fable wrote:Regarding druids, I think there was a major shift in the rules set between the BG series and NWN, which accounts in part for the changes. Good thing, too, since following that rules set for druids in BG2 meant a very underpowered PC, IMO. I like the idea of talking to animals, but that could just be the witch in me.

We'll see. Still not sure whether to go with SoU, first. Faust, who used to post so often and sensibly in this forum, really lowered the boom on SoU, which he found far more tedious than NWN itself. As I couldn't stand NWN...but on the other hand, you do like SoU, so far.
I am really enjoying talking to the animals. I spoke with bats in a tomb and I found the conversation added quite a lot of depth.
Indeed... I am not a power player, but even I found druids in BG2 lacked substance, and they were boring to play (IMO). But, in addition to having more oomph and better spells in NWN, you, of course, can choose an animal companion, which is kind of fun.
I guess I am coming at it from this angle. It is several years since I tried NWN, and I ended up feeling really let down by it after BG2 and PS:T. Now, I have considerably lowered expectations, so I'm finding some of the improvements a pleasant surprise. Also, as you know, I've spent a lot of time playing Morrowind... so comparisons are inevitable. I am finding it a relief to play a game where I can put the settings up to maximum and not have it stall, squawk and grind to a slow halt about every 30 minutes. And, I am finding that NPC interaction is more varied and interesting than in (vanilla) Morrowind.
So... all of that being the case, my opinion of SoU is (thus far) more favourable than it might have been under different circumstances. If that makes sense? My suggestion, create a character in SoU and see how you find it. The game moves fairly quickly, so you should get an idea after just a few hours. If you don't like it, then simply abandon ship and move to HoTU.

Just a thought anyway.