I'm going to write the GB review of NWN2 eventually, so I don't want to say too much, but here are a few comments.
Graphics: NWN2 looks much better than NWN. There is more detail (for example, characters have moving lips and eyes now), and the world no longer looks like it was created using an overly gridded toolset.
Options: NWN2 contains all of the races and classes of NWN and its expansion packs, and it adds more, so there are a whole slew of options for creating and developing characters, which is nice.
Campaign: I'm about 20 hours in, but so far the story is moving very slowly. I haven't seen influence play a large role with companions, I haven't seen any interesting bosses, and I haven't even seen any secret doors. So far the campaign has been comprised of a lot of fairly easy, fairly boring combat, which is disappointing.
SWC
Early Views
Early Views
Sir Edmund: "Should you obey the lord who asks you to put a village of innocents to the torch? Is that chivalrous? Is it noble?"
Me: "It's a great way to get promoted, I know that much."
Me: "It's a great way to get promoted, I know that much."
So far I find myself not really liking most of my potential companions. I think Obsidian might have tried to make them all too colorful, and some of their plotlines seem familiar (like a dwarf you meet, who shares a lot of themes with Magnus from Arcanum). But I'm still in Act 1, so I'm probably still in the introductory stage with the companions, and maybe the (relatively few) conversations I've had with them will lead somewhere.
The writing and voice acting are fine. The best lines have involved barbs between the companions, but nothing so far has been moving or tried to provide an emotional impact, and I haven't even seen a hint of a romance. Maybe that will change as I go on, but so far I'd rate the dialogue of NWN2 somewhere below the KOTORs and the Infinity Engine games, but probably ahead of NWN, which I sort of remember as being overwrought.
SWC
The writing and voice acting are fine. The best lines have involved barbs between the companions, but nothing so far has been moving or tried to provide an emotional impact, and I haven't even seen a hint of a romance. Maybe that will change as I go on, but so far I'd rate the dialogue of NWN2 somewhere below the KOTORs and the Infinity Engine games, but probably ahead of NWN, which I sort of remember as being overwrought.
SWC
Sir Edmund: "Should you obey the lord who asks you to put a village of innocents to the torch? Is that chivalrous? Is it noble?"
Me: "It's a great way to get promoted, I know that much."
Me: "It's a great way to get promoted, I know that much."
- fable
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Probably so, as you said. As I recall, PS:T also started deliberately slow, with only one companion and very limited interactions.swcarter wrote:So far I find myself not really liking most of my potential companions. I think Obsidian might have tried to make them all too colorful, and some of their plotlines seem familiar (like a dwarf you meet, who shares a lot of themes with Magnus from Arcanum). But I'm still in Act 1, so I'm probably still in the introductory stage with the companions, and maybe the (relatively few) conversations I've had with them will lead somewhere.
I would expect the second to come later. Great to hear about romances, though. I personally feel they're a joke, and totally disruptive to any RPG.The writing and voice acting are fine. The best lines have involved barbs between the companions, but nothing so far has been moving or tried to provide an emotional impact, and I haven't even seen a hint of a romance.
Interesting. I hated KotoR's stereotyped characters and their cliched dialog, but very much enjoyed that of KotoR2; but then, different developers will do that.Maybe that will change as I go on, but so far I'd rate the dialogue of NWN2 somewhere below the KOTORs and the Infinity Engine games, but probably ahead of NWN, which I sort of remember as being overwrought.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
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I am still in the tutorial, looking around.
The character creation is much more fun than in NWN. The voices and dialogs are good so far.
Tarmas the Wizard:
"Do you know they're actually granting prizes for the fattest pig? As if the creatures need encouragement."
Overall, I have a feeling that I am a 12 years old kid running around, with condescending adults smiling at me.
The character creation is much more fun than in NWN. The voices and dialogs are good so far.
Tarmas the Wizard:
"Do you know they're actually granting prizes for the fattest pig? As if the creatures need encouragement."
Overall, I have a feeling that I am a 12 years old kid running around, with condescending adults smiling at me.
Man's most valuable trait is a judicious sense of what not to believe.
-- Euripides
-- Euripides
- dragon wench
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I just saw this review at Gamespy:
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If this is indeed true (and who knows with reviewers), I'll definitely be buying NWN2 when I'm able to upgrade to a new computer. Hopefully sometime after Christmas.... *crossing fingers*Fans of games like Baldur's Gate and KotOR will be happy to know that the depth of character interaction found in those milestone RPGs is present in Neverwinter Nights 2 in top form. Through the expansive dialog options available in most interactions, you're able to role-play your character in a variety of ways -- principled, miscreant, reserved, rambunctious, or what have you. Also, depending on what "social" skills you choose -- such as bluff, diplomacy, or intimidation -- you can change the outcome of certain scenarios, to the extent that you can even bypass combat in many situations. What's more, most of the characters that you can enlist have stories and conflicts of their own, and depending on how much work you put towards nurturing your relationship with them, you can experience encounters and scenarios unique to them.
Spoiler
testingtest12
Spoiler
testingtest12
- fable
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I've gotten through the tutorial area: pretty boring, but that's to be expected. It seemed very dumbed-down, and I can only hope that Avellone and company aim their sites rather higher in the real game than they did in the KotoR series. Everybody seems to be making games these days intended for 10 year olds. I really miss the puzzles and harder strategic choices of yesteryear.
Sorry for being such an old fahrt, but memories of Bioware's KotoR using a damned Tower of Hanoi puzzle as the summit of challenges ot a Sith candidate still make me scream in my sleep at night.
Sorry for being such an old fahrt, but memories of Bioware's KotoR using a damned Tower of Hanoi puzzle as the summit of challenges ot a Sith candidate still make me scream in my sleep at night.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.