This forum is to be used for all discussions pertaining to The Elder Scrolls IV: Oblivion, its Knights of the Nine and Shivering Isles expansions, and any user-created or premium modules.
Forgive me if this is covered in the manual, and I have just missed it, but...
Is there a way of erasing old spells from your spell book?
My list is getting tediously large, and I'd love to get rid of some of the pathetic spells I am never going to use again. (indeed, some are completely obsolete, and have no reason to exist @all )
Just drop them if that the answer you're looking for. I can't help you on the PC version since I don't have it but if you have it on the 360 just press X.
[QUOTE=Babytank]Just drop them if that the answer you're looking for. I can't help you on the PC version since I don't have it but if you have it on the 360 just press X.[/QUOTE]
I am refering to spells learnt, not scrolls picked up.
I don't see a way of 'forgetting' spells you have learnt/been taught.
Hmm, no I don't think so. But I use the quickslots for them so it doesn't really bother me ...
And He whispered to me in the darkness as we lay together, Tell Me where to touch you so that I can drive you insane; tell Me where to touch you to give you ultimate pleasure, tell Me where to touch you so that we will truly own each other. And I kissed Him softly and whispered back, Touch my mind.
You can use the "player.removespell [ID]" command from the console to remove any spell from your list. Of course, this only works on the PC version.
I'm still working on our spell database (which will include all the IDs), but in the meantime you can open up the character data that the game dumps into your Oblivion installation folder for a full list of all the spells your character knows and their 8-character ID. It's just a text file and can be opened with Wordpad or similar program.
Of course, you can just be careful about which spells you learn...
I'm very picky about what spells my char learns, and mostly choose spells that will always be useful, even as Novice-level spells: Healing spells, Water-Breathing/Walking, Light/Starlight, Shield etc. Utility spells, I suppose.
Destruction spells are a bit different, since you need more powerful spells as you go along; so I stick with the Flare you are given, plus the Minor Fireball you get given a bit later, and a Snowball (not sure if that's the name, but cold-based anyway), until I get Apprentice level spells of the same sort, when I also acquire an Electrical spell. Better spells can be purchased at higher levels, of course, but don't stuff your spell inventory with a lot of spells you will rarely use.
It's a good idea to limit the number of Touch spells to the most useful (there are not many!) and stick with Self and Ranged spells.