Dragon Age
- Ned Flanders
- Posts: 4867
- Joined: Mon May 28, 2001 10:00 pm
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[QUOTE=Noober]Sorry but Bioware has already stated on their Dragon Age forums that it will indeed be class based, they (last time I checked) just haven't confirmed all the classes that will be in the game.[/QUOTE]
Just because they said this, doesn't make it gospel. They still have plenty of freedom to do what they want. I don't know what FFX is (final fantasy ten?) but that sounds a lot like NWN wherein all characters became mimics of the other. I would very much like to see defined class roles. Even the dual classing ability of BG1 and BG2 made life easy.
Side note: I really like the system of development present in arcanum
Maybe it's just the fact that when characters attain really high levels, in any game, one character blends/mimics another no matter what criteria you include. With the amount of special abilities and/or equipment with bonuses, each character becomes able to 'handle' themelves in almost any situation.
Perhaps the answer is a low level cap to aid in keeping different classes defined. **puts on a fireproof suit**
Just because they said this, doesn't make it gospel. They still have plenty of freedom to do what they want. I don't know what FFX is (final fantasy ten?) but that sounds a lot like NWN wherein all characters became mimics of the other. I would very much like to see defined class roles. Even the dual classing ability of BG1 and BG2 made life easy.
Side note: I really like the system of development present in arcanum
Maybe it's just the fact that when characters attain really high levels, in any game, one character blends/mimics another no matter what criteria you include. With the amount of special abilities and/or equipment with bonuses, each character becomes able to 'handle' themelves in almost any situation.
Perhaps the answer is a low level cap to aid in keeping different classes defined. **puts on a fireproof suit**
Crush enemies, see them driven before you, and hear the lamentations of the women.
- Luis Antonio
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- Ned Flanders
- Posts: 4867
- Joined: Mon May 28, 2001 10:00 pm
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- Luis Antonio
- Posts: 9103
- Joined: Sun Oct 05, 2003 11:00 am
- Location: In the home of the demoted.
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[QUOTE=Ned Flanders]I'm confused. If I recall correctly, dual classing was available to humans in BG1.[/QUOTE]
Yes, it is avaiable, but with a low xp cap you'll not go far in both professions... and then your gameplay experience suffered, cause with a dual class party you'll not be able to rely on streght and stuff.
But if you meant to avoid dual in DA for purpose of defining classes, I dont understood what you meant before.
Yes, it is avaiable, but with a low xp cap you'll not go far in both professions... and then your gameplay experience suffered, cause with a dual class party you'll not be able to rely on streght and stuff.
But if you meant to avoid dual in DA for purpose of defining classes, I dont understood what you meant before.
Flesh to stone ain't permanent, it seems.
- Ned Flanders
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I don't think we're on the same page here. Dual classing in both BG1 and BG2 made life easy. Obviously more so for BG2, but dual classing in BG1 was still effective. Examples include making a mage and dualling to a fighter so you could use scrolls and then play the game without a straight mage. A fighter dualled to a thief or mage at level 3 was excellent for the hit points. Imoen was a great character to dual, it's what she is in BG2. So, if not becoming a uber character by dualling in BG1 is frustrating, then so be it.
Earlier I stated that dual classing made life easier and has the ability to make characters 'similar' in the manner experienced with NWN and FFX. I mentioned nothing about avoiding or excluding dual classing in DA as a means to better define character classes. Would it? Probably, but more than likely not being able to dual would be compensated by a skill set system where you could invest skill points into combat skills or thieving skills.
In the end, given the amount of customization that will be available in this CRPG, you will able to make a party whose abilities mimic one another if you want to. It comes down to the individual choosing to limit the options available to them, which is where I've always felt the role playing in these games really lies.
Earlier I stated that dual classing made life easier and has the ability to make characters 'similar' in the manner experienced with NWN and FFX. I mentioned nothing about avoiding or excluding dual classing in DA as a means to better define character classes. Would it? Probably, but more than likely not being able to dual would be compensated by a skill set system where you could invest skill points into combat skills or thieving skills.
In the end, given the amount of customization that will be available in this CRPG, you will able to make a party whose abilities mimic one another if you want to. It comes down to the individual choosing to limit the options available to them, which is where I've always felt the role playing in these games really lies.
Crush enemies, see them driven before you, and hear the lamentations of the women.
- Luis Antonio
- Posts: 9103
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- Luis Antonio
- Posts: 9103
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- Location: In the home of the demoted.
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I'm very excited bout this many kind of startings... like, I would be pleased to se a game that may start in a Kobold village or in a faerie town and this will allow me to choose what will I do and who will I fight or conquer as objective... and it seems that this game promisses that.
Any word about the races and classes avaiable? Like, stats and new concept art?
Any word about the races and classes avaiable? Like, stats and new concept art?
Flesh to stone ain't permanent, it seems.
[QUOTE=Stilgar]When i find something new, i'll update my first post.
I do search the bioware forums for relevant dragonage posts now and then.
But its hard to get the facts from the wishlists.[/QUOTE]
Try searching up developer posts.
I do search the bioware forums for relevant dragonage posts now and then.
But its hard to get the facts from the wishlists.[/QUOTE]
Try searching up developer posts.
"Heya! Have you been to Baldur's Gate? I've been to Baldur's Gate... Oops, stepped into something. Have you stepped into something?"
[QUOTE=Stilgar]Dont look at me, i just quoted Bioware.
Maybe you have to bust blocks while rollplaying!?[/QUOTE]
Yeah - I know. It wasn't meant as a jab towards you (sorry if it came off like that
).
I just found it fun that the game was descriped as a blockbuster withouth being released
Maybe you have to bust blocks while rollplaying!?[/QUOTE]
Yeah - I know. It wasn't meant as a jab towards you (sorry if it came off like that
I just found it fun that the game was descriped as a blockbuster withouth being released
Insert signature here.
Noober's selected Dragon Age Bioware Quotes
EDIT: Reorganised for ease of use
Georg Zoeller - Designer -
DA will probably not be balanced for PvP and certainly not written for PvP. We may allow PvP for the additional thrill if the server operator wants it, but even that has not yet been decided.
DA is not a PW toolkit and whether or not you would be able to make it run a PW will emerge during development, we will not make any promises regarding that. What is certain is that DA will not officially support PWs.
Brenon Holmes - Programmer -
Combat will be rules based, so no... you won't be seeing any twitch based gameplay that is fairly common in some arcade style fighting games.
If you make your attack roll, you hit. Simple as that. How fast you click the mouse or performing an arcane sequence of mouse gestures will not figure into things at all.
David Gaider - Design, Bioware corp. -
We've got the complex motivations and morales and hard choices and such wrapped up. It's in there, and lots of it.
There's also a healthy dose of "just plain fantasy". Why? Well, not because we must or because we can't think of anything better, but because sometimes it's funner that way and because we want to and it's our world and we can.
David Gaider - Design, Bioware corp. -
Sorry, no gnomes, stereotypical or otherwise.
David Gaider - Design, Bioware corp. -
And make no mistake, some luxuries are going to be implemented. But what's going to make it in is going to relate directly to what our goal for the story is.
If the story is about long, arduous journeys and about surviving the elements and hunger (or at least contains these elements) then certainly adding the need for food could possibly add something to the game.
Stanley Woo - Quality Assurance -
Dragon Age is not D&D.
Tue 23 Nov 2004
David Gaider - Design, Bioware corp. -
Well, the problem is that there's not much that we can really say that would be enlightening to you. Most anything to do with actual gameplay will be "partly" ironed out and will remain that way probably until just before the game ships. We'll think we have it all working great and then someone will come along and, say, that the spell system needs to be re-done. Whoosh! Call QA!
But, since you insist:
Combat system - PARTLY
Class system - PARTLY
Religious system - YES
Economic system - YES
Full history - MOSTLY... depends on meaning of "full"
Basic Story Line - YES
Darcy Pajak - Assistant Producer -
Yup, the plan is to have between 4~6 members in a party. The player will have full control over any member in the party. Combat will be very similer to BG. (but better)
David Gaider - Design, Bioware corp. -
Heh... true. Unlike in KotOR, though, where we had a selection of "alien-speak" lines, the lines in DA are translated into their respective languages and then recorded individually. So you will not be hearing the same bits over and over again. It seems likely, however, like the process will be similar to directing Australians to speak Finnish with a Chinese accent. (and, no, the reptilian race does not hiss... no forked tongue, so no going 'sssssss' all the time or anything like that.)
