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XL70E3 and the Alien Blaster

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Mr. Pastorius
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XL70E3 and the Alien Blaster

Post by Mr. Pastorius »

did anyone manage to find those weapons in the game? I've finished the game ten times and I was never able to find those weapons... it's rather frustrating :(

I was sure that both weapons are from Fallout 1, but when I was told that one of the weapons for which I thought only existed in F1, the Louisville Slugger, can be found in F2 as well, I'm not so sure anymore :confused:

so, if someone could give me a hint if and where those weapons exist, I'd be very grateful :)
...or just burst my bubble and say that they don't exist at all :D
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Kipi
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Post by Kipi »

Spoiler Warning!!

Okay, first the XL70E3:
The following is quote from The Nearly Ultimate Fallout 2 Guide:
"One of the black-haired female vagrants has a rare XL70E3, but you'd have to kill her for it (Super Stimpaks will do, if you don't plan to wipe out everyone here)."
The place is SF, and Dock -section

Alien Blaster:
You can get it from one of those trader-encounters. Also with luck you can get it from Enclave's base (the oil rig).
"There's something more to the maze room than meets the eye. One of the terminals (selected randomly each game) actually contains an "Easter egg", which is found by using the Repair skill on it. If you pass a Science check and it's the right terminal, you'll get a reward, but only if you have tagged any of the skills listed below, and that skill is also at 100% or more. The skills are checked in the order given, and once one is found that qualifies, that's what you get whether you want it or not. You can only get one egg.
Science: Opens all doors in the maze (using the terminals afterwards will open and close them as usual).
Repair: Creates 1 Magic 8-Ball and restores electricity to the floor if you cut the wires so you can cut them again for 1000 xp (the floor doesn't actually start discharging unless you leave the map and come back).
Gambling: Creates $2000-5000, 1 Loaded Dice and 1 Pack of Marked Cards.
Outdoorsman: Creates 1 YK42B Pulse Rifle.
Throwing: Creates 10-20 Plasma Grenade.
First aid: Creates 1 Psycho, 1 Buffout, 1 First Aid Kit, 1 Mentats and 1 Stimpak.
Doctor: Creates 2-4 Buffout, 1 Medical Supplies, 1 Poison, 2-4 Jet, 2-4 Super Stimpak, 2-4 Psycho, 1-2 Doctor's Bag and 2-4 Stimpak.
Traps: Creates 2-4 Plastic Explosives, 2-4 Dynamite, 2-4 Electronic Lockpick MKII and 1 Motion Sensor.
Speech: Creates 1 Alien Blaster."

"Terminal" means one of those terminals in the maze-section, which are used to open and close forcefields.
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Mr. Pastorius
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Post by Mr. Pastorius »

wow... I didn't expect such a thorough explanation... thanks! :)
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Wrath
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Post by Wrath »

hah, I've taught him all that!

that's my boy
:p
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Woozaii
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Post by Woozaii »

Nice to see you back in the Forums Wrath :D
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Payback isnt.
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