Here's the situation : The game always crash and boot me out of it. Afterthat whole system is unstable which require restarting.
I've manage to save several error files below is one of them. I'm hoping someone here can help me besides advice that I should contact their support.
Here is the file :
EXCEPTION : Access violation in KERNEL32! (+0x1125)
Address : 0xBFF7A125
Location : KERNEL32! (+0x1125)
Processor Registers EAX=0x08858624 EBX=0x0DCED214 ECX=0x00B2002E EDX=0x00100000 Flags=0x00010206
=================== ESI=0x08858624 EDI=0x05494BF0 EBP=0x00B0F5C4 ESP=0x00B0F584 EIP=0xBFF7A125
EIP (0xBFF7A125) 8B 03 A8 01 74 25 25 FC FF FF 0F 8B 53 08 03 F8 8B 4B 04 89 51 08 8B 53 08 8B 43 04 89 42 04 8D
ESP (0x00B0F584) 00B0F5C4 05494BF0 088288D0 0002FD54 BFF7A3A0 00B20000 08858624 05494BF0
00000000 00B2000C 00B20000 088288D0 00000000 00000000 0000DCED 00008829
00B0F5EC BFF7A550 00B20000 088288D0 0002FD54 00000000 00000012 0002FD4B
EDI (0x05494BF0) 17 1C 10 00 2A 2A 30 00 21 39 40 00 1C 26 20 00 21 26 20 00 26 2F 30 00 34 39 40 00 3D 47 40 00
2F 47 40 00 2F 39 40 00 39 39 40 00 42 42 40 00 42 47 40 00 21 2F 20 00 2A 26 20 00 2A 34 30 00
ESI (0x08858624) 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
EAX (0x08858624) 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
EBX (0x0DCED214) ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??
ECX (0x00B2002E) 00 A0 48 38 80 08 CC F8 FC 0B 82 08 FF FF 01 00 00 A0 F4 C4 85 05 50 FD 92 03 00 00 8E 00 88 46
EDX (0x00100000) 00 00 00 56 44 49 53 4B 33 2E 33 80 00 01 01 00 01 40 00 00 02 FE 06 00 08 00 01 00 00 00 40 04
Machine details
===============
Executable name : C:\PROGRAM FILES\MICROSOFT GAMES\MECHWARRIOR MERCENARIES\MW4MERCS.EXE
Executable time, date : 18:52:18 Wednesday 11/13/2002
Command line :
Current directory : C:\Program Files\Microsoft Games\Mechwarrior Mercenaries
Current time, date : 18:02:43 Sunday 12/15/2002
GameOS build version : Version 1.1 11/2/2000
Software rasterizer : c:\program files\microsoft games\mechwarrior mercenaries\blade.dll (Size 286,786 bytes)
Processor : 1199MHz Intel Unknown (0x6b0) MMX SSE Model=11, Type=6, Stepping=1
Cache Information : L1: 16K code / 16K data L2: 256K
L2 r/w/rw speed : 2 cycles 19184MB/s, 8 cycles 4796MB/s, 6 cycles 6394MB/s
Main memory r/w/rw speed : 57 cycles 673MB/s, 158 cycles 242MB/s, 154 cycles 249MB/s
Video memory r/w/rw speed : 752 cycles 51MB/s, 95 cycles 403MB/s, 706 cycles 54MB/s
AGP memory r/w/rw speed : 31 cycles 1237MB/s, 28 cycles 1370MB/s, 82 cycles 467MB/s
Operating system : Windows 98 SE (4.10.2222)
DirectX version : 8.04.01.0881
Time since booted : 0h 55m 54s
Time in game logic : 0h 39m 32.33s (on frame 84232)
Time app running : 0h 40m 9.14s
Physical memory : 267,849,728 bytes (255 Meg)
Available physical memory : 99,565,568 bytes (95 Meg)
Swapfile size : 1,879,629,824 bytes (1793 Meg)
Swapfile available : 1,744,945,152 bytes (1664 Meg)
Virtual memory : 2,143,289,344 bytes (2044 Meg)
Available virtual memory : 1,980,170,240 bytes (1888 Meg)
Amount of stack used : 4812 bytes
Memory load : 39%
Desktop video mode : 1024,768 32bpp
Mode when crash occured : Windowed 800x600x32 (NVIDIA RIVA TNT2 Model 64/Model 64 Pro)
Networked Machine : No
Executable version : 50.06.09.3002
PCI Chipset : VIA Tech2 - AGP miniport driver in TURBO mode
Processes Pri Threads Memory Path
====================================================
MDM.EXE : 8 : 2 : 24k : C:\WINDOWS\SYSTEM\MDM.EXE
STARTER.EXE : 8 : 1 : 4k : C:\WINDOWS\STARTER.EXE
DDHELP.EXE : 24 : 6 : 17k : C:\WINDOWS\SYSTEM\DDHELP.EXE
TAPISRV.EXE : 8 : 4 : 41k : MW4MERCS.EXE : 8 : 6 : 15901k : C:\PROGRAM FILES\MICROSOFT GAMES\MECHWARRIOR MERCENARIES\MW4MERCS.EXE
DW.EXE : 8 : 3 : 109k : C:\PROGRAM FILES\MICROSOFT GAMES\MECHWARRIOR MERCENARIES\DW.EXE
DLL Version numbers
===================
