Please note that new user registrations disabled at this time.

Please Help with first char

This forum is to be used for all discussions pertaining to Obsidian Entertainment's Neverwinter Nights 2, the Mask of the Betrayer expansion pack, the Storm of Zehir expansion pack, and the Mysteries of Westgate adventure pack.
Post Reply
User avatar
szenhidrat
Posts: 40
Joined: Sat Nov 11, 2006 1:22 pm
Location: Hungary
Contact:

Please Help with first char

Post by szenhidrat »

HI m8s! I'm thinking of starting a Bard with the following/str 10 dex 15 cons 14 int 14 wis 8 char 16/ with the use of bluff, diplomacy parry pick pockets, lore taunt performance oh i almost forgot it is a human my first feats:curse song and sound-make-longer (: D dunno name) and the next will be weapon finease 'cause i wanna usa a crossbow and a rapier.

So my question is will a bard/with these stuff/ survive the whole game?'cause of the 4 membered party.. and what kind of NPC's are a good choice for a bard? Thanks guys.Sorry for bad english :) .
User avatar
GoldDragon
Posts: 587
Joined: Fri Nov 10, 2006 7:07 pm
Contact:

Post by GoldDragon »

Bard SHOULD survive, but maybe not very easy to play.

Probably a fighter, a Wizard, and a cleric. Or replace wizard with a thief.
-- GD
User avatar
Magrus
Posts: 16963
Joined: Mon Oct 04, 2004 7:10 am
Location: NY
Contact:

Post by Magrus »

Bards are halfway decent at everything. Meaning, you will never be good at anything. You will be able to cast spells that will heal and improve your stats and such. Mediocre combat and thieving abilities, as well as the ability to sing inspiring songs and use magic items. You will be a cleric/sorc/rogue all rolled into one. If that sounds like your goal, then it's perfect for you. I would not suggest a bard for a first character though, personally. You will be mainly reducing your character to a support role for your NPC companions that you pick up.
"You can do whatever you want to me."
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
User avatar
Fljotsdale
Posts: 1640
Joined: Tue Oct 25, 2005 4:07 pm
Location: UK
Contact:

Post by Fljotsdale »

I haven't started the game yet, because I'm still waiting for my computer to come back from being repaired *sigh*, but I have always rather liked Bards. Though, personally I wouldn't have chosen a Human as a Bard. But race rather depends on the character development you have in mind.
Leonard Cohen :http://www.youtube.com/watch?v=V8VwvO0e ... re=related
time for a change

"Dogs come when they're called. Cats take a message and get back to you."
User avatar
Acleacius
Posts: 694
Joined: Thu Jan 29, 2004 1:20 pm
Contact:

Post by Acleacius »

Way I understand it is in 3.5 rules and this game the Best charaters are Bards, Cleric and Pallys.

Thing is I don't know enough about the high level Bard songs, so I am not sure if you would be better off doing a multiclass with a Bard.
So maybe 1 level of Fighter which would give you useable of most weapons, plus and extra Feat, you would get Heavy and Shield which you wont use, well I wouldn't.
In 3.5 and this game Bards don't have Arcaine spell failure with Light armor and can get a Feat to allow no failure with Medium armor as well, but Shields and Heavy will cause a chance fo failure.
Though if there is something special at high level you want obviously you will have to wait 1 level longer to get it, if you Multiclass for 1 level.
Crossbows are very slow, if that what you want go for it, but I would hold off specialising so soon in it.
Thing is in a worst case you will have a couple of Thieves whacking you whom have a reall chance to dodge things like arrows and Fireballs while you are slowly trying to fire off Crossbow bolts it wont be pretty.
I suggest playing around some before specialising there are some very good Moringstars at the start of the game, one is free and has good Elemental damage, also good Longswords and nice Great sword for your Tank since there is a nice choice there.
Anyways from what I can tell you stats look good, not sure about the skills though, remember you will/can have at least 3 companions at once so try to just pick skills you need and let others handle the otehr skills, giveing your more points to spend.
Example picking pockets, you never really get a chance to do Monsters/Enemies and stealing from regualr citizens will net you with alignment hits, at least I think so.
Trust me, most of the names I have been called you can't translate in any language...they're not even real words as much as a succession of violent images.
User avatar
szenhidrat
Posts: 40
Joined: Sat Nov 11, 2006 1:22 pm
Location: Hungary
Contact:

Post by szenhidrat »

Good idea, but longsword and mace with a so low str? Iwanted to make a bard 'cause of the role playing experience :D only the main character can talk with npc-s so i thought it would be great to have a fast-tongued leader who can bluff and cheat everyone for money infos etc. but i'm afraid it won't fit into the 4 slots 'cause of the usual you MUST (like in baldur's gate) have a rogue/traps-locks/ a fighter/the tank/ a cleric/for heal, remove curse, disease, and blessings/ and of course a mage. I thougt about fighter-cleric-mage-and my bard but what could i do then with the traps and locks in the game?
User avatar
Magrus
Posts: 16963
Joined: Mon Oct 04, 2004 7:10 am
Location: NY
Contact:

Post by Magrus »

The bard has Open Lock/Disable Device and the crafting skills as cross-class skills, making them twice as expensive to purchase. However, you can pick up a rogue companion early in the game, so I wouldn't worry too much about that if you really want one. As a bard you can heal wounds and cure poison, but not disease or curses.

As I said above, picking a bard character will be decent at playing the role of just about any other class. However, in every single area, almost any of your companions will be better at any one thing than your character. Not to mention, your spells known list will be limited, so you will have to focus on two or three types of spells for your character to have. If you wanted to play a character that can step into a bad situation and replace another when one of your characters falls, then this would be a good choice for that. Yet, you'll want to keep in mind that you will be slow in getting spells, average at fighting, and sneaky without the ability to deal with traps and locks while lacking the rogues special abilities.

There are ways to turn a bard into a good and self-sufficient fighter. However, I wouldn't expect to start seeing a true shifting from mediocre to good until after 9th level as a straight bard when you can get the ability to use a few 3rd level spells, like Haste, along with some other spells to improve your chances to hit and damage.

As a role-playing character, this would be a great choice for what you want. If that's what you really want, I say test it out and see how it works. I have restarted more times than I can count now to see what character I feel like playing through the game all the way through most with. :p
"You can do whatever you want to me."
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
User avatar
Fljotsdale
Posts: 1640
Joined: Tue Oct 25, 2005 4:07 pm
Location: UK
Contact:

Post by Fljotsdale »

You can get daggers, yes? Daggers are fast and although they do less damage than swords or maces you ought to be able to get in more hits. I used 'em a lot in NWN.

And maybe you could take Rogue levels as well.
Leonard Cohen :http://www.youtube.com/watch?v=V8VwvO0e ... re=related
time for a change

"Dogs come when they're called. Cats take a message and get back to you."
User avatar
szenhidrat
Posts: 40
Joined: Sat Nov 11, 2006 1:22 pm
Location: Hungary
Contact:

Post by szenhidrat »

okay.Thanks for help guys :D
Post Reply