As Ive noticed changing the difficulty setting in Icewind Dale (HoW) also changes the amount of experience points the party recieves for defeating foes or fulfilling quests.
However, unlike whats said in the manual, if I lower the difficulty, I get more exp, not less!
I dont know the exact multiplier, but it seems to me that you recieve the normal exp while playing on "normal" and one step harder or easier gives you the 1.5 exp. Lastly, playing on the hardest/easiest setting seems to reward the party with the double amount of the experience point normally gained.
I dont really see the point of this, as it makes the game on higher difficulty not that much harder, since your characters will be reaching higher levels more rapidly.
And on the other side, playing on "easiest" makes the game very easy, since not only the monsters are less tough, but the chars will again be reaching higher levels more rapidly.
Not to mention its tempting to set the difficulty higher/lower just before talking to Arundel after youve completed a quest...
Is all of this a known bug or an intentional design decision?
And does anyone know if theres a mod or something similar out there that just removes the changes to the distributed exp on all difficulty settings, like they handled it e.g. in IWD2?
Or is there a way I can do so myself (with an editor or similar)?