Lists of Objects Please
Lists of Objects Please
Could a few people list for me 10-20 items categorised into magic and non-magic please. Anything you can think of. Ie:
Dagger +1
Potion of Regeneration
Halberd +2
etc, etc.
or non-magic
A copper cooking pot
A plain tunic
etc etc
I need to compile a list for a HTML-based random item generator. I'm almost finished I just need much more objects. Then the object generator will be ready to e-mail out to anyone who wants it FREE OF CHARGE...
DM: You open the creaky old chest and find (*hang on...click*) a.... dirty sock.
Players: (In unison) A DIRTY SOCK!?!??!?
Even the DM doesn't know what his players are going to get.
Going to try and generate the same thing for dice. PC-based dice rolls. But for now.... items please everyone.
Dagger +1
Potion of Regeneration
Halberd +2
etc, etc.
or non-magic
A copper cooking pot
A plain tunic
etc etc
I need to compile a list for a HTML-based random item generator. I'm almost finished I just need much more objects. Then the object generator will be ready to e-mail out to anyone who wants it FREE OF CHARGE...
DM: You open the creaky old chest and find (*hang on...click*) a.... dirty sock.
Players: (In unison) A DIRTY SOCK!?!??!?
Even the DM doesn't know what his players are going to get.
Going to try and generate the same thing for dice. PC-based dice rolls. But for now.... items please everyone.
- DeathLich
- Posts: 140
- Joined: Mon Jun 28, 2004 9:20 am
- Location: Tiristfal Glades: Undercity
- Contact:
-magical items-
+1 bastard sword
+2 short sword
flaming longsword
+1 quarterstaff
+2 morningstar
Bracers of armor +3
+1 composite shortbow
+1 repeating crossbow
40 +1 arrows
40 +1 bolts
-non magical items-
A glass bottle
a yellow topaz
farmer's garments
a purple cape
an empty leather bag
a severed finger and ear
a blank scroll
a bronze helmet
a ring- roll D%
01-35 = bronze
36-56 = copper
57-80 = silver
81-100 = gold
-extrordinary items-
a portal to another plane
an endless pit
All of those were off the top of my head, so they aren't as good as they could be. Hope this helps some.
+1 bastard sword
+2 short sword
flaming longsword
+1 quarterstaff
+2 morningstar
Bracers of armor +3
+1 composite shortbow
+1 repeating crossbow
40 +1 arrows
40 +1 bolts
-non magical items-
A glass bottle
a yellow topaz
farmer's garments
a purple cape
an empty leather bag
a severed finger and ear
a blank scroll
a bronze helmet
a ring- roll D%
01-35 = bronze
36-56 = copper
57-80 = silver
81-100 = gold
-extrordinary items-
a portal to another plane
an endless pit
All of those were off the top of my head, so they aren't as good as they could be. Hope this helps some.
So I offer you respect, and it will take much for you to lose it. But if you do, if you choose to see it as weakness and seize upon your perceived advantage, well...perhaps I'll then let you talk with Guenhwyvar.
-Drizzt Do'Urden
-Drizzt Do'Urden
Hmm - it seems to be that for something like this to work you would have to use a more structed approch.
Start with weapons, and type up all the weapons types. Next goes to the same process of armour, helmets, boots, bracers, rings .... etc, right down to miscellanious items (like your sock)
Then do the same with magical attributes (or any other attributes, like dirty).
This way you would have a list/table/database of items, and the same with magical abilities and other sorts of attributes.
Then base it all on some level conditions and volia. Then you wouldn't even have to type up a Bastard Sword, Bastard Sword +1, ...., Bastard Sword +5. You'd just combine Bastard Sword with the ability +5 instead. Save a lot of "program space".
Of course - it is just the programmer aspect of me talking, but just getting items mentioned in somewhat unstructed order wastes time
Otherwise - proberly a good idea to make an Object Randomizer. I'd just advice to do it structued
Start with weapons, and type up all the weapons types. Next goes to the same process of armour, helmets, boots, bracers, rings .... etc, right down to miscellanious items (like your sock)
Then do the same with magical attributes (or any other attributes, like dirty).
This way you would have a list/table/database of items, and the same with magical abilities and other sorts of attributes.
Then base it all on some level conditions and volia. Then you wouldn't even have to type up a Bastard Sword, Bastard Sword +1, ...., Bastard Sword +5. You'd just combine Bastard Sword with the ability +5 instead. Save a lot of "program space".
Of course - it is just the programmer aspect of me talking, but just getting items mentioned in somewhat unstructed order wastes time
Otherwise - proberly a good idea to make an Object Randomizer. I'd just advice to do it structued
Insert signature here.
Ha ha...yeah. This is being done in HTML. Real simple stuff. Just picks one of a list of items then displays it in the interface.
Not supposed to be a comprehensive list, just something fun to give adventures a bit of depth and unpredictability.
I'm no programmer...
That said, I'm in the process of trying to work out if the whole process (with every item...like...ever) can be done with ASP.Net : one of my mates is a programmer.
The item picked will be a random item from the hundred or so I plan to enter into the list.
Not supposed to be a comprehensive list, just something fun to give adventures a bit of depth and unpredictability.
I'm no programmer...
That said, I'm in the process of trying to work out if the whole process (with every item...like...ever) can be done with ASP.Net : one of my mates is a programmer.
The item picked will be a random item from the hundred or so I plan to enter into the list.
So until we can put together a great .net randomising agent a basic unstructured list will do.
The format that DeathLich put his in is great.
