Tutu Jahiera worth it.
Tutu Jahiera worth it.
Almost never used Jahiera in BGI because of the limited Druid spells and her not so great fighter stats 15,14,17. Anyways decided to use her in my tutu game. My PC is a Cleric/Ranger. Both are level 6,7 right now and are really rockin. Its been so much fun using the druid spells from BGII in BGI its like the first time you use Xan and have to learn how to use magic to controll the battle field instead of firing magic missles at everything. Druids being able to use Symitars is also very nice. Its been Great fun playing with the enemy using my four casters(Xan,Imoen,Jahiera and C/R) By the time Minsc gets to them they are all half dead or imobilized. Also noticed that Coran never missed a shot on a sleeping baddy.
I am seriously considering Soloing one of the Druid Kits in tutu. It might be a little tough starting out but after first couple of levels druids level up very quickly until level 13 or so.
Anyone solo a Druid Kit in TUTU. Love to here suggestions or reviews before I make my choice.
I am seriously considering Soloing one of the Druid Kits in tutu. It might be a little tough starting out but after first couple of levels druids level up very quickly until level 13 or so.
Anyone solo a Druid Kit in TUTU. Love to here suggestions or reviews before I make my choice.
- Luis Antonio
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I've just soloed a FMT in tutu. I dont think that soloing the Durlag's tower and Ulgoth beird will be possible, though. You just dont have enough killing power. Now a game with a fighter backup or a fighter/druid is just doable. Not easy, but doable.
Jaheira rocked in all my BG1 normal games cause of call lightning, which is a very good outdoors spell. The thing is that in BG2 druids are just limited to casting this spell very little.
Well, good luck with your tutu game.
Jaheira rocked in all my BG1 normal games cause of call lightning, which is a very good outdoors spell. The thing is that in BG2 druids are just limited to casting this spell very little.
Well, good luck with your tutu game.
Flesh to stone ain't permanent, it seems.
- Luis Antonio
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[QUOTE=Jordoo]I don't think that I would do every nook and crany. And your right Durlags Tower would probably be a no go but I think you could still challange the game it just might take about 400 days.LOL[/QUOTE]
You would have severe problems with the traps, and with hiding from the dopplegangers, and to slay the final boss, specially cause he's kinda immune to clerical spells (in my experience of fighting him 4-5 times). Also, you'd have to pass the tests - and the chessboard would be a nightmare for you, not to mention the four enemies before it.
With HLA, however, that would be a breeze. Soloing you'd have the advantage of going very high in the level table, of course, and you wouldnt have the disvantages of no scrolls around for spells from 6th level ahead (had this problem once soloing a fighter mage).
Also, you wont have many decent weapons - Arla's Dragonbane in the end, maybe, +2 bullets, a few decent shields, leather armour, and clubs? Scimitars can help out tons, yes. But the only you'll find is there very late in the game and is protected by *spoilers* basilisks *spoilers*. I think the best option you have is to use a fighter/druid, which is not as effective but will allow you to strike your enemies (at least) easier than with the plain druid.
You would have severe problems with the traps, and with hiding from the dopplegangers, and to slay the final boss, specially cause he's kinda immune to clerical spells (in my experience of fighting him 4-5 times). Also, you'd have to pass the tests - and the chessboard would be a nightmare for you, not to mention the four enemies before it.
With HLA, however, that would be a breeze. Soloing you'd have the advantage of going very high in the level table, of course, and you wouldnt have the disvantages of no scrolls around for spells from 6th level ahead (had this problem once soloing a fighter mage).
Also, you wont have many decent weapons - Arla's Dragonbane in the end, maybe, +2 bullets, a few decent shields, leather armour, and clubs? Scimitars can help out tons, yes. But the only you'll find is there very late in the game and is protected by *spoilers* basilisks *spoilers*. I think the best option you have is to use a fighter/druid, which is not as effective but will allow you to strike your enemies (at least) easier than with the plain druid.
Flesh to stone ain't permanent, it seems.
I'm sure Drizzt will lend me Frostbrand Pretty early on.LOL
Definitaly remove expieriance cap. I would probably skip Durlags Tower Especially without need of that +2 Scymitar. And I know what protects it and I would have been prepared with a potion of mirrir eyes also its outdoors so call lightning would be great fun there.
The last fight certainly a problem that I would have to solve can't think of any great strategy of the top of my head.
When Multiclassing you can't chose a Kit correct?
Maby Dual would be fun. Fighter to Druid Kit.
Level 9 or 7 at the very least for the extra 1/2 an attack per round.
Definitaly remove expieriance cap. I would probably skip Durlags Tower Especially without need of that +2 Scymitar. And I know what protects it and I would have been prepared with a potion of mirrir eyes also its outdoors so call lightning would be great fun there.
The last fight certainly a problem that I would have to solve can't think of any great strategy of the top of my head.
When Multiclassing you can't chose a Kit correct?
Maby Dual would be fun. Fighter to Druid Kit.
Level 9 or 7 at the very least for the extra 1/2 an attack per round.