msvcrt.dll - Version 6.00.8397.0 - Found in C:\PROGRAM FILES\MICROSOFT GAMES\MECHWARRIOR MERCENARIES
Could not find 'msvcrtd.dll'
msvcirt.dll - Version 6.00.8168.0 - Found in C:\PROGRAM FILES\MICROSOFT GAMES\MECHWARRIOR MERCENARIES
Could not find 'msvcirtd.dll'
amstream.dll - Version 6.03.01.0881
quartz.dll - Version 6.03.01.0881
Ir50_32.dll - Version 5.11.15.2.56
dsound.dll - Version 4.08.01.0881
dinput.dll - Version 4.08.01.0881
d3dim.dll - Version 4.07.00.0700
ddraw.dll - Version 4.08.01.0881
dplayx.dll - Version 4.08.01.0881
PCI bus
=======
Creative Labs Sound Blaster PCI64 (Version 000) by Creative, Dated 11-10-1998
NVIDIA RIVA TNT2 Model 64/Model 64 Pro (Version 021) by NVIDIA, Dated 07-16-2002
Sound device 0 (Current) - (HW Mixing Disabled)
==============
Description : Creative ES1370 Direct Sound Driver
Driver file : eapci.vxd
Driver size : 416,449 bytes
Driver date : 20:46:47 Saturday 11/9/2002
Attributes : Beta Release, Private Build
Driver version : 4.05.1053
CERTIFIED : No
EMULDRIVER : No
CONTINUOUSRATE : Yes
PRIMARYMONO : Yes
PRIMARYSTEREO : Yes
PRIMARY8BIT : Yes
PRIMARY16BIT : Yes
SECONDARYMONO : Yes
SECONDARYSTEREO : Yes
SECONDARY8BIT : Yes
SECONDARY16BIT : Yes
MinSecondarySampleRate : 100
MaxSecondarySampleRate : 100000
PrimaryBuffers : 1
MaxHwMixingAllBuffers : 32
MaxHwMixingStaticBuffers : 32
MaxHwMixingStreamingBuffers : 32
FreeHwMixingAllBuffers : 31
FreeHwMixingStaticBuffers : 31
FreeHwMixingStreamingBuffers: 31
MaxHw3DAllBuffers : 8
MaxHw3DStaticBuffers : 8
MaxHw3DStreamingBuffers : 8
FreeHw3DAllBuffers : 8
FreeHw3DStaticBuffers : 8
FreeHw3DStreamingBuffers : 8
TotalHwMemBytes : 1073741824
FreeHwMemBytes : 1073676288
MaxContigFreeHwMemBytes : 1073676288
UnlockTransferRateHwBuffers : 0
PlayCpuOverheadSwBuffers : 0
Video device 0
==============
Description : NVIDIA RIVA TNT2 Model 64/Model 64 Pro
Company / Chipset : nVidia / TNT2 M64
Driver file : NVDD32.DLL
Driver size : 2,913,792 bytes
Driver date : 20:33:12 Saturday 11/9/2002
Attributes : Final Release
Driver version : 4.13.01.3082
Version : 4.13.01.3082
Hardware ID : 10DE.002D (Rev 21, Subsys 0x0)
Video memory : 30,212,096 bytes (29 Meg)
Card texture mem : 30,212,096 bytes (29 Meg)
AGP texture memory : 33,554,431 bytes (32 Meg)
FourCC modes : UYVY YUY2 YV12 YVU9 IF09 IV32 IV31 RAW8 NVCS
Texture formats : 555 1555 4444 565 0888 8888
Z Buffer formats : 16 bit Z 24 bit Z (Z=32 (0xffffff00) Stencil=8 (0xff))
16 bit modes : 512x384 640x400 640x480 720x480 720x576 800x600 1024x768 1152x864 1280x720 1280x768 1280x960 1280x1024
32 bit modes : 512x384 640x400 640x480 800x600 1024x768 1152x864 1280x720 1280x768 1280x960 1280x1024
CERTIFIED : Yes
DRAWPRIMITIVES2 : Yes
DRAWPRIMITIVES2EX : Yes
DRAWPRIMTLVERTEX : Yes
FLIPINTERVAL : No
FLIPNOVSYNC : Yes
NO2DDURING3DSCENE : No
NONLOCALVIDMEM : Yes
NOPAGELOCKREQUIRED : Yes
CALIBRATE GAMMA : No
PRIMARYGAMMA : Yes
ZBuffer : 16 24
Render Depth : 16 32
Texture Size : 1x1 to 2048x2048
Maximum u,v coords : No limits
Guard Band Clipping: -2048,-2048 to 2047,2047
AlphaTest NotEqual : Yes
Missing Src blend :
Missing Dest blend : DESTALPHA INVDESTALPHA
AGP Texture : Yes
Texture Coords : 8
Blend Stages : 8
Max Textures : 2
Hardware T&L : No
Vertex Blending : 4
Maximum Lights : Infinite
Clip Planes : 6
Blend Lightmap : Ok (Only Bilinear)
Blend Specularmap : Ok (Only Bilinear)
Blend Detail : Ok (Only Bilinear)
Linear vid memory : Yes
SELECTARG1 : Yes
SELECTARG2 : Yes
ADD : Yes
ADDSIGNED : Yes
SUBTRACT : Yes
MODULATE : Yes
MODULATE2X : Yes
MODULATE4X : Yes
BLENDCURRENTALPHA : Yes
BLENDDIFFUSEALPHA : Yes
BLENDTEXTUREALPHA : Yes
BUMPENVMAP : No
BUMPENVMAPLUMINANCE: No
DOTPRODUCT3 : No
ANISOTROPY : No
ANTIALIASSORTINDEP : No
FOGTABLE : Yes
FOGVERTEX : Yes
FOGRANGE : Yes
WFOG : Yes
WBUFFER : Yes
MIPMAPLODBIAS : Yes
WBUFFER : Yes
ZBUFFERLESSHSR : No
MIPNEAREST : Yes
LINEARMIPLINEAR : Yes
DONOTSTRIPELEMENTS : Yes
TEXTURE CLAMