Greyhawk Campaign.
- Siberys
- Posts: 6207
- Joined: Sat Apr 30, 2005 7:16 pm
- Location: I live in that one place with the thing
- Contact:
Detect Magic
Identify
Magic Missle
Shield.
Mage Armor
Ray of Enfeeblement
Ray of Exhaustion
Acid Arrow
Darkness
Blindness/Deafness
Scorching Ray
Haste
Fireball
Identify
Magic Missle
Shield.
Mage Armor
Ray of Enfeeblement
Ray of Exhaustion
Acid Arrow
Darkness
Blindness/Deafness
Scorching Ray
Haste
Fireball
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
Ok, then while he's doing that, I can teach you skills.
Skills, you get extra for being a Human. Here's how it breaks down.
Wizard- 2+Int bonusx4 for 1st level.
Human- +4 at 1st level. +1 per level after that.
Total- 2+3x4=20+4 for being human.
We picked you 6 skills. Divided that pool by six, and alloted that number to each, 4. Which, is the max skill points you can have at 1st.
That looks like
Alchemy- 4
Concentration- 4
Knowledge Arcana- 4
Knowledge Religion- 4
Spellcraft- 4
Then we increase that every level you have. You get 2+3+1=6 (Standard Class +Int Bonus+1 human bonus.) So,
Wait...syb, did the skills get done right??
Skills, you get extra for being a Human. Here's how it breaks down.
Wizard- 2+Int bonusx4 for 1st level.
Human- +4 at 1st level. +1 per level after that.
Total- 2+3x4=20+4 for being human.
We picked you 6 skills. Divided that pool by six, and alloted that number to each, 4. Which, is the max skill points you can have at 1st.
That looks like
Alchemy- 4
Concentration- 4
Knowledge Arcana- 4
Knowledge Religion- 4
Spellcraft- 4
Then we increase that every level you have. You get 2+3+1=6 (Standard Class +Int Bonus+1 human bonus.) So,
Wait...syb, did the skills get done right??
"You can do whatever you want to me."
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
Alright, stupid me.
Well, then you add 1 to each of your six skills each level (4 levels so +4 to each skill).
So we go from 4 to 8 in each. Then, each skill has an attribute tied to it. Most of yours are Intelligence. Concentration is the only one that isn't, thats Constitution. So, we add the bonus in to each skill for that as shown here:
Alchemy- 8+3=11
Concentration- 8+2=10
Knowledge Arcana- 8+3=11
Knowledge Religion- 8+3=11
Knowledge The Planes- 8+3=11
Spellcraft- 8+3+2(synergy)=13
Then, Spellcraft gets a bonus when you have a high enough Knowledge Arcana skill, that explains the +2 (synergy) there.
Well, then you add 1 to each of your six skills each level (4 levels so +4 to each skill).
So we go from 4 to 8 in each. Then, each skill has an attribute tied to it. Most of yours are Intelligence. Concentration is the only one that isn't, thats Constitution. So, we add the bonus in to each skill for that as shown here:
Alchemy- 8+3=11
Concentration- 8+2=10
Knowledge Arcana- 8+3=11
Knowledge Religion- 8+3=11
Knowledge The Planes- 8+3=11
Spellcraft- 8+3+2(synergy)=13
Then, Spellcraft gets a bonus when you have a high enough Knowledge Arcana skill, that explains the +2 (synergy) there.
"You can do whatever you want to me."
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
- Darth Zenemij
- Posts: 2821
- Joined: Sat Feb 19, 2005 10:49 pm
- Location: The Great Below
- Contact:
didn't get Fireball or Acid arrow, it went to haste.
I decend from grace in arms of undertow...
[QUOTE=Magrus]I think you and I would end up in the hospital trying to drink together...
Oh its a shame you live so far away man. We could have so much fun! Well... maybe. We might end up in jail after we get out of the hospital.[/QUOTE]
[QUOTE=Magrus]I think you and I would end up in the hospital trying to drink together...
Gotta fix the links.
Those numbers for your skills are your "bonus". When you need to do a "skill check" you roll 1d20, add that number, and that's the result.
So if you did a concentration check while casting a spell if you get hit, you'd roll, and lets say you got a 5. You'd add 5+11=16. That's your skill check result.
Those numbers for your skills are your "bonus". When you need to do a "skill check" you roll 1d20, add that number, and that's the result.
So if you did a concentration check while casting a spell if you get hit, you'd roll, and lets say you got a 5. You'd add 5+11=16. That's your skill check result.
"You can do whatever you want to me."
