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Beating the game as a solo Mage

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Laenor
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Beating the game as a solo Mage

Post by Laenor »

Well, since i already managed to go through BG2 & ToB as a Wild mage, i was wondering if it was possible to do the same in BG1 & ToSC.

Sooooo...

I did it !

You do need some tricks, but if you know how to make a good use of the BG1 spells, some fights are just well.. easy !

In order to "power-up" my char a bit, i played without the Xp cap.

When killing Sarevok, i was lvl 11 with ~700,000 xp, so not THAT high level.

Spells that you will definatly use :


- Mirror Image :

Your best friend.
It protects you from traps, most damaging spells (Fireball, Flame arrow, Melf's acide arrow..) and is even better then "stoneskin" is in BG2, protecting you from both magic and physical damage.

- Summon spells :

A must have.
Always had 1 memmed (unless planning on a very difficult fight)
Especially Summon Monsters III.
Get Ghouls, Haste them, enjoy..
Summon Monsters II is a great spell too (Especially when summoning hobgoblins.. hasted, they do fire a TON of arrows..)

- Greater Malision :

If you fight a TOUGH ennemy, always cast this spell 1rst.
You may think -2 to all saves ain't that much, but trust me, it is !
Especially used in conjonction with disabling spells, like Hold Monster, Confusion ...

- Lightning bolt :

Best BG1 damage spell EVER.
Here's how you kill a big bad monster :
1°)Cast Greater Malision
2°)Cast Hold Monster
3°)Stand in front of him
4°)Cast Lightning bolt, and watch your ennemy take 100's damage from the bouncing bolt of death.
Great when used with Minor Globe of Invulnerability, but the big disavantage is that you can't cast Mirror Image while you have the Globe on.. so you have to be sure you won't need it.

- Confusing Spells :

Omg.. i was such a fool to think they were crap..
Check the "Hard Fights" part of the post to understand why..

- Charm Spells :

Great at the beginning (Charm a bear, kill anything, finish it with a single magic missile when charm wears off).
There are a few monsters that you must "charm on sight".

- Greater invisibility spells :

Improved invisibility and Shadow door..
-4 to Ac, can't be the target of spells.. do i need to say anything else ?

Playing as a solo Mage:

My starting stats:

An Elf with

18 str
19 dex
17 con
18 int
10 wis
10 cha

My Equip when beating Sarevok :

- Cloak of Balduran
- Ring of Protection +2
- Robe of the good archmagi
- Staff +3
- Sling +3, +2 bullets
- Ring of Wizardry
- Amulet of metaspell influence (+1 lvl 2 spell)
- Boots of speed
- Gauntlets of Weapon Skill
- Girdle of Piercing

@ lvl 11, i had 63 hp, -2 AC (-6 with the level 4 spell spirit armor)

Tips :

Believe me when i tell you the beginning is HARD !

Slings are you best friends, just hit and run monsters..

Pick every scroll you come across.
Trust me, you'll need those extra magic missile/Agannazar's Scorcher/Melf's acide arrows spells..
Rest whenever it's possible

Make a good use of wands.
Important :When you're not casting a spell, you're either attacking with your sling, or running.

Always attack with your sling right after casting a spell.

While dongeon crawling, have Mirror Image up at all times to avoid traps..

If you're facing a big bunch of low level monsters, either cast a Fireball, or a Cloudkill spell to avoid them from swarming you.

You have 3 ways to fight casters :

- Swarm them with summons
- Let them deplete their spells on you, recast Mirror image as needed then finish them while they're tring to punch you..
- Disturb their spell casting using magic missile.. you need to time your casting right..

Melee ennemies are much more dangerous.

Usually 4 ways to deal with them :
- Swarm them with summons. Only work if you're only facing one or two ennemies, or a bunch of low level ones..
- Confuse / Paralize them.
Works great ! an ennemy attacked by another confused ennemy WILL fight back...
If an ennemy is paralized, just summon a bunch of creatures to kill them.
It's the only way i managed to kill the most dangerous ennemies...
- Direct damage.
Works great for low/mid level ennemies.
I found that a good use of Lightning bolt was much more damaging than using Fireball.
- Charm them.
That's what i would do when facing 2 powerfull ennemies (like Werewolves..)
Charm one, let him beat on the other, then finish it.