Darcy Pajak - Assistant Producer -
Morale failing and running away is realistic, but not much fun for the average player.
As someone above mentioned, losing control of the player is frustrating, and a key gameplay goal is to limit frustration as much as possible. (there can be difficult puzzles, encounters, etc,) but adding a feature which actually introduces frustration is not what we want to do. I prefer to give the player the choice because they have the capacity to realize they are in trouble and they can always flee if they want. We should not force them.
David Gaider - Design, Bioware corp. -
Not having seen Rob's sub-races in WW, I really couldn't say. And beyond that I'm not sure what the question is. We don't have anything like sub-races in DA, period.
David Gaider - Design, Bioware corp. -
The party members, in the DA single-player campaign at least, are all pre-generated NPC's that you encounter during the game. You do not create your own party, just your own PC.
Dan Whiteside - Designer
I would like to clarify Ed's arcane reply. Yes... you will see more mature storylines in our intellectual properties.
David Gaider - Design, Bioware corp. -
"(4) I CLEARLY remember reading somewhere that a dev said he wrote a conversation between a tree and a dog, so talking trees are in, too! Woot!! "
No no no.
I'm the one that wrote the dialogue for the tree.
Ed's the one that wrote the dialogue for the dog.
They don't talk to each other.
But the tree rhymes.
Which hurt my head. A lot. You try writing a coherent 4,000-word dialogue consisting entirely of rhyming couplets. Sigh.
Stanley Woo - Quality Assurance -
You will likely see DD stuff for Dragon Age, since we're looking at the system as a long-term venture. What exactly that "stuff" might be is still unknown, but we'll try to keep y'all informed over the next couple of years.
EDIT: Reorganised for ease of use
Georg Zoeller - Designer -
DA will probably not be balanced for PvP and certainly not written for PvP. We may allow PvP for the additional thrill if the server operator wants it, but even that has not yet been decided.
DA is not a PW toolkit and whether or not you would be able to make it run a PW will emerge during development, we will not make any promises regarding that. What is certain is that DA will not officially support PWs.
Brenon Holmes - Programmer -
Combat will be rules based, so no... you won't be seeing any twitch based gameplay that is fairly common in some arcade style fighting games.
If you make your attack roll, you hit. Simple as that. How fast you click the mouse or performing an arcane sequence of mouse gestures will not figure into things at all.
David Gaider - Design, Bioware corp. -
We've got the complex motivations and morales and hard choices and such wrapped up. It's in there, and lots of it.
There's also a healthy dose of "just plain fantasy". Why? Well, not because we must or because we can't think of anything better, but because sometimes it's funner that way and because we want to and it's our world and we can.
David Gaider - Design, Bioware corp. -
Sorry, no gnomes, stereotypical or otherwise.
David Gaider - Design, Bioware corp. -
And make no mistake, some luxuries are going to be implemented. But what's going to make it in is going to relate directly to what our goal for the story is.
If the story is about long, arduous journeys and about surviving the elements and hunger (or at least contains these elements) then certainly adding the need for food could possibly add something to the game.
Stanley Woo - Quality Assurance -
Dragon Age is not D&D.
Tue 23 Nov 2004
David Gaider - Design, Bioware corp. -
Well, the problem is that there's not much that we can really say that would be enlightening to you. Most anything to do with actual gameplay will be "partly" ironed out and will remain that way probably until just before the game ships. We'll think we have it all working great and then someone will come along and, say, that the spell system needs to be re-done. Whoosh! Call QA!
But, since you insist:
Combat system - PARTLY
Class system - PARTLY
Religious system - YES
Economic system - YES
Full history - MOSTLY... depends on meaning of "full"
Basic Story Line - YES
Darcy Pajak - Assistant Producer -
Yup, the plan is to have between 4~6 members in a party. The player will have full control over any member in the party. Combat will be very similer to BG. (but better)
David Gaider - Design, Bioware corp. -
Heh... true. Unlike in KotOR, though, where we had a selection of "alien-speak" lines, the lines in DA are translated into their respective languages and then recorded individually. So you will not be hearing the same bits over and over again. It seems likely, however, like the process will be similar to directing Australians to speak Finnish with a Chinese accent. (and, no, the reptilian race does not hiss... no forked tongue, so no going 'sssssss' all the time or anything like that.)
