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Turning Dead II

This forum is to be used for all discussions pertaining to Black Isle Studios' Icewind Dale and its Heart of Winter and Trials of the Luremaster expansions.
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bariumdose
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Turning Dead II

Post by bariumdose »

When I'm playing with an evil cleric, turning undead doesn't rebuke them into joining my party - the undead are simply driven away as if I were a good cleric. I assume this is an intentional mis-implementation of the AD&D ruleset to avoid the problem of acquiring an army of undead that would be hard for the AI to manage?
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Hill-Shatar
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Post by Hill-Shatar »

No, I do believe that the game allows for the turning and controlling of undead to be basically the same, depending on alignment, as such in D&D rules. Look [url="http://www.planetbaldursgate.com/iwd/character/classes/tables/turnundead.shtml"]here[/url]. :)
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Aerich
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Post by Aerich »

No, IWD implements the rules (somewhat) properly.

Clerics all use the same turning table. There are two stages to turning. First is the simple turning, essentially causing fear in the undead. Second is the destroy/control phase. If the cleric is of a sufficient level (or sufficiently lucky), the undead will be destroyed (if the cleric is good or neutral) or controlled (if the cleric is evil).

I soloed an evil cleric through the Vale of Shadows once, and the control aspect of turning does indeed work. I'd rather just destroy them, because it wears off soon enough.
When your back is against the wall... the other guy is in a whole lotta trouble.
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