HARD FIGHTS:

- Durlag's tower 1rst floor last fight.
Make sure to separate the 4 midgets, or you'll be in great trouble..
Then, just use the same methods as above.

- Facing the Tanaari after the Durlag's tower :
You'll need to kill all the cult adept before trying to kill the demon.
Best way is to summon a LOT of monsters (Cast 2-3 Summon monster II-III spells), then just Bolt adepts to death (The room is perfect for casting some lightning bolt of death...)
When you run out of spells, just run out, sleep then do it again.
Once all Adepts are dead.. just cast Cloud Kill.. for some weird reasons, the Tanaari directly dies from it (Like a low level ennemy.. weird isn'it ?)

- Balduran's Ship, facing Werwolves

Only one method : CONFUSE THEM !
When they're all together beating on you, you'll hit the ground in a heartbeat.
But if you manage to run amok amongst them, those fight willbe much easier.
The only way i found to kill the "Werewolf boss" was to paralize him then Bolt.
You won't be able to sustain enough damage otherwise..

- The last fight against Sarevok.

Well.. once again..
- cast Greater Malision (before even starting the fight)
- cast 2 or 3 times chaos, hope that sarevok gets confused (Just reload if he isn't .. there is no way you can let him beat on you..) (same as above, before starting the fight, when they don't see you..)

then ..

- cast all the skulltrap spells you've got (he's got no "magic damage" resists..), and all the magic missile spells you've got.
If you're lucky, and his allies do damage him a lot, you should be able to kill him with 2-3 spells left.. ;)

That's it ;)
Lonely Ranger
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Post by unrelated »

very nice

Oh yes, solo mage can be done very efficiently once you get to know the game a little bit. Just two minor things I noticed...
The statistics look very nice, however a mage only has use for constitution up to 16. They do not gain extra life beyond that. Only the fighter, ranger and paladin classes benefit from numbers higher than that. Still, that is only a minor flaw.

I believe that you can always cast mirror image before casting minor globe of invulnerability, so you have benefit of both. I use either of the spells quite frequently to absorb the effects of traps or I send a summoned monster ahead, hasted to run across several traps at once (if they happen to be close together or I expect them to be).

The rest looks very good. Nice overview of what is possible.
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Post by Laenor »

Re: very nice
Originally posted by unrelated
The statistics look very nice, however a mage only has use for constitution up to 16. They do not gain extra life beyond that. Only the fighter, ranger and paladin classes benefit from numbers higher than that. Still, that is only a minor flaw.

I believe that you can always cast mirror image before casting minor globe of invulnerability, so you have benefit of both.


I wanted to have a Con as high as possible so i could just cast Draw upon holy might before resting to regen to full life.
(with 20+ Con, you have a natural life regeneration ;) )
At my level, you need to have 18 con in order to do this.

Plus, i know you can get 3 tomes of Wis during the game, and only 1 tome of con.. so.. ;)

About Mirror Image, i meant that if you are under the effect of a Globe of minor invulnerability, you won't be able to recast it.
Since i had to recast mirror image quite often during my hardest fights, i considered it was worth mentionning ;)

btw. :

I'm still missing a few spells : Cone of Cold, Polymorph other, Shadow door, Animate dead and Wraith form.
Anyone knows where i can grab'em ? :)
Lonely Ranger
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Post by Armycardinal »

Possible SPOILER















I don't think you can get Cone, Poly, or the Wraith spell "legit" in the game. You can always CLUA yourself the spells... :D I can't remember where you can get Shadow Door or Summon Skeles, but I'm pretty sure you can. Did you try the mage shop in BG? Or maybe the mage in the High Hedge? Can't remember. Just thinking out loud, try High Hedge for the Summon Skeles...as there are a lot of those guys around High Hedge :D

Don't know if this helps.

