I read that in 'Dungeon siege', you earn your experience only in ablities you really practice in. Your experience in swordfighting will only go up if you actually do some swordfighting. The same with magic, you will more effectively shoot a fireball after you have tried it some times.
As a veteran of all BG games I really like this idea. It is much closer to reality. In BG II, I could be a grandmaster katanas without ever having held one. I don't know if it will be a feature of the game, but to make the experience system even more realistic, I think you could think about every party member having to earn their own experience, instead of distributing experience points evenly.
I don't know if Dungeon Siege is going to be a good game, but I certainly like this aspect.
What do you think?
MM
Earning your experience is a good idea!
- MordorMan
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Earning your experience is a good idea!
Vi Dor e-Mordor ias i-Ndúath caedar
@MordorMan: If you like leveling up and experiance that way, you might want to give Revenant a try. Even though it has a very linear story line, the graphics are amazing, and the experiance gaining is like that. You could even gain lot's ability with your fists! It is very detailed in terms of gaining abilites and such, and the magic system is rather well done as well (With some awesome graphics). I recommend it. Just don't buy it brand new, as it's not much for replayability.
- MordorMan
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Originally posted by Overkill:
<STRONG>eqp a dagger, stand next to a creature whit regeneration(or lots of hp), attack it then go away for 4 houres.
wow i have 999999999999 in swordfighting!
[ 09-15-2001: Message edited by: Overkill ]</STRONG>
Not if the creature became aware of a stinging sensation, noticed you practicing and decided to bash in your skull. Result: no experience points gained.
But of course you could summon a friendly regenerating monster, that is true. To overcome this problem, you might give each adversary a certain amount of experience / time unit that you can gain. If your enemy does not offer resistance, you get very low experience points per time unit. That would approximate reality. You can become more experienced by punching a boxing ball for a couple of hours but a sparring match would give you more fighting skill per minute. Or even better, you could make it so that a certain type of encounter gives you less experience each time. For example, slaying you first kobold will give more experience than finishing off the 1000th.
MM
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The way Revenant did it is that you get exp. for killing the creature, we'll say 6. That would also be the amount that would go into the ability pool, which would level up, depending. You would only get the experiance for making a kill against a creature, but to combat killing, say 1000 kobolds, after the ability reached a certain point, you would no longer gain experiance from killing the creature, as it would pose no threat, and be killed to easily.
- MordorMan
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It seems the Revenant makers got it reasonably well figured out. The reason I liked to idea of 'real' experience is that you will probably get a better sense of achievement that way. Also, it could pose some interesting problems. Let's say you have gained a lot of experience using your +1 sword. You find a +4 axe but you have never fought with an axe before. What should you do?
MM
MM
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