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kukri vs daggers

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dutman
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kukri vs daggers

Post by dutman »

now assuming you have the proper weapon feats (i.e. martial, simple, rogue)
which of the two are better?

quick list of stats


dagger

Base Damage: 1d4
Base Critical Threat: 19-20/x2
Base Damage Type: Piercing
Weapon Size: Tiny
Feats Required: Simple, Druid, Monk, Rogue, or Wizard
Base Item: Dagger
Weight: 1 pound(s)


kukri

Base Damage: 1d4
Base Critical Threat: 18-20/x2
Base Damage Type: Slashing
Weapon Size: Tiny
Feats Required: Martial
Base Item: Kukri
Weight: 2 pound(s)


so which is better?

i can see the kukri has better crit range, but the dagger is lighter. does weight have any implications at all besides carrying capacity? then there is the base damage types...

(ps im using it as an off hand weapon)
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Fljotsdale
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Post by Fljotsdale »

Well, partly it depends on whether you want to slash or pierce. But a Kukri is actually better than a dagger - unless one is enchanted and the other isn't, obviously.

In Two-Weapon fighting, though, I'd go for the dagger rather than the kukri.
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Post by swcarter »

They're both tiny. Does the actual weight make any difference? If not, then the kukri seems clearly better to me. It just requires an extra feat.

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Post by Drunkside »

Weight is just that how much you can carry. I have great two weapon builds with kukri in nwn 1 so it should work as well here. And couse its a slashing weapon, you can use keen edge on it, improving its crit threat even more. Dagger is actually the worst weapon in the game and i would never use it.
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Post by AvatarOfLight »

I'm afraid I've nothing overly useful to add, but I just must say. Who cares about the stats! The Kukri is the weapon of Bhaals Deathstalkers. Definitely going to make a rogue/blackguard just for that ;)
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dutman
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Post by dutman »

ye, personally i think the kukri is better, and if you pair it with some weapons master feats youll get insane amounts of crits.

only down side i see to the kukri, is that it is a slashing weapon and will not work with a duelist's skills, other than that its kukri all the way :)
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Post by darthelema0101 »

A different question would be: why use either when a rapier is better than both?
  1. A rapier is considered light when considering weapon finesse or figuring the attack penalties for dual wield. This means that dual-wielding rapiers only requires one proficiency expenditure for each of: inproved/power critical, focus, specialization, etc. Dual-wield Rangers can have fun here: free dual-wield @ 2nd, improved @ 6th, greater @ 11th. IIRC a rogue's sneak attack bonus is also allowed on each weapon when dual-wielding.
  2. A rapier is available as initial weapon to any elf or thief . This means that Elanee or Sand can use a rapier even though druids/wizards are not normally allowed the weapon.
  3. It has the BEST critical range available in the game. Even though the Kukri shares this range, it requires either exotic and/or monk weapon proficiencies. Naturally keen varieties include Needles(special edition but only 2 enchantments) and Rapier of the High Road (already having 3 enchantments).
Downside - it is piercing and does not damage skeletons/zombies as well.

BTW - I prefer the Shadowdancer prestige class although this game is not really set up to use it properly.
edited to add:
regarding the Weaponmaster:
The crit multiplier becomes x3 at 5th level; a decent multiplier for a standard weapon
The crit range base becomes 16-20 at 7th - how do improved crit and keen affect that range? If improved crit doubles THAT range, then half the rolls are possible crits. Combining Power Attack with that becomes insane.
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dutman
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Post by dutman »

i fully see where you are coming from, but i was under the impression that if i had a rapier in my main hand, then my off hand weapon would have to be smaller than it. and the entire dual wielding kukris was more of a role playing aspect, kinda the assassin lurking in the shadows with a small but effective knife about the kill someone.... damn i have to get out more lol. but obviously from a statistical standpoint the rapier well rapes both of them, thus why i left it out of the original post because then the replies would be all one sided.
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Post by darthelema0101 »

Sorry 'bout the diversion, but dual rapiers just WORKS with the shadowdancer. It's not that the second weapon has to be smaller than the main, its that the second has to be light to get the lesser penalty; a human could dual-wield axes (GREAT axes IIRC).
MY complaint was discovered while researching my reply here: KEEN and IMP CRIT do not stack. The SRD has either one doubling the crit range and stacking the two triples that range. Since NWN had that correct, I made the assumption that this game would be the same. Silly me. :rolleyes:
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Post by sort-vampyr »

darthelema0101 wrote:A different question would be: why use either when a rapier is better than both?
He's right... In almost any case the rapier can replace both the kukri and the dagger since the rapier is nearly the same weapon class (the size, the req and so on)... Can't really se any downside the rapier compared to kukri or dagger
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Post by Snipercon »

Some minor corrections and comments.

Rapiers are not light for dual weilding purposes. You will recieve a -4 penalty with a rapier in your off hand (with dual weilding of course). They are simply medium weapons that apply weapon finesse. Also, I'm 80% sure that monkey grip doesn't help either.

Keen and Improved critical do not stack. They double the initial crit range. Weapon master adds 2 to the total crit range regardless of anything else. A rapier/kukri has 18-20 (3), with keen and/or improved critical x2 15-20 (6), plus weapon master +2 13-20 (8). A scythe has 20 (1), with keen and/or improved critical x2 19-20 (2). plus weapon master +2 17-20 (4).

Kukris use Martial proficiency, not Exotic or Monk. They are not monk weapons (Kamas are) and don't work with flurry of blows (Kamas do) even with the correct proficiency.

It is completly true that rapiers are better unless you are really short.
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Post by Terrax »

So why not just use Falchion? It does 2d4 (same damage as 2 kurkis) crits in the same range (18-20), and does not use up all the feats or have the same penalties as 2 weapon fighting.
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Post by Snipercon »

Terrax wrote:So why not just use Falchion? It does 2d4 (same damage as 2 kurkis) crits in the same range (18-20), and does not use up all the feats or have the same penalties as 2 weapon fighting.
Flachions don't use weapon finesse.
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