Modded soul gems
- Alien_Newborn
- Posts: 524
- Joined: Sun Sep 28, 2003 8:29 am
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Modded soul gems
Recently, I've been making a few simple mods to amuse myself until Bethesda either makes some Oblivion expansions or makes another TES game (whichever comes first). Today I was trying to create a custom soul gem that is both reuseable, and can soultrap human souls. The problem is that when I create the new soul gem in the construction set menu, I can only choose it's capacity, and whether or not it's already full. I can't seem to find a way to make it resuable or humanoid compatible. I'm assuming there are scripts running that differentiate compatability / reusability on soul gems, but I'm not sure how I could go about applying them to my own. Any ideas would be sweet and welcome.
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