What to Make of Player Stats
What to Make of Player Stats
I don't have the instruction booklet for the game. What are the real purposes for Player stats other than discipline training and the ability to donn armor or wield weapons? For example, if you're super strong, do you hit harder? Or if you have high dexterity, do you dodge attacks better?
(I wonder, if an NPC has high intelligence, will it dumbly run around killing innocent people?)
(I wonder, if an NPC has high intelligence, will it dumbly run around killing innocent people?)
"Thou mayst draw the precious blood from my body to sustain thee!"
- Teraniel
- Teraniel
This is what the booklet says:
Strength
The raw brute power the character can use for lifting, pushing and inflicting melee attacks. Strength allows the character to be able to move large objects and also modifies the amount of damage inflicted by melee weapons. Some items, such as armour, have minimum strength limitations you must meet before you can utilise the equipment.
Dexterity
Dexterity modifies the base movement and attack speeds for the character and also increases the aiming ability for projectile weapons. A high dexterity will also increase a character's chance of making a critical hit, which causes an enormous amount of damage. Also,some weapons have a minimum dexterity for usage.
I take it you meant if a character has a LOW level of intelligence, will he attack innocent people ? In that case the answer is no, he won't, unless he's in agressive stance. Eric, the Gangrell, has the lowest level of intelligence from all chars in the game, and he never randomly attacks people, unless i want him to.
Strength
The raw brute power the character can use for lifting, pushing and inflicting melee attacks. Strength allows the character to be able to move large objects and also modifies the amount of damage inflicted by melee weapons. Some items, such as armour, have minimum strength limitations you must meet before you can utilise the equipment.
Dexterity
Dexterity modifies the base movement and attack speeds for the character and also increases the aiming ability for projectile weapons. A high dexterity will also increase a character's chance of making a critical hit, which causes an enormous amount of damage. Also,some weapons have a minimum dexterity for usage.
I take it you meant if a character has a LOW level of intelligence, will he attack innocent people ? In that case the answer is no, he won't, unless he's in agressive stance. Eric, the Gangrell, has the lowest level of intelligence from all chars in the game, and he never randomly attacks people, unless i want him to.
Thanks a lot! I really wasn't sure about those.
I really didn't think Intelligence affected the AI directly, I just wanted to express myself.
But what of the other scores? Perception, Charisma, and so on? I have read in the Walkthrough that Manipulation decreases the cost of equipment, which is quite exciting and explains why I always had different prices for different characters, which really confused me. Like, I thought it was random or something. Or maybe having to do with appearance: "Ooo, you're pretty! I'll sell you this sword for cheap," kind of thing.
Thanks again,
I really didn't think Intelligence affected the AI directly, I just wanted to express myself.
But what of the other scores? Perception, Charisma, and so on? I have read in the Walkthrough that Manipulation decreases the cost of equipment, which is quite exciting and explains why I always had different prices for different characters, which really confused me. Like, I thought it was random or something. Or maybe having to do with appearance: "Ooo, you're pretty! I'll sell you this sword for cheap," kind of thing.
Thanks again,
"Thou mayst draw the precious blood from my body to sustain thee!"
- Teraniel
- Teraniel
Perception
Perception is the ability to observe one's environment
Intelligence
Intelligence is the character's grasp of facts and knowledge and ability to reason and solve problems. A high intelligence is required for the most advanced disciplines.
Wits
Wits is the ability to maintain your cool and think on your feet, especially in intense situations. Most importantly, characters with high wits will have a slower progression towards becoming frenzied.
Charisme
Charisma measures your character's force of personality and command. Character's with a high charisma are better able to overwhelm the minds of their foes with disciplines such as Dominate and Presence.
Manipulation
Manipulation is the ability to lie, connive and convince others of your point of view. It is an insidious attribute that allows you to influence others. Manipulation grants you succes at some mental disciplines and also lowers prices at shops.
Appearance
Appearance is the measure of the character's physical attractiveness, poise and natural beauty. This becomes extremely important as you use the Presence disciplines.
Good enough for ya ?
Perception is the ability to observe one's environment
Intelligence
Intelligence is the character's grasp of facts and knowledge and ability to reason and solve problems. A high intelligence is required for the most advanced disciplines.
Wits
Wits is the ability to maintain your cool and think on your feet, especially in intense situations. Most importantly, characters with high wits will have a slower progression towards becoming frenzied.
Charisme
Charisma measures your character's force of personality and command. Character's with a high charisma are better able to overwhelm the minds of their foes with disciplines such as Dominate and Presence.
Manipulation
Manipulation is the ability to lie, connive and convince others of your point of view. It is an insidious attribute that allows you to influence others. Manipulation grants you succes at some mental disciplines and also lowers prices at shops.
Appearance
Appearance is the measure of the character's physical attractiveness, poise and natural beauty. This becomes extremely important as you use the Presence disciplines.
Good enough for ya ?
Thanks again, fellow kindred.
So perception seems to be particularly peculiar to perception-based disciplines, rather than granting some other bonus. That's neat! So that's what all that stuff does!
I have another question too, which you may be able to answer, and which was brought to my mind as I read your description of the personal attributes. About the spell Awe: I first tried it seriously on the Ghouls of Stephensdom, and it works rather well, but it seems that most enemies, though they fail to resist it, still don't approach me once I've casted Awe on them. The little circle of eyes appears glowing yellow about them, but they still seem unaffected. Is this a bug in v1.0, or is it an effect of my not having high enough appearance or perception?
Thanks again for the info. It feels weird conversing seriously about a game, but fun somehow.
So perception seems to be particularly peculiar to perception-based disciplines, rather than granting some other bonus. That's neat! So that's what all that stuff does!
I have another question too, which you may be able to answer, and which was brought to my mind as I read your description of the personal attributes. About the spell Awe: I first tried it seriously on the Ghouls of Stephensdom, and it works rather well, but it seems that most enemies, though they fail to resist it, still don't approach me once I've casted Awe on them. The little circle of eyes appears glowing yellow about them, but they still seem unaffected. Is this a bug in v1.0, or is it an effect of my not having high enough appearance or perception?
Thanks again for the info. It feels weird conversing seriously about a game, but fun somehow.
"Thou mayst draw the precious blood from my body to sustain thee!"
- Teraniel
- Teraniel
Well, without overdoing it, i think i finished the game at least 30 times.
Vampire is one of those games that never seem to bore me, even though the outcome is always the same. There are two ways you can finish the game, but in my case it always comes down to a showdown with Vukodlak in his true form.
It's one of those games that spring to mind on a rainy, dark day. Talking about it right now makes me wanna give it a go one more time.
A bit weird if you know i haven't even finished games like Bloodmoon, Icewind Dale 2, Pirates of the Caribbean, and Halo.
Vampire is one of those games that never seem to bore me, even though the outcome is always the same. There are two ways you can finish the game, but in my case it always comes down to a showdown with Vukodlak in his true form.
It's one of those games that spring to mind on a rainy, dark day. Talking about it right now makes me wanna give it a go one more time.
A bit weird if you know i haven't even finished games like Bloodmoon, Icewind Dale 2, Pirates of the Caribbean, and Halo.