I'll send you a copy when it's done Xandax... It's actually based on a random name generator. I haven't even changed the Male/Female randomising perametres - that's how basic and temporary it is.
Just doing it for a bit of cheap (free) fun.... and gamers will benifit.
The format that DeathLich put his in is great.
I'll send you a copy when it's done Xandax... It's actually based on a random name generator. I haven't even changed the Male/Female randomising perametres - that's how basic and temporary it is.
Just doing it for a bit of cheap (free) fun.... and gamers will benifit.
magical
dust of disappearance
whip +1
helm of command (kobolds) - you can command kobolds.
wand of pyrotechnics
crystal ball of scrying
throwable hammer +2 that comes back to owner's hands once thrown.
scroll of bigby's crushing fist
shield of acid resistance
ring of magic missiles
amulet of strangulation (cursed item, starts doing strangulation damage to victim, cannot be taken off)
non-magical
red shoes
belt pouch
xylophones
skulls
deck of cards
tome on undead
snake belt
gold pair of earrings
amethyst
water clock
dust of disappearance
whip +1
helm of command (kobolds) - you can command kobolds.
wand of pyrotechnics
crystal ball of scrying
throwable hammer +2 that comes back to owner's hands once thrown.
scroll of bigby's crushing fist
shield of acid resistance
ring of magic missiles
amulet of strangulation (cursed item, starts doing strangulation damage to victim, cannot be taken off)
non-magical
red shoes
belt pouch
xylophones
skulls
deck of cards
tome on undead
snake belt
gold pair of earrings
amethyst
water clock
Check it out! One of my earliest, and certainly, more creative threads!
Fantasy Football - Pick a Side
Fantasy Football - Pick a Side
- Rob-hin
- Posts: 4832
- Joined: Tue Aug 21, 2001 11:00 am
- Location: In the Batcave with catwoman. *prrrr*
- Contact:
Another hint:
http://www.wizards.com/default.asp?x=dnd/re/20021007a
http://www.gamebanshee.com/baldursgate/ ... /boots.php
There are also a lott of items on the internet.
http://www.wizards.com/default.asp?x=dnd/re/20021007a
http://www.gamebanshee.com/baldursgate/ ... /boots.php
There are also a lott of items on the internet.
Guinness is good for you.
Gives you strength.
Gives you strength.
Non-magical:
Gauntlet
Dagger
Dagger, punching
Gauntlet, spiked
Mace, light
Sickle
Club
Mace, heavy
Morningstar
Shortspear
Longspear
Quarterstaff
Spear
Ranged Weapons
Crossbow, heavy
Bolts, crossbow
Crossbow, light
Dart
Javelin
Sling
Bullets, sling
Martial Weapons
Light Melee Weapons
Axe, throwing
Hammer, light
Handaxe
Kukri
Pick, light
Sap
Shield, light
Spiked armor
Spiked shield, light
Sword, short
Battleaxe
Flail
Longsword
Pick, heavy
Rapier
Scimitar
Shield, heavy
Spiked shield, heavy
Trident
Warhammer
Falchion
Glaive
Greataxe
Greatclub
Flail, heavy
Greatsword
Guisarme
Halberd
Lance
Ranseur
Scythe
Longbow
Arrows
Longbow, composite
Shortbow
Shortbow, composite
Exotic Weapons
Light Melee Weapons
Kama
Nunchaku
Sai
Siangham
Sword, bastard
Waraxe, dwarven
Whip
Axe, orc double
Chain, spiked
Flail, dire
Hammer, gnome hooked
Sword, two-bladed
Urgrosh, dwarven
Ranged Weapons
Bolas
Crossbow, hand
Crossbow, repeating heavy
Crossbow, repeating light
Net
Shuriken
magical:
+1 versions of the above.
+2 versions of the above.
+1 flaming versions of the above.
+2 flaming versions of the above.
etc...
There are a lot of treasure generators on the net, to save you the trouble of coding the ghastly list above.
Gauntlet
Dagger
Dagger, punching
Gauntlet, spiked
Mace, light
Sickle
Club
Mace, heavy
Morningstar
Shortspear
Longspear
Quarterstaff
Spear
Ranged Weapons
Crossbow, heavy
Bolts, crossbow
Crossbow, light
Dart
Javelin
Sling
Bullets, sling
Martial Weapons
Light Melee Weapons
Axe, throwing
Hammer, light
Handaxe
Kukri
Pick, light
Sap
Shield, light
Spiked armor
Spiked shield, light
Sword, short
Battleaxe
Flail
Longsword
Pick, heavy
Rapier
Scimitar
Shield, heavy
Spiked shield, heavy
Trident
Warhammer
Falchion
Glaive
Greataxe
Greatclub
Flail, heavy
Greatsword
Guisarme
Halberd
Lance
Ranseur
Scythe
Longbow
Arrows
Longbow, composite
Shortbow
Shortbow, composite
Exotic Weapons
Light Melee Weapons
Kama
Nunchaku
Sai
Siangham
Sword, bastard
Waraxe, dwarven
Whip
Axe, orc double
Chain, spiked
Flail, dire
Hammer, gnome hooked
Sword, two-bladed
Urgrosh, dwarven
Ranged Weapons
Bolas
Crossbow, hand
Crossbow, repeating heavy
Crossbow, repeating light
Net
Shuriken
magical:
+1 versions of the above.
+2 versions of the above.
+1 flaming versions of the above.
+2 flaming versions of the above.
etc...
There are a lot of treasure generators on the net, to save you the trouble of coding the ghastly list above.
Beauty is only skin deep, but ugly goes right down to the bone