AC
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Post by Elemental ZOOT »

(THIS STUFF IS SPOILERISH)

SPOILERS (MAYBE)

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Heh. I have 4 games going at the moment. I just started with a
Human fighter, got him leveled up 2 level 5, dualled him to conjurer and now he's Lvl 6. He's pretty good as well but im only up to Muhaley in the mines. He has that long sword +2,Brac AC 6,Ring of wizardy,Composite bow+1,Boots of the north,Allergoons cloack,Wand of fire,10 healing potions,15 andidotes. :D Braces of archery

I have with me:
Branwen
Imoen
Xzar.
His stats: (Took a long time 2 get this)
18/00 str
17 dex
19 cons
17 int
15 wis
13 chr

Very good party. Except Xzar gets beaten up all the time :mad
Imoen is also dualled to a conjurer and they both are Super Good. Branwen just heals my guys and as in melee combat i just get imoen 2 backstab
My other party is

Fighter/Mage/Cleric
str:16
dex:16
Con:18
Int:15
Wis:18
Chr:9

I just stated but i have with him
Vicionia
Kagain
Edwin

and other is completly solo and up to iron throne mines and he's a gnome fighter illusionist and he rocks.

str:18/77
Dex:18
Con:18
Int:19
Wis:10
Chr:12
NOUB
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Post by Curry »

I just yesterday started a new game with Elf thief/mage, gonna dual Imoen to mage at 4 or 5.. Probably getting Kivan and Jaheira (gotta get Khalid in an accident), who knows :)
The problem is that the people with the most ridiculous ideas are always the people who are most certain of them.
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Post by UncleScratchy »

Getting rid of Khalid (spoilerish)
Originally posted by Curry
I just yesterday started a new game with Elf thief/mage, gonna dual Imoen to mage at 4 or 5.. Probably getting Kivan and Jaheira (gotta get Khalid in an accident), who knows :)


There's a nicer way of getting rid of Khalid than getting him killed off. Have your main char and Khalid enter a house while the rest of the party stays outside. Now drop Khalid from the party. He won't be able to talk to Jaheira so she will stay. This way you can always pick him up again if you change your mind about him. Works with other duo teams such as Minsc/Dynaheir and Xzar/Monteron also.
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Post by Armycardinal »

Don't know if this would be a new thread, but...




Minor Spoiler
















How do you get to Vic so soon? Ususally when I go to the area where she is, I am pretty up there in levels. To go earlier is practically suicide. Don't you, to get to Vic, have to go through the Ankheg infested area? At low levels, this place is a killer. Then you have to head east and hope :p , you don't run into a bunch of Chill or Talons.

Branwen is easier to get to, but I always wanted Vic...

FWIW


AC
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Post by Curry »

Just go east from Friendly arm :) you can pick her in chapter 1 :P
The problem is that the people with the most ridiculous ideas are always the people who are most certain of them.
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Post by unrelated »

Re: Re: very nice
Originally posted by Laenor
I wanted to have a Con as high as possible so i could just cast Draw upon holy might before resting to regen to full life.
(with 20+ Con, you have a natural life regeneration ;) )
At my level, you need to have 18 con in order to do this.
Hey, that is actually not a bad idea. I normally just fool around with potions and such or I sacrifice some spells to summoning so they act as decoys or whatnots getting me hit less.
About Mirror Image, i meant that if you are under the effect of a Globe of minor invulnerability, you won't be able to recast it.
Since i had to recast mirror image quite often during my hardest fights, i considered it was worth mentionning ;)
Yes, that is annoying for certain. I have had that a few times happening to me as well. The way I solved it was getting some area spells to incapacitate part of my opponents so I could handle big groups or tough creatures better.

The scrolls you are missing I can't recall the location of.
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Post by FilipeTeles »

pure mage kicks out!

hey guy i really like wizards too!!! pure mages are the best i really have lots of fun playing with them.I just finished today my solo mage from bg2 shadows of amn and i started to play bg1 my first time...
I did a pure mage with a party but when i see that is possible to finish soloing i started one...i dont know the game well can u give me some advice?i want to know where places to go first and how u carry all the stuff around and where u find mirror image?
and where can i get the xp cap remover from bg1?
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Post by UncleScratchy »