I don't think it's very difficult to solo a druid with tutu. Once you have gained 300,000 XP you can summon fire elementals, nymphs,get iron skins, ...
Your summons should be able to overrun your enemies ...
And if you add some kit bonusses ...
A fighter/druid would of course be stronger, but not really neccessary.
If you plan to dualclass a fighter at higher levels you might play more than half the game as pure fighter. This just isn't a druid solo anymore ...
Your summons should be able to overrun your enemies ...
And if you add some kit bonusses ...
A fighter/druid would of course be stronger, but not really neccessary.
If you plan to dualclass a fighter at higher levels you might play more than half the game as pure fighter. This just isn't a druid solo anymore ...
- Cwell the fine
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- Cwell the fine
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Lets see of the top of my head.
Level One-Doom,Armor of Faith
Level Two-Pretty much the same
Level Three- Summon Insects,Zone of Sweet Air, Cure Moderate Wounds
Level Four- Call Woodland Beings,Defensive Harmony
Those are the ones I've been using and haven't reached level Five spells yet but then you are really looking good. There are probably a couple that I have Missed.
Level One-Doom,Armor of Faith
Level Two-Pretty much the same
Level Three- Summon Insects,Zone of Sweet Air, Cure Moderate Wounds
Level Four- Call Woodland Beings,Defensive Harmony
Those are the ones I've been using and haven't reached level Five spells yet but then you are really looking good. There are probably a couple that I have Missed.
- Luis Antonio
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[QUOTE=Cwell the fine]What makes Jaheira any better with Tutu as opposed to without this mod?[/QUOTE]
Not to mention the XP cap if you play with a party of less than four, or with a single player fighter/druid or a fighter dualed to druid, and the fact that you can cast call lightning quickly in BG2 (I have that impression) while in BG1 it would take AGES to be casted.
Not to mention the XP cap if you play with a party of less than four, or with a single player fighter/druid or a fighter dualed to druid, and the fact that you can cast call lightning quickly in BG2 (I have that impression) while in BG1 it would take AGES to be casted.
Flesh to stone ain't permanent, it seems.
[QUOTE=Luis Antonio]Not to mention the XP cap if you play with a party of less than four, or with a single player fighter/druid or a fighter dualed to druid, and the fact that you can cast call lightning quickly in BG2 (I have that impression) while in BG1 it would take AGES to be casted.[/QUOTE]
Very True. One of the reasons druids are so good in BGII is there casting time is very quik on many spells. Call Lightnig in tutu also continues to strike at a faster rate than in BGI. I casted it on the Red Wizards Group and then charged up the strairs two of the three on the platform where already dead by the time got to them. The other was limping away in moral failure.
Very True. One of the reasons druids are so good in BGII is there casting time is very quik on many spells. Call Lightnig in tutu also continues to strike at a faster rate than in BGI. I casted it on the Red Wizards Group and then charged up the strairs two of the three on the platform where already dead by the time got to them. The other was limping away in moral failure.
- Cwell the fine
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I don't think its a matter of the cap being removed I think its just set at the BGII cap. I might be wrong on this as its my first run through tutu.
But anyway why feel badley about recieving ex points that you have earned.
I always hate it when you get to the cap its rather disapointing in a game where the developing power of your character and his friends is one of the main enjoyments in the game.
Of course at some point you will want to beet S. and move on since at about levels eight/nine for a group they start to begin to over power the game. But if soloing why not go for it.
But anyway why feel badley about recieving ex points that you have earned.
I always hate it when you get to the cap its rather disapointing in a game where the developing power of your character and his friends is one of the main enjoyments in the game.
Of course at some point you will want to beet S. and move on since at about levels eight/nine for a group they start to begin to over power the game. But if soloing why not go for it.
- Cwell the fine
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[QUOTE=Jordoo]
Of course at some point you will want to beet S. and move on since at about levels eight/nine for a group they start to begin to over power the game. But if soloing why not go for it.[/QUOTE]
The point of soloing, IMO, is to create an addition challenge. If you are more powerful than the final boss and can easily beat him, there really isn't a challenge.
I guess I could use the mod and just never level up after 161,000 xp.
Of course at some point you will want to beet S. and move on since at about levels eight/nine for a group they start to begin to over power the game. But if soloing why not go for it.[/QUOTE]
The point of soloing, IMO, is to create an addition challenge. If you are more powerful than the final boss and can easily beat him, there really isn't a challenge.
I guess I could use the mod and just never level up after 161,000 xp.
If you solo you gain experiance so fast that you will level up very quikly and become rather powerful. For me the fun part is learning to us all the skills that a particular class brings to the table. In other words new stratagies more thinking.
OK I have started a new game with an avenger kit. I am only going to bring Imoen with me as I feel quite lonley with out her. Also will import this character to BG II so I need a reason to help Imoen. I probably won't dual her however just use her thieving abilities and let her shot arrows. I also have not removed the experiance cap but still any druid will make level 10 at 161,000 exp. cap. So you still get level 5 spells.