Darcy Pajak - Assistant Producer -
Morale failing and running away is realistic, but not much fun for the average player.
As someone above mentioned, losing control of the player is frustrating, and a key gameplay goal is to limit frustration as much as possible. (there can be difficult puzzles, encounters, etc,) but adding a feature which actually introduces frustration is not what we want to do. I prefer to give the player the choice because they have the capacity to realize they are in trouble and they can always flee if they want. We should not force them.
David Gaider - Design, Bioware corp. -
Not having seen Rob's sub-races in WW, I really couldn't say. And beyond that I'm not sure what the question is. We don't have anything like sub-races in DA, period.
David Gaider - Design, Bioware corp. -
The party members, in the DA single-player campaign at least, are all pre-generated NPC's that you encounter during the game. You do not create your own party, just your own PC.
Dan Whiteside - Designer
I would like to clarify Ed's arcane reply. Yes... you will see more mature storylines in our intellectual properties.
David Gaider - Design, Bioware corp. -
"(4) I CLEARLY remember reading somewhere that a dev said he wrote a conversation between a tree and a dog, so talking trees are in, too! Woot!! "
No no no.
I'm the one that wrote the dialogue for the tree.
Ed's the one that wrote the dialogue for the dog.
They don't talk to each other.
But the tree rhymes.
Which hurt my head. A lot. You try writing a coherent 4,000-word dialogue consisting entirely of rhyming couplets. Sigh.
Stanley Woo - Quality Assurance -
You will likely see DD stuff for Dragon Age, since we're looking at the system as a long-term venture. What exactly that "stuff" might be is still unknown, but we'll try to keep y'all informed over the next couple of years.
"Heya! Have you been to Baldur's Gate? I've been to Baldur's Gate... Oops, stepped into something. Have you stepped into something?"
NWvault has records and archives daily the quotes of Bioware officials (for NWN/2 as well).
Here's the page: http://cgi.nwvault.ign.com/dragonage/
Here's the page: http://cgi.nwvault.ign.com/dragonage/
"Heya! Have you been to Baldur's Gate? I've been to Baldur's Gate... Oops, stepped into something. Have you stepped into something?"
- Spikey_Creature
- Posts: 215
- Joined: Tue Jan 18, 2005 7:53 pm
- Location: Melbourne, Australia
- Contact:
A lot of things intrigue me about this game, but some things may fall through and u gotta expect that somethings wont be all they say they'll be. for example theres talk in the gamebanshee preview that u can choose ur own path and backround and either rule ur empire, or have everyone cower with fear, because of ur awesomeness. this reminds me a lot of temple of elemental evil where ur alignment chose ur start and what the plot was like, but once u reached homlett it was all the same to me
I'd also like to see a lot classes, thats what i liked about bg2 and its kits, there were lots of choices and u could play ur character anyway u wanted, and they didnt seem to become clones of each other, also the more races the better
dwarves, elves, dark elves, gnomes, half orcs, half ogres, faeries, monkeys, ants, halflings, humans, half elves, freaky slime alien thingy, anything that might give it some variety
also i want to see a lot of interaction, like in bg2 jan jansen would tell u his life stories, and he'd complain about other fellow party members, and thats always good
I'd also like to see a lot classes, thats what i liked about bg2 and its kits, there were lots of choices and u could play ur character anyway u wanted, and they didnt seem to become clones of each other, also the more races the better
dwarves, elves, dark elves, gnomes, half orcs, half ogres, faeries, monkeys, ants, halflings, humans, half elves, freaky slime alien thingy, anything that might give it some variety
also i want to see a lot of interaction, like in bg2 jan jansen would tell u his life stories, and he'd complain about other fellow party members, and thats always good
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-If bugs bunny can run around naked or in womans clothing why cant I?
!!!!SOCIETY!!! taking away your freedom since 438.AD
Unlim1ted Forums. There is no Lim1t to anything.