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Need help for Chapter 7

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Derfasciti
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Need help for Chapter 7

Post by Derfasciti »

Ok I have escaped from candlekeep and have gotten the duke to the harbo master. i have heard from several NPCs to either investigate the Iron Throne Tower and/or Go to the Undercellars to kill the assassins who are about to kill the remaining dukes.

I've tried storming the top of the iron throne building but even on the easiest difficulty it seems very impossible to survive as a party, let alone have no casualties. I talked to Tomaka (sp?) on an alternate save after I saved the duke and she (and he) mentioned the assasins. Therefore I think the only thing for me to do is go to the undercellars. Do I need to kill the assasins, beat the guys on the top floor of the iron throne building, or both?

I also need directions to get to the sewers so I can get to the undercellars. In that respect I am totally lost.

Any other tips would be greatly appreciated since I'm pretty sure I'm nearing the end of my game.
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Coot
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Post by Coot »

It'll be somewhat easier to help if you let us know about your party. Who is in it, what level are they? What weapons do you have?
Fighting the group on the top floor of the Iron Throne is a little easier if you keep your party near the stairs and put some summoned creatures between you and the enemy. They can do - and take- some damage while you use (area-)spells and ranged weapons. Take out one enemy at the time, preferably spellcasters first.
To access the Undercellars, go to the Blushing Mermaid.
She says: Lou, it's the Beginning of a Great Adventure
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Derfasciti
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Post by Derfasciti »

Heh, and where edxactly is the blushing mermaid?

Ulfgarr 5 fighter melee
Khalid 5 melee
ajantis melee 4
imoen ranged 6
yeslick 5 sling summon skeleton, dispel magic.
Jaheira 4 sling
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Coot
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Post by Coot »

If I understand correctly, you don't have any mages in your party (at least if you haven't dual-classed Imoen) and that means you don't have a lot of offensive spellcasting available to you.
You do have a lot of priestspells though (Jaheira and Yeslick) so you can buff up before the fight. Also, buy and use potions, like potions of strength etc.
Jaheira and Yeslick can also conjure up useful summons.
Alternately, you can change your party line up a bit. Edwin is the most powerful mage in the game. Maybe he'll be more useful than Yeslick. You can find him in Nashkel on the bridge on the south side of the map.
What weapons and armor and magical stuff do you have?
She says: Lou, it's the Beginning of a Great Adventure
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kmonster
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Post by kmonster »

Don't dismiss Yeslick, he is the strongest character in your party.

Your party is very low level for chapter7, it's quite an achievement to have gotten that far with them.
Did you play the whole game at "very easy" difficulty ? The difficulty should be set to normal and only reduced for too hard battles and set back to normal afterwards, else you gain far less XP which will make your game harder on the long run.

You're already in the last chapter and your game is nearly over. You might want to do some sidequests, explore some outdoor areas and return later when you are more experienced. You can't continue the game after defeating Sarevok, so you might want to explore the other game areas now. There's no time limit for your quest.

Missile weapons rule in BG, so you should give one to everyone. You can switch weapons easily during combat with the fast weapon slot.

A tactic for the Iron Throne battle:

Equip your party with missile weapons, go up the stairs, pause, target one enemy with all your characters, unpause and leave after the missiles have found their goal but just before enemy missiles or spells can hurt you.
Repeat.

If you want to fight straight you can buff your party up with potions, speed potions are the most useful ones.
Don't have Yeslick memorize dispel magic, animate dead is far more useful.
Pause your game while buffing, else the first buffs are over before the last are cast.
Enable autopause.
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Coot
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Post by Coot »

IIRC Yeslick's 'Dispel Magic' is an ability, not a spell. And although Yeslick is certainly not useless, a good mage would IMHO greatly benefit Derfasciti's party. Also, in this particular group Yeslick doesn't bring anything new or special - except perhaps the Turn Undead ability. But that power isn't very strong in Yeslick's case because he's a multiclass npc and his clerical levels aren't that high. I figured Yeslick could be the one to go as he was the last one to join.
I agree with you on the sidequests, however. If you finish the mainquests the game is truly over. There are many, many interesting quests on the Swordcoast. Playing them will bring you experience, riches and most importantly, fun.
She says: Lou, it's the Beginning of a Great Adventure
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kmonster
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Post by kmonster »

Yeslick is far more useful than the other paty members.
If you give the priest ring to him he can summon 10 skeletons which stay 8 hours with the "animate dead" spell, if he reaches level6 as cleric even 18 skeletons.
10 allies who are immune to fear, confusion and other spells do make a difference. The game is much harder without a cleric.

It's possible to beat the game without a mage, I don't think it's neccessary exchanging a party member for a mage who will be far behind in experience.

Another advice for the Iron Throne fight: Use Algernon's cloak to charm your enemies to make them fight themselves. You can pickpocket the cloak from a fat man in the upper floor in Bereghost (or you can just kill him).
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Coot
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Post by Coot »

You can indeed finish the game without a mage - or any other class. It's possible even to finish the game with a single partymember.
But a mage would bring spells that a cleric hasn't. Jaheira is already in the party and druid- and clericspells are mostly (but admittedly not totally) the same. And Yeslick isn't the greatest cleric in the world because he's not a straight cleric; he's multi-class. That doesn't make him useless, but Edwin or Dynaheir, or if you'd rather have a cleric, Viconia or Branwen, have more spells on their repetoire because they're singleclass. Yeslick compensates for that with being a fighter but another fighter is not what Derfasciti needs.
A new partymember, mage or not, would indeed be behind in levels. Still, if Derfasciti would do a lot of other quests first that wouldn't be that much of a problem.
You have a point about the skeletons though; in BG1 they're probably the best summons in the game, especially against mages. Put the priestring on Viccy and see what happens :mischief:
She says: Lou, it's the Beginning of a Great Adventure
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