Originally posted by Nuke
seems to me that Morte is a poor fighter since he can't eqip stuff (yea I know his stats may get a lot better with proper dialogues) but still he doesn't seem much - his resists are cool but I preffer my fighter wear a plate , shield , weapon of choice and some trinkets charging into battle...not ...teeth , eyeballs and a good joke.
Or perhaps there's something more I should know about this fella ?
If you're expecting characters in PS:T to pack steel and wear plate armor, you're in for a surprise.

It just doesn't work that way.
For what it's worth, you can give Morte new teeth which have a better chance to hit and do more damage. Morte makes a good "tank" early in the game, just because he's better in combat than the Nameless One until you really get things going. Later on, your other party members will be doing most of the fighting, but Morte is still someone you'll want to keep around.
For the first couple of chapters, all you're going to be fighting for a while are thugs (and only when you can't avoid them), so in my opinion, there's not much to worry about. If the Nameless One dies, it's no big deal. When your opponents get tougher and harder to avoid, you'll be able to deal with them because you'll have a lot of experience from other things besides combat. Look at it this way: you can earn a lot more experience by talking to people than you can by killing them.
I like to have a party consisting of: Nameless One, Morte, Dak'kon, Annah, Fall-From-Grace, and Nordom. You can recruit Ignus temporarily and learn everything he can show you about fire, but I wouldn't keep him in the party permanently. Vhailor is useful in a couple of situations, but in my opinion, he's not worth giving up another party member. In my opinion, he's the least effective fighter in the game. What makes him valuable is that he can "kill" someone in one of the dialogues without the party having to get into a fight. You might have seen a dialogue already that gives you the option, "(Reach behind him and snap his neck)," which kills the person you're talking to instantly. (You still get experience for the kill.) The dialogue I'm referring to that involves Vhailor works sort of like that. But like I say, otherwise, he's pretty lame in combat compared to the others (if you play them and equip them the right way).
If you want to restart, it's no big deal. It takes a little while to get into the swing of things. PS:T is no ordinary game. If you do decide to restart, I suggest that you give the Nameless One the following stats:
STR 10 (don't worry about raising it anytime soon)
DEX 13 (more is helpful, but other stats take precedence)
CON 10 (don't worry about raising it anytime soon)
INT 13 (raise it when you need it and use tattoos)
WIS 18 (talk to O as soon as you can and get a tattoo))
CHA 13 (raise to 14 and get a +2 Tattoo as soon as you can)
Be aware that if you get a 7th Level Class Bonus in the Fighter class, you won't be able to get the 12th Level Class Bonus as a Thief or a Mage; you can only get the 12th Level Class bonus as a Fighter. Therefore, if you want to get the 12th Level Mage Class Bonus, you need to get the 7th Level Mage Class Bonus first.
You can switch classes on the fly. Once you do it a couple of times, you'll see how easy it is. For example, you could do the following:
Advance to 6th Level Fighter, then switch to the Mage class and level up as a 7th Level Mage to get the Mage bonus, then switch back to Fighter and level up to 9th Level (for maximum hit points and proficiency points and a good THAC0--also, you'll be able to use a couple of items that are restricted to Fighters), then switch back to a Mage, get your bonus at 12th Level, and keep levelling up.
I don't know if that's what I would do; but it's an example of what you
could do. Or you could do an endless variety of other things. It just depends on what you prefer.
By the way, the Mortuary business isn't really a nightmare. The Dustmen care lovingly for the dead, and it's a safe place to go when the Nameless One is killed. The only reason you're in danger is because the Dustmen think you might be an intruder. But you can talk your way out or sneak out or simply outrun the Dustmen, so there's really nothing to be worried about. What you need to worry about is who you are and why you have lost your memory. Someone might be trying to kill you, but it doesn't have anything to do with the Dustmen, the zombies, or the Mortuary. They're just trying to take good care of your corpse.