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
- Siberys
- Posts: 6207
- Joined: Sat Apr 30, 2005 7:16 pm
- Location: I live in that one place with the thing
- Contact:
Alright, off-topic (for the one at hand)
we currently have none of these knowledges
Architecture
Dungeoneering
History
Nobility/Royalty
Dungeoneering is VERY important and I suggest that you skip alchemy and get that instead. Dungeoneering inculdes Abberations, the UNDERDARK with the garout assassins and other useful knowledge.
we currently have none of these knowledges
Architecture
Dungeoneering
History
Nobility/Royalty
Dungeoneering is VERY important and I suggest that you skip alchemy and get that instead. Dungeoneering inculdes Abberations, the UNDERDARK with the garout assassins and other useful knowledge.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
- Darth Zenemij
- Posts: 2821
- Joined: Sat Feb 19, 2005 10:49 pm
- Location: The Great Below
- Contact:
- Darth Zenemij
- Posts: 2821
- Joined: Sat Feb 19, 2005 10:49 pm
- Location: The Great Below
- Contact:
- Siberys
- Posts: 6207
- Joined: Sat Apr 30, 2005 7:16 pm
- Location: I live in that one place with the thing
- Contact:
The spells are fixed now.
Dungeoneering is the knowledge of dungeons, cavers, and the monsters that live there such as Mind flayers, driders, Chaos beasts, and the like
Dungeoneering is the knowledge of dungeons, cavers, and the monsters that live there such as Mind flayers, driders, Chaos beasts, and the like
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
- Darth Zenemij
- Posts: 2821
- Joined: Sat Feb 19, 2005 10:49 pm
- Location: The Great Below
- Contact:
Allright, I'll have that instead.
I decend from grace in arms of undertow...
[QUOTE=Magrus]I think you and I would end up in the hospital trying to drink together...
Oh its a shame you live so far away man. We could have so much fun! Well... maybe. We might end up in jail after we get out of the hospital.[/QUOTE]
[QUOTE=Magrus]I think you and I would end up in the hospital trying to drink together...
Saving throws:
Anytime you are presented with a "dangerous situation" chances are you'll have a saving throw. A trap you walk into, a spell cast at you, extreme damage, a fall, poison, etc. Your Saves is the bonus you get to your 1d20 roll, just like skills. If you get higher than the "DC" you save. If you get lower, bad things happen.
Saves-
Fortitude- 1+2(Con)=3
Reflex- 1+2(dex)=3
Willpower- 4 +0(Wis)=4
He broked down the bonus and the attribute for you already. Same as skills, except you don't get to choose how to put your points. They go up by class and are fixed. You have one good one, Willpower being a wizard. The rest arent so good. That will show more later in the game though as right now, the bonuses from your attributes on the other two make things pretty even.
Anytime you are presented with a "dangerous situation" chances are you'll have a saving throw. A trap you walk into, a spell cast at you, extreme damage, a fall, poison, etc. Your Saves is the bonus you get to your 1d20 roll, just like skills. If you get higher than the "DC" you save. If you get lower, bad things happen.
Saves-
Fortitude- 1+2(Con)=3
Reflex- 1+2(dex)=3
Willpower- 4 +0(Wis)=4
He broked down the bonus and the attribute for you already. Same as skills, except you don't get to choose how to put your points. They go up by class and are fixed. You have one good one, Willpower being a wizard. The rest arent so good. That will show more later in the game though as right now, the bonuses from your attributes on the other two make things pretty even.
"You can do whatever you want to me."
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
Or when he's high enough level to make it.
You can make us magic items. It will cost gold, and you some XP. However you choose to do that is up to you to play your character. If you want to have your character be an evil and greedy person, play her like that, we won't hate you for it. If you want to be nice, do so.
However, you could make items for the group, allowing us to get cheaper equipment and survive better. Something to keep in mind. Even if you charged profit for it, it'd still save us money selling it to us most likely.
You can make us magic items. It will cost gold, and you some XP. However you choose to do that is up to you to play your character. If you want to have your character be an evil and greedy person, play her like that, we won't hate you for it. If you want to be nice, do so.
However, you could make items for the group, allowing us to get cheaper equipment and survive better. Something to keep in mind. Even if you charged profit for it, it'd still save us money selling it to us most likely.
"You can do whatever you want to me."
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
- Siberys
- Posts: 6207
- Joined: Sat Apr 30, 2005 7:16 pm
- Location: I live in that one place with the thing
- Contact:
actually, if he is going to concentrate on magic items, then I suggest skipping the necromancer and going to Artificer.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
- Darth Zenemij
- Posts: 2821
- Joined: Sat Feb 19, 2005 10:49 pm
- Location: The Great Below
- Contact:
Well that's up to him, just something he can keep in mind if he wants to make a cloak or something you know?
Anyways, I THINK that covers everything. Questions?
Anyways, I THINK that covers everything. Questions?
"You can do whatever you want to me."
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"