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Patry idea (spoilers)

This forum is to be used for all discussions pertaining to Black Isle Studios' Icewind Dale and its Heart of Winter and Trials of the Luremaster expansions.
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krunchyfrogg
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Patry idea (spoilers)

Post by krunchyfrogg »

Notes: I have Tales of the Luremaster installed on top of the Heart of Winter add on. I am trying to powergame here. This is the way to go with this game, and I plan on trying my best. That being said, here's my party:

1. Human Paladin. He will use axes and eventually long swords (axes are good ranged weapons, especially that +2 one, and I can still use a shield with the best longsword in the game!).

2. HalfElf Bard. I like the songs here. The bard will act as my mage for a long time in this game.

3. HalfElf Fighter/Druid multi-class. Great multi-class combination here. I also wanted a multiclassed character in my game, so that I would have healing spells from the beginning.

4. Human Fighter 13 > Illusionist. I think Illusionist is the best mage specialty (by default, since the 9th level spells will be castable, and the bard can handle any spells restricted by this school). ***** in Greatsword *** in Longbow.

5. Human Thief 8 > Fighter. While this dual-class will suffer in the Hit Point department, he will be the guy used as my archer. The way I play this game, I only use theives for trap detection and handling locks. This will be my first dual-class to come into his own. As an archer, the lesser hit-points aren't a large concern for me. My style of play is to kill bad guys before they get close enough to hurt me. This character is the best at it in my game. *** Longbow *** Crossbow, and I will choose a melee weapon shortly after that (probably longsword, so I can flank if I have to).

6. Human Ranger 13 > Cleric. OR Fighter 13 > Cleric. I'm on the fence with this one. Do I want a more powerful combatant (the fighter, with more than ** in weapons), or a more versatile warrior (the ranger - more weapons to "only" specialize in) who will be able to cast some druid spells, have a favored enemy, can scout and charm animals. If I go with a F>C, I will max out slings then maces. If I go with a R>C, dual-classing at level 13 will allow me to specialize in Maces, Slings, Flails and Hammers.

If I go with the F>C, the dual will happen at the same time as the F>M. If I go R>C, I will be mixing it up a bit, and might be better equipped to handle some situations.

I will be exploiting the game engine in this game, using every trick I know of. I'll be playing in Heart of Fury mode often, because I enjoy the added challenge and will need the experience points.
A life is not important, except in the impact it has on other lives.
- Jackie Robinson
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Damuna_Nova
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Post by Damuna_Nova »

Personally I prefer the ranger > cleric idea...

But, I wish you the best of luck, :)
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