How do you "consider" an enemy?
How do you "consider" an enemy?
Do enemies adjust their level to you? If not, how can you tell their level relative to yours? Is it just trial and error? Thanks!
- Siberys
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that's one of the downsides to Oblivion, all the enemies level with you meaning none are too strong or too weak, they are just an average challenge.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
Well - in theory at least, because the game can't tell the difference when you level non combat skills or combat skills, so if leveling to much non-combat you can quickly run into combat you can't handle.Siberys wrote:that's one of the downsides to Oblivion, all the enemies level with you meaning none are too strong or too weak, they are just an average challenge.
Insert signature here.
Conversely, if you have a lot of non-combat skills as major skills because you thought you wanted to specialize in, oh say, magic, but you ended up ignoring your spells and increasing all your minor combat skills because you're really a fighter at heart, then you wouldn't level up very often and would eventually out-class all the still-low-level enemies you encounter. Or so I hear...Xandax wrote:Well - in theory at least, because the game can't tell the difference when you level non combat skills or combat skills, so if leveling to much non-combat you can quickly run into combat you can't handle.
Can the answer to this question be "No"?