-Cracks his knuckles and takes a stab at making Eberron seem L33T. This is for people who don't know much about Eberron and wish to know without buying the books first.
Now you may be thinking that Eberron is a waste of money because of all the forgotten realms books and the base DND books themselves such as the complete books. Well I am here to convince you that this system is a GOOD and I mean a GOOD system to play on. I love it myself, but don't take my word for it. Let's look at the facts.
-It has a more technologically and politically advanced society to play in AND it doesn't go into guns and ammo like true fantasy RPers lothe. It is a more intelligence based system that relies mainly on the status and wellbeing of your character and NOT just "I can cast Magic Missle with 5 missles now." The spell itself (and Wizards even said this) was pretty insane for first level, but that doesn't matter now since the enemies are much smarter than before. Yes there are still ogres and bugbears to slaughter, but now goblins are excepted as minorities and have more tactics than before. They have become more advanced than even the mighty KOBOLDS.
-The history and timeline is freakin GENIOUS. It started off as a world with demons and dragons just roaming the land and then it went into goblins taking power and control. Finally it ended with the five nations, Aundair, Breland, Thrane, Valenar, and Zilargo as the world's leading in politics. The history worked out perfectly as well with the emerald claw. They are like the villains from power rangers that you wish would just die, but they won't.
-The system of binding elemental's and using them for industrial purposes makes it all the more modernized. As well as other systems that just make you shout for joy like the Druid Gate thing in the Eldeen Reaches.
-It has ancient ruins that open up the history of Core DND and it makes it easier to work out how Eberron works.
-The extensive use of the dragonshards. I hope they come out with a pricing system though.
-Dragonmarks are cool to have. It's like describing who you are all in one symbol with it's power.
-The races make so much sense and when they implemented the awesomly INSANE Warforged, that was just beyond me. They were trul built for war way better than an orc ever was. The changeling makes a great spy for the kingdom or the emerald claw. The shifter's are now the outcasts but great ranger/shapeshifters. Finally the kalashter are perfect for using Psionics in the campaign thus letting you use all the core books.
-The new class, Artificer, makes so much sense to have in any campaign. You
can basically be of use to everybody and not just a few people like a wizard is with a craft feat. He can't make bardic magic instruments now can he? No, but the artificer can as well as an amulet of mighty fists for a monk, or a staff of fire for the sorcerer, and even a holy/unholy weapon for the parties fighter.
-The new action point system makes utilizing luck even better than before.
-The section of feats that are as numerous as the player's handbook just makes it all the more fun to build a character.
There are several thing to appreciate in Eberron and hardly anything to dislike in the campaign setting. I have all the books released so far and I ALWAYS use it as a campaign.
This is truly a work of art and I, for one, am impressed with the work that Wizards did on this.
That all said, feel free to post your opinion of this.
All right. Time to bring this forum ALIVE.
- Siberys
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All right. Time to bring this forum ALIVE.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged