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Another batch of questions

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Aremah
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Another batch of questions

Post by Aremah »

Whirlwind Attack
The character performs a full attack action, and makes one melee attack at full base attack bonus against each opponent within 5 feet
Does this mean that if I am fighting one enemy only, I make that one extra attack against him at the end of the round anyway (effectively granting me one more attack per round, always)?

Devastating Critical
Whenever scoring a critical hit with the chosen weapon, the character's target must make a Fortitude save or die instantly. Creatures who are immune to critical hits are not affected by this feat.
What happens when the target does make that save? Is the regular critical damage (and the Overwhelming Critical extra damage) still dealt?

Spot and Listen
I know what they do, but just how important are these skills, really?

Keen
Does the Keen feat increase critical threat range (as I think) or multiplier? By how much?

Critical Multiplier
Is there any limit to it? It seems of now that a scythe-wielding lvl 5 Weapon Master could have an x5 multiplier. 19-20 with Improved Critical, 17-20 at WM level 7. Depending on the keen question (I'm assuming it's +2 threat range), and a Keen scythe (most of them are), this would be a 15-20/x5 (which should beat a 13-20/x3 with a keen Greatsword, for instance - not that I've ever seen any keen Greatswords).
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Xandax
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Post by Xandax »

Whirwind does as it states.
You take 1 full combat round and makes 1 attack against all in range.
If only fighting 1 opponent - you will only make 1 attack that round if you use Whirlwind.
It is not extra attacks - because it takes a full attack round.

Overwhelming critical:
Again - it seems pretty clear to me, but ....
If you weapon multiplier critical damage multiplier is "x2" you will do 1d6 extra critical damage. If your multiplier is x3 you will do 2d6 extra damage.
Take long swords for instance: they do x2 damage on a succesfull critical - with this feat you add 1d6 to that, now take a Great Axe. It does x3 on a critical, so with this feat you would add 2d6. Schytes are x4 on a critical - then you add 3d6 to that.

Devestating Critical:
I've not tested out, and I agree, is somewhat dubious. But I'm pretty sure it will deal "regular" critical damage (with the overwhelming part etc)

Spot and listen are not terrible importent in the single player games, and mostly for multiplayer.
They influences how good you can find hidden creatures, which you find some in HotU.
Spot also leads up to spotting traps and hidden doors (a few have a high DC so they can be tricky to find).
I'll always take some ranks in spot, but I never bother with listen.
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Aremah
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Post by Aremah »

Originally posted by Xandax
Whirwind does as it states.
You take 1 full combat round and makes 1 attack against all in range.
If only fighting 1 opponent - you will only make 1 attack that round if you use Whirlwind.
It is not extra attacks - because it takes a full attack round.
How so? I don't see this anywhere in the description (the fact that it takes ANOTHER attack round). It would seem to me that it's an extra attack against all enemies at the end of the round, but during it (similar to Improved Cleave, but I might be getting that wrong as well). If it is as you say, it's great against bunched up enemies, but actually brings your effectiveness down against single enemies.

Added two questions to the list (Keen, Critical Multiplier) and removed one because it was indeed stupid (Overwhelming Critical). :p
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Post by Xandax »

It says.
You use a full attack action.
You gain 1 attack against each oppent (within range)

It does not take "another" attack - it only takes 1 full attack action. (keyword here is full)
If you activate it in the middle of one round, it will not be engaged untill the following round - because it takes a full attack action. In that round you will then do one attack against each opponent (whitin the 5 feet)

And - as the name suggest - it is indeed good against a big bunch of opponents (best if they are easy to hit also :D ), but it is pretty useless against only a few opponent.


Edit:
Keen only affects the threat range.
I've not seen/read/heard of a limit to the threat range .... so can't help there
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Post by Aremah »

Ah. Now I see. At first I thought it meant the character goes through his normal attacks (full attack action) and THEN attacks each enemy. But then again, for some reason, I thought it was Automatic like Cleave. Good that that's cleared up (but I'm going to have to do some thinking about my build I've been thinking of recently - i.e. whether it's actually worth it to go all the way through Improved Whirlwind Attack).
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Post by Aremah »

Originally posted by Xandax
Edit:
Keen only affects the threat range.
Cool. By how much (+2, +3)?
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Post by shift244 »

whirlwind attack grants you 1 attack against each enemy within range. good only if you're totally surrounded. in terms of the original rules, a character can only have 4 attacks at max, 6 with all 2 wpn feat; but can be totally surrounded, (on a single plane, i'm ingoring arial attacks, as whirlwind does not account for that either) by 8 opponents. so with the feat, you effectively get 2-4 extra attacks, but can only make 1 attack against each opponent. all attacks use your highest possible attack bonuses.

devastating crit if the save is succesful, the other crit feats will still take effect.

keen a keen enchantment effectively adds again the base damage of a (slashing) weapon's threat range. eg:

Code: Select all

base crit		keen		imp crit	threat range incease
axe x3			19-20/x3	18-20/x3		+1
swords 19-20/x2		17-20/x2	15-20/x2		+2
rapier  18-20/x2	15-20/x2	12-20/x2		+3
threat multiplier depends on the weapon, and at base, can be a simple x2, meaning roll for dmg twice and use total, x3 roll for dmg trice and total, to x4 for certain large variants of waepons like a scythe. some greatweapons may have larger multipliers but are often unsuable by PCs. magic or class bonus feats (see WM) can increase this in their own way/with their own rules.
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Aremah
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Post by Aremah »

Thanks. I assume Overwhelming Critical extra damage is also counted considering the weapon's base threat/multiplier?
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