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Restarting NWN with a high level character and a question about the monk

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Fat Puck
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Restarting NWN with a high level character and a question about the monk

Post by Fat Puck »

Hello everybody,

I have been reading your messages in the last year in order to see if when I am playing the Official Campaign I am losing any treasure or possibility of more exp. I have been playing NWN for a lot of times, with different characters (including prestige) and races (I only miss a gnome), and I tried to start again the game with a 17 (and more) level character.
While the expansions never change a thing (SoU actually never, while it seems to me that Hotu increases the number of the foes), NWN tends to improve the quality of the monsters: i.e., in the Beggar's Nest you don't find only zombies, but zombie lords, ghoul lords and so on. And it increases also the number of monsters. However, this fact is not systematic. Since I am trying to take my monk to the maximum level (now I am at 33), I re-began NWN but I found that the monsters were the same in quality and quantity of the first time.

Can anybody explain me this?

As far as the monk is concerned, I would like to know if this character ever reaches a movement of 200% (which means a natural haste spell). Does anybody know this?

Thank you.

Fabio.
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Xandax
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Post by Xandax »

I'm not quite sure what you mean but as I understand it, then you have started NwN with a L33 character and are wondering about the "quality" of the enemies/monsters... right?

Well - I'd think that one reason for it might be that the original NwN isn't really made to handle higher then 20 characters, so possible the game has programming "issue" (a variable overflow most likely) and thinks you are way lower level then you actually are.
I've seen some on this board mention that they get a high reward of XP per monster in NwN if above level 20 which likely is the same issue.

SoU is also made for sub level 20 characters and dosen't scale much either. I've gone through SoU with a L17-19 character and just hacked my way through the low-level monsters. I don't know if SoU would have a problem with level 20+ characters though.

HotU is made for high level characters, thus it I would say that it most certain that it scales the encounters, and does so much better and above L20 then the 2 other games/expansion.


As for your monk question, then I've never played , nor looked into, a high level the monk, so I can't answer your question.
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Post by Fat Puck »

I thank you for the reply and I beg your pardon for my English, though you understood pretty everything of the topic.

Yes. Probably the original NWN is not meant for a character above level 20 and that's why it doesn't apply the upgrade of the number and the power of the monsters you have to face. However I still don't feel that HotU upgrades the monsters (and I'm sure that the major ones are not any stronger if you are a 30 level rather than a 20 level).

F.
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Post by Xandax »

The "main" monsters of any of the games are not stronger or weaker if you are, they are static monsters that have one set of statistics and abilities.

What will be scaled somewhat would be the amount and type of enemies you get in "random encounters". This means enemies that spawn when you enter an area and trigger the "spawn"-events.
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Post by Qwinn »

Actually SoU does scale a fair amount post-Interlude. Oddly, some of the beetles become a lot tougher to kill and get named differently, something like "beholder tyrant", although I'm not sure if they actually have the magic powers of a beholder tyrant. The level with all the intellect devourers also gets considerably tougher (although sufficient maxed firebrands will still make short work of it :) Those are just some examples, but pretty much every critter does get tougher if you go into Chapter 2 with levels in the 20 range.

I've run through SoU with both a newbie character and one that finished the full original campaign, and trust me, the final chapter does indeed respectably scale to level. The first chapter and the interlude do not scale at all.

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Post by Nar »

As far as monk is concerned, I think monk reaches only 145% at lvl.15.
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Post by The Great Hairy »

And the Monk speed improvement is movement only, not attacks or actions. (So in other words, not much like a Haste spell at all.)

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Post by Nar »

well, monk has a lot of attacks...
...but it does not have to do anything with this kind of speed we are talking about
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Post by Noober »

Monk is the fastest class (try putting boots of speed on a lvl 40 Monk), and has the most attacks assuming the flurry-dual-wielding triks were not patched (Darkfire was definatiely patched I heard).
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Post by Fiberfar »

[QUOTE=Noober]Monk is the fastest class (try putting boots of speed on a lvl 40 Monk), and has the most attacks assuming the flurry-dual-wielding triks were not patched (Darkfire was definatiely patched I heard).[/QUOTE]

You can get 7 attacks per round with a monk that uses two kamas. (if hasted, 8?)

what do you mean about the patched Darkfire?
[QUOTE=Luis Antonio]ONLY RETARDED PEOPLE WRITE WITH CAPS ON. Good thing I press shift :D [/QUOTE]
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Post by Fat Puck »

[QUOTE=Nar]As far as monk is concerned, I think monk reaches only 145% at lvl.15.[/QUOTE]


Definetely not. The Manual says that after you become of an epic level, your speed keeps on increasinig of 5% every three levels.
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Post by Fat Puck »

[QUOTE=Qwinn]Actually SoU does scale a fair amount post-Interlude. Oddly, some of the beetles become a lot tougher to kill and get named differently, something like "beholder tyrant", although I'm not sure if they actually have the magic powers of a beholder tyrant. The level with all the intellect devourers also gets considerably tougher (although sufficient maxed firebrands will still make short work of it :) Those are just some examples, but pretty much every critter does get tougher if you go into Chapter 2 with levels in the 20 range.

I've run through SoU with both a newbie character and one that finished the full original campaign, and trust me, the final chapter does indeed respectably scale to level. The first chapter and the interlude do not scale at all.

Qwinn[/QUOTE]

Yep, you're right, that's true because I remember happening also to me. However it is a change only for chapter three, while in the OC you have changes since the begininning (even in the prelude).
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Post by Fiberfar »

[QUOTE=Fiberfar]You can get 7 attacks per round with a monk that uses two kamas. (if hasted, 8?)
[/QUOTE]

Sorry my bad, you can get 9 possibly 10 with a monk......
[QUOTE=Luis Antonio]ONLY RETARDED PEOPLE WRITE WITH CAPS ON. Good thing I press shift :D [/QUOTE]
[QUOTE=Luis Antonio]Bah! Bunch of lamers! Ye need the lesson of the true powergamer: Play mages, name them Koffi Annan, and only use non-intervention spells! Buwahahahahah![/QUOTE]
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