you have different spells? Please tell the good one :D
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sun_facer
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Post by sun_facer »

What do you mean by cool?

If you mean by the way your character looks, then that has nothing to do with class. Red Dragon Disciples no longer have their wings.

If you mean by the way your character acts in battle and in dialogue, then it's entirely up to you.

I can tell you. But the joy of a character is through your own research and strategy.

You seem to love magic and spells. You want to see BIG effects and damage. Then stick with a sorc/wizard/cleric/druid ALL the way. These classes get very powerful spells at level 18-20. They are a menace to enemies. When spotted in a party, take these spellcastors down FIRST. That's cool. Spells like fireball will pale in comparison to some of the bigger spells they learn later in the game.

If you want to multiclass and obtain prestige classes so that your spellcastor can wield a weapon with respect, then you lose on these powerful spells. The game only levels you till lvl 20. No more then that. Perhaps you want to wait for the expansion and see if you can get to lvl 40 like in NWN1 HOTU.

Red Dragon Disciples (RDD) are only a major plus if you take them to Lvl 10. At lvl 10, you gain major immunities and lots of strength and charisma.
RDDS also have good saves to Fort and Will. RDDs also have a hot die of 12.
But you lose 10 levels of Sorc. That means you lose out to even the shamans in the later part of the game in terms of spells. Also, many evocations gain power and damage in terms of spellcastor levels and NOT char lvls.

But if you want the best of both worlds, then you'll have to cheat.
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Post by Snipercon »

Arcane Tricksters and Eldrich Knights can reach level 9 spells. Also, a single level in Pale Master will give you +2 AC without slowing your spell progression.

A suggestion if you are going to make a powerful fighter/caster (something like Sorceror 10/Eldrich Knight 10), focus more of your spells on buffing instead of damage. For example, some ghostly visage instead of fireballs. The idea is you want to hack your way through smaller battles, and instead of wasting 2 or 3 damage spells you can just buff yourself once and swing away with your big sword.
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Post by sun_facer »

Hmm.. yes indeed. Arcane Tricksters and Eldrich knights do indeed.
AT and EK obtain spells every OTHER level. I have not tried it. Can they acquire the same number of lvl 9 spells?

Their hit die are not impressive either. Without the use of a respectable armour, can AT and EKs go toe to toe?

I have not tried a mage. But I find Qara going down in many fights.
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Post by Snipercon »

AK and AT get spells at every level except for the first, so you miss probably one Level 9 per day. Tricksters miss a few more because they need to meet some rogue requirements also. Still, you can still have full caster level by taking the practiced spellcaster feat.
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