Can't find summoning spells or lvl 4 spells

I can't seem to find summon undead or summon creature spells anywhere. I'm sure I can find them once I get into BG city but right now I'm just entering the first Cloakwood area. I'm playing a two person party (human lvl 4 fighter dualed to thief and Immy whom I dualed to a vanilla mage after attaining lvl 4 thief). Immy is now a lvl 8 mage and I have yet to find any lvl 4 spells. I'd like to have the summoning ability it the Cloakwood. Should I go into Durlag's Tower in search of better spells? (BTW, I'm finding this small but high level party much easier and more enjoyable to play than a low level party of 6.) I've done all the areas except the Ankheg hunting grounds and that heavily trapped area with all the spiders and Red Wizards of Thay.
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Post by Minerva »

Re: Can't find summoning spells or lvl 4 spells
Originally posted by UncleScratchy
I can't seem to find summon undead or summon creature spells anywhere. I'm sure I can find them once I get into BG city but right now I'm just entering the first Cloakwood area. I'm playing a two person party (human lvl 4 fighter dualed to thief and Immy whom I dualed to a vanilla mage after attaining lvl 4 thief). Immy is now a lvl 8 mage and I have yet to find any lvl 4 spells. I'd like to have the summoning ability it the Cloakwood. Should I go into Durlag's Tower in search of better spells? (BTW, I'm finding this small but high level party much easier and more enjoyable to play than a low level party of 6.) I've done all the areas except the Ankheg hunting grounds and that heavily trapped area with all the spiders and Red Wizards of Thay.


As far as I can remember (it's been long time since I last played BG1 !), High Hedge is the only place which sells level3 spell before the city of BG. Level 5 spells are extremely rare, and I relied upon Wand of Summoning a lot, as well as cleric's Animated Dead. Red Wizards should have some scrolls, but I'm not sure if they were higher than level 3.

Another place you might have chance is Ulgoth's Beared. I think the Inn sells some neat scrolls and wands. *minor spoiler* The mage which gives you quests to go to Ice Dungeon carries some high level spell scrolls, and you can pick pocket him. ;)
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Post by UncleScratchy »

Re: Re: Can't find summoning spells or lvl 4 spells
Originally posted by Minerva
As far as I can remember (it's been long time since I last played BG1 !), High Hedge is the only place which sells level3 spell before the city of BG. Level 5 spells are extremely rare, and I relied upon Wand of Summoning a lot, as well as cleric's Animated Dead. Red Wizards should have some scrolls, but I'm not sure if they were higher than level 3.

Another place you might have chance is Ulgoth's Beared. I think the Inn sells some neat scrolls and wands. *minor spoiler* The mage which gives you quests to go to Ice Dungeon carries some high level spell scrolls, and you can pick pocket him. ;)


Thanks for the quick reply. I killed the 4 Red wizards and all they had were low level spells. I have Cloudkill (actually found 2 of them) which is a level 5 spell. At least after killing the wizards Immy got her level 9 mage level up and can now use the Cloudkill. I've decided to loot as much of Durlag's as possible - maybe down to the 4 warders as I know there are some good spells on that level. My 2 member party should be able to take care of Durlag's defenses and traps but the warders themselves may be to tough without some summoned fodder. I do not have the Wand of Summoning yet. I didn't think you could get into Ulgarth's Beard without first doing Cloakwood and crossing the BG bridge. I'll give it a try though.
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Post by JackOfClubs »

I don't think there is a mage scroll for Animate Dead. I ususally have Branwen cast it (especially since it is a 3rd level spell for her).

SPOILERS:

There is a wand of Monster Summoning in the Revenant's tomb near the rear exit to the Nashkell mines.

There is also a wand of fire in that Ankheg lair, if you don't already have one. I usually sneak in there at my first opportunity when I am soloing. It comes in really handy in some of those larger battles.
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Post by UncleScratchy »

Originally posted by JackOfClubs
I don't think there is a mage scroll for Animate Dead. I ususally have Branwen cast it (especially since it is a 3rd level spell for her).

SPOILERS:

There is a wand of Monster Summoning in the Revenant's tomb near the rear exit to the Nashkell mines.

There is also a wand of fire in that Ankheg lair, if you don't already have one. I usually sneak in there at my first opportunity when I am soloing. It comes in really handy in some of those larger battles.


Thanks. I found my way to Ulgarth's Beard. In all the times I've played I can't recall going there before getting to BG city. Found a few lvl 4 spells there and the 'cloak of fuzzyness' but no summon monster spells. The spells I found weren't great but at least Immy has something to cast from her two lvl 4 spell slots now. I'm pretty sure I'll find at least one in Durlags which I've cleared out up to entering the warder level. Got two wands of fire balls (one came from the Ankhegs lair) so I'm good on that and Immy has that spell memorized as well (actually I'm more partial to having her toss Skull Traps like hand grenades). Your post reminded me that I never completely finished that area with the three tombs. I did two of them including the one with the revenant but didn't find the wand. Need to go back and check to see if its in the last tomb.

I'm just amazed at how well my little two person party has cleared out so many monsters and obstacles with such ease. Immy softens up enemies with her skull trap grenades and my f/t slices any survivors with her long sword +2. My only disappointment is that the f/t can't put more prof points onto weapons skills. Still as a lvl 4 fighter/lvl 9 thief she has 103 hps, 3 points on large swords, 2 pts on bows, and one each on missle weapons (ranged attack with shield ability) and hammers (for whacking slimes). The only thing this party lacks is a good healing ability so I rely on my main chars two inate minor healing spells and potions (this resulted in tons of monsters spawning while trying to sleep outdoors and lots of xps and loots as Immy mowed them down with grenades).
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Post by JackOfClubs »

I find the Skull Traps too apt to blow up in my own face, but I admit that is probably my own lack of coordination. It is interesting how a smaller party is often more effective than a larger one. This is especially true in tight corridors such as the Firewine ruins or the Thieve's maze.

I've always wanted to run a game with just PC and Imoen, but I've never gotten around to it. I did sort of in BG2 when I was playing the Imoen Romance, but never in BG1. My next game will probably a solo Dwarf F/T so I can do the entire trilogy and get the pantaloon easter egg, so Immy will have to wait. Dang, there sure are a lot of options with this game...
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Post by UncleScratchy »

Originally posted by JackOfClubs
I find the Skull Traps too apt to blow up in my own face, but I admit that is probably my own lack of coordination. It is interesting how a smaller party is often more effective than a larger one. This is especially true in tight corridors such as the Firewine ruins or the Thieve's maze.

I've always wanted to run a game with just PC and Imoen, but I've never gotten around to it. I did sort of in BG2 when I was playing the Imoen Romance, but never in BG1. My next game will probably a solo Dwarf F/T so I can do the entire trilogy and get the pantaloon easter egg, so Immy will have to wait. Dang, there sure are a lot of options with this game...


I've never used skull trap much in the past either but with only two people its easier to keep the other party member clear of the blast. I seldom "set" the trap but rather toss it directly on a swarm of enemies so it goes off immediately then have Immy run to the rear to start casting other spells. Skull trap will kill Tasloi, Gibberlings, War Dogs, Xvarts and Skeleton hoardes in one blast saving a lot of arrows and time.

I found all the spells I wanted in Durlags. Had to retreat after clearing the warder level of everything except the warders. I can kill three of them but the last one (Pride, I think) always kills my main char. I've had her pumped with potions of haste, heroism, snow giant strength, etc. and can't seem to get that last guy. I found the wand of monstor summoning (in was in the last of the 3 tombs - not the one with the revenant though) and Pride just plowed through the summoned creatures. Not sure what other potions would give me the extra edge I need. I think Pride is also immune to magic so all Immy can do is summon monsters and shoot arrows at him. Anyway, I accomplished what I set out to do and am off to Cloakwood again to advance the plot. I've done all the side quests except for the Gullykin dungeons (though I went down via the secret entrance to kill the two mages in search of good spells). Figured I'd go back once I get a certain shield that gives a lot of protection from arrows.

I played BG2 with just a main char (f/m/t) and Jaheira once and it was great. Jaheira levels up quickly with the small party and becomes awesome with her higher level druid spells. Plus you get to outfit both party members with the choicest gear instead of parcelling it out to a bunch of people. I did allow Immy into the party when I rescued her (took a complete kit of gear and spells for her with me) and she quickly became an unstoppable mage. Finished the game with the 3 member party with ease.
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Post by VonDondu »

Originally posted by UncleScratchy
...Had to retreat after clearing the warder level of everything except the warders. I can kill three of them but the last one (Pride, I think) always kills my main char. I've had her pumped with potions of haste, heroism, snow giant strength, etc. and can't seem to get that last guy... Pride just plowed through the summoned creatures. Not sure what other potions would give me the extra edge I need. I think Pride is also immune to magic so all Immy can do is summon monsters and shoot arrows at him.
The last time I played BG1, my party consisted of a Cleric/Ranger and Imoen, who was a 9th Level Thief (inactive class) dualled to a 6th Level Conjurer when I fought the warders. Avarice, Fear, and Love weren't so bad, but as you say, Pride was the worst. My Cleric/Ranger couldn't stand toe to toe with him without getting killed (he has seven attacks and he dishes out over 50 points of damage per round), so I resorted to a few tricks.

First, I used a "divide and conquer" strategy to separate the warders. Basically, Imoen and my Cleric/Ranger led each of them separately into an ambush of summoned monsters to keep them busy until I could deal with them.

I don't remember exactly how I killed Pride, but here is what I think I did (it's an example of the strategies I used back then). When my Cleric/Ranger was alone with Pride, she was protected by a Scroll (or Potion) of Protection from Fire, a Ring of Fire Resistance, and the Helmet of Defense. (There are a couple of nasty fire traps in the area.) When Pride approached her, she drank a Potion of Invisibility and blocked a doorway so that Pride couldn't get to Imoen. While Pride was thus immobilized, Imoen used a Wand of Fire for the next five or six rounds. Pride only has about 20% resistance to magic and 10% resistance to elemental damage (and all his saving throws are 5), so at least a couple of them hit. For the coup de gras, I had Imoen retreat out of sight, and then I had my Cleric/Ranger retreat (Pride did not follow), then Imoen cast a couple of Skull Traps. She cast the first one in the hallway between her and Pride without him seeing her, and then (being careful not to set off the first one) she cast a second one right next to him. If he survived the first one, he ran into the second one when he came after Imoen. If Pride wasn't dead by then, my Cleric/Ranger and Imoen finished him off with a +2 Staff Mace and +2 bullets.

NOTE: Pride is immune to non-magical weapons, so normal arrows and summoned monsters can't hurt him.

Obviously, a solo Mage would have to figure out a different strategy.

I found that one melee character and one spellcaster can get through almost every battle without much difficulty. (This was quite a change from my first game, when I relied primarily on ranged attacks to kill everything and it still seemed tough.) On the other hand, the Chess Game was pretty fun because I used my Cleric/Ranger as a spellcaster instead of a melee character. Glyphs of Warding ("holy hand grenades") are as almost as much fun as Skull Traps. :) But I admit that I cheated during the Chess Game by using Potions of Absorption. :) (HINT: Take out those dang Rooks with their +2 arrows first.) Shandalar's quest was pretty tough because my characters just weren't ready for it when I did it (I used Algernon's Cloak to charm a couple of the Mages there to make my party more powerful). If I recall correctly, Werewolf Island was the most challenging quest of all. The final battle wasn't a cakewalk, but I was surprised by how smoothly it went.

Since it took so long for Imoen to recover her Thieving abilities (at which point she could actually do some effective backstabbing), I recruited Coran temporarily to disarm traps, open locks, and serve as a "pack mule" after we had cleared out most of Durlag's Tower.



SPOILERS

I had some trouble with the Demon Knight because he used Dispel Magic to remove all of my Cleric/Ranger's buffs and protections. I found an easy way to get around that. After she imbibed Potions of Haste, Giant Strength, Freedom, etc. and cast Remove Fear, Armor of Faith, Draw Upon Holy Might, etc., she drank a Potion of Magic Blocking, which left all of her existing effects intact but prevented the Demon Knight from dispelling her magic for the next five rounds. I especially wanted for my character to be protected from his Stun spell. The hardest thing about the battle was trying to kill the Demon Knight before his shadow (from the broken mirror) did--I wanted to get experience for killing both of them.
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