CAn anybody help me please?
My problem is: I am madly in love with 'Torment' and I'm going thru the game for.. hmmm. about the eighth time..... - but the real trouble is that I decided to be a real master and therefore spent a lot of time in UnderSigil to score some levels - well, I got to 61-st level of Mage (yeah, that's not a mistake - it's the level when you don't care 'bout filling your mage's book with more spells, cause you simply have maximum of each level) - nevermind...... I thought I'd be a great fighter then so I became a fighter and got to... hmmm. level 40 or so...... when I got enough proficiency points to the weapons I wanted to be better in using, I made it to Korur to teach me some more, to use those proficiency points (as usual, nothing weird). Well, Korur told me that I'm not specialised and I must firstly 'change my body into a weapon' (sorry if I made a mistake with the phrase, I have the Polish version) - well, I thought that maybe I should equal my levels as a mage and fighter..... (so to get to lets say, the 61st or higher level of fighter) - nothing more wrong..... I am at level hmmm about 89 (i stopped counting and looking it up some time ago) and I still lack the specialisation, as Korur says
Changing class and getting specialisation
- Gore Bishop
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- Location: My city never sleeps, somewhere in northern Poland
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Changing class and getting specialisation
Brush your teeth, folks.
I really don't know what does that mean. I finished playing it for a second time few months ago, and I can hardly claim to know more than you.
Just wait a little. Maybe Platter or VonDondu, or Fable, come this way and help you.
And, welcome!
Just wait a little. Maybe Platter or VonDondu, or Fable, come this way and help you.
And, welcome!
• "You cannot pass."..."I am a servant of the Secret Fire, Wielder of the Flame of Anor, You cannot pass. The dark fire will not avail you, Flame of Udun. Go Back to the Shadow! You cannot pass."
Gandalf the Grey
Gandalf the Grey
I'm not sure, but could it be that you cannot specialise beyond a certain point unless you get your 7th level bonus as a fighter, and possibly the 12th level bonus too? I know that I had to get the 12th level bonus before I could get grand mastery in axes.
Here where the flattering and mendacious swarm
Of lying epitaths their secrets keep,
At last incapable of further harm
The lewd forefathers of the village sleep.
Of lying epitaths their secrets keep,
At last incapable of further harm
The lewd forefathers of the village sleep.
If you do not reach 7th level as a fighter first, you cannot get past specialized in weapon proficiencies. You need to double-specialize as a fighter (reach both 7th and 12th level as a fighter first) in order to achieve grandmastery in any weapon proficiency.
There's nothing a little poison couldn't cure...
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
- Gore Bishop
- Posts: 55
- Joined: Wed Jul 09, 2003 11:08 am
- Location: My city never sleeps, somewhere in northern Poland
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Originally posted by Sojourner
If you do not reach 7th level as a fighter first, you cannot get past specialized in weapon proficiencies. You need to double-specialize as a fighter (reach both 7th and 12th level as a fighter first) in order to achieve grandmastery in any weapon proficiency.
Are there any other classes which you have to level up in this way? If not, It stands to reason that the best way to play would be to always start out as a fighter, and then change class after you reach level 12.
Scayde Moody
(Pronounced Shayde)
The virtue of self sacrifice is the lie perpetuated by the weak to enslave the strong
Each of the three classes--Fighter, Mage, and Thief--gets specialization bonuses. Bonuses can be earned at 7th Level and 12th Level. To get the 7th Level bonus in a particular class, you have to reach 7th Level in that class before you reach 7th Level in any of the other classes. For example, if you want the 7th Level Mage bonus, you can advance to 6th Level as a Fighter, then switch classes to a Mage, then advance to 7th Level as a Mage and get the Mage bonus. That's fairly straightforward. However, the 12th Level bonus is a little more restrictive--you can only get the 12th Level bonus in the same class in which you got the 7th Level bonus. For example, if you want the 12th Level Fighter bonus (which includes the ability to put five proficiency points into a weapon), you have to earn the 7th Level Fighter bonus and then advance to 12th Level as a Fighter before you reach 12th Level in either of the other two classes. Bear in mind that you can switch classes at any time, so you can tailor your advancement to suit you as long as you follow those rules for specialization. For example, after you earn the 7th Level Fighter bonus, you can switch to the Mage class and advance to 11th Level, then switch back to a Fighter and advance to 12th Level and get the 12th Level Fighter bonus, and then switch back to the Mage class. Or you can switch classes in any order and do as you please.
I can't remember exactly what all of the specialization bonuses are. I think a Thief gets +1 to his Dexterity and a special tattoo (available from Fell) at 7th Level and +1 to his Dexterity, +1 to his Luck, and another tattoo at 12th Level. I think a Fighter gets +1 to his Strength, a special tattoo, and the ability to put four proficiency points into a weapon at 7th Level and +1 to Strength, +1 to Constitution, a special tattoo, and the ability to put five proficiency points into a weapon at 12th Level. A Mage gets similar bonuses--special tattoos and increases to his Intelligence (I think it's +1 at 7th Level and +2 at 12th Level). The tattoos are pretty cool, and they will probably be the deciding factor (if you're not dead-set on being able to use five proficiency points). You can live without the bonuses, but they allow you to tailor your character to suit you and can help you make decisions about multi-classing if you don't want to play a single-class character.
I can't remember exactly what all of the specialization bonuses are. I think a Thief gets +1 to his Dexterity and a special tattoo (available from Fell) at 7th Level and +1 to his Dexterity, +1 to his Luck, and another tattoo at 12th Level. I think a Fighter gets +1 to his Strength, a special tattoo, and the ability to put four proficiency points into a weapon at 7th Level and +1 to Strength, +1 to Constitution, a special tattoo, and the ability to put five proficiency points into a weapon at 12th Level. A Mage gets similar bonuses--special tattoos and increases to his Intelligence (I think it's +1 at 7th Level and +2 at 12th Level). The tattoos are pretty cool, and they will probably be the deciding factor (if you're not dead-set on being able to use five proficiency points). You can live without the bonuses, but they allow you to tailor your character to suit you and can help you make decisions about multi-classing if you don't want to play a single-class character.