Please note that new user registrations disabled at this time.

Holy Avenger ?

This forum is to be used for all discussions pertaining to BioWare's Neverwinter Nights, its Shadows of Undrentide and Hordes of the Underdark expansion packs, and any user-created or premium modules.
Post Reply
User avatar
Nagroth
Posts: 190
Joined: Wed Oct 17, 2001 10:00 pm
Location: Germany
Contact:

Holy Avenger ?

Post by Nagroth »

Just a short question : I recently found a longsword in a custom- made module, and one of the blade´s characteristics is called "Holy Avenger". What does that mean ?

One other thing : how can I recharge items ?

Thanks for the help,

Nagroth
User avatar
Xandax
Posts: 14151
Joined: Thu Nov 16, 2000 12:00 pm
Location: Denmark
Contact:

Post by Xandax »

Recharge Items?

I dont' think there is a way, but try selling it to a merchant and buying it back (if you can afford it), this might .... just might .... reset the charges - but actually I doubt it.

As for the "holy avenger" I would guess it is some custom mod. specific ability, and nothing "generic" from NwN. So can't help you there.
Insert signature here.
User avatar
D.Windsor
Posts: 70
Joined: Tue Aug 26, 2003 10:15 am
Contact:

Post by D.Windsor »

The Holy Avenger modifier adds 1d6 divine damage vs Evil. It is an excellent modifier for paladins because this is a sure-fire way to test if a creature is hankering for a little Smite Evil action.

There isn't a Holy Avenger in the game, although for fun I created a remake of Carsomyr from back in the BGII days (Had to trim a few things here and there to cut its level below 20).
User avatar
Nagroth
Posts: 190
Joined: Wed Oct 17, 2001 10:00 pm
Location: Germany
Contact:

Post by Nagroth »

I thought SoU had removed all level restrictions, so you could recreate Carsomyr in all its glory :)
User avatar
D.Windsor
Posts: 70
Joined: Tue Aug 26, 2003 10:15 am
Contact:

Post by D.Windsor »

cool.. which means I can add in the Dispel on hit modifier. Too bad I don't have a greatsword-wielding paladin (My pally/rogue(3) is longsword/shield)

I just create a ton of stuff (Like I did as close a reconstruction of Wulfgar's Aegis Fang, minus the 'dwarven thrower' aspect, but can't make the dang thing a 2 hander) and stick it on a merchant in a poorly hand-built mod so that I can just load in a character and buy the items. I typically tend to custom-create gear for my characters since the in-game selections are rather limited in scope. I just try to keep the item level low because a lot of multiplayer hosts want to avoid 'cheater sticks' in their games and enforce item level restrictions.
User avatar
DraySkullan
Posts: 309
Joined: Tue Sep 11, 2001 10:00 pm
Location: Knoxville, TN
Contact:

Post by DraySkullan »

Ah, that sucks to hear that there's no "true" Holy Avenger in NWN or it's mods. By true, I mean the origninal 2nd edition whoop-ass Holy Avenger. 50% MR, and all that stuff. The original Holy Avenger
"Chaos is the natural state of all things.... and it's fun, too"


Enter the Wombat's Lair!
http://eiwombat.tripod.com
User avatar
Demis
Posts: 1075
Joined: Sun Jul 08, 2001 11:00 am
Location: Cyprus
Contact:

Post by Demis »

Actually there is. You can add the Holy Avenger attribute to a weapon. However you will not see what it does but only in the hands of a paladin it will work.
Here are the stats from NWN toolset:

Holy Avenger: Only a paladin can use a weapon with this property.

Bonuses:
+3 to hit (to a max of +5)
+1d6 damage (same damage type as the weapon) vs Evil
+16 SR
25% Chance of Dispel Magic on hit
"When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong."
Buckminster Fuller
User avatar
DraySkullan
Posts: 309
Joined: Tue Sep 11, 2001 10:00 pm
Location: Knoxville, TN
Contact:

Post by DraySkullan »

Well, that's decent. It's about 1/2 strength, maybe a little better. I guess I just miss that ultimate weapon from the old days.
"Chaos is the natural state of all things.... and it's fun, too"


Enter the Wombat's Lair!
http://eiwombat.tripod.com
User avatar
D.Windsor
Posts: 70
Joined: Tue Aug 26, 2003 10:15 am
Contact:

Post by D.Windsor »

Actually, to follow up, there IS a Holy Avenger in SoU in the intermission act. You have to fight a series of undead monks for it in the oasis segment. I won't give away too much, but its there

This Holy Avenger mod was a +5 weapon in the hands of a paladin. I did not notice any dispel on hit or spell resistance, but it did have the divine vs evil damage.

This Holy Avenger was Paladin Only, Cast Lesser Dispel 1x day, and a passive Light effect.
User avatar
Xandax
Posts: 14151
Joined: Thu Nov 16, 2000 12:00 pm
Location: Denmark
Contact:

Post by Xandax »

The weapon you gain from that quest is class specific, so only Pallys would get it.
Insert signature here.
User avatar
Ron_Lugge
Posts: 235
Joined: Wed Aug 13, 2003 12:50 am
Contact:

Post by Ron_Lugge »

Originally posted by Xandax
The weapon you gain from that quest is class specific, so only Pallys would get it.


*Cough*theives?*cough*
There are 10 types of people in the world:

Those that understand binary and those that don't
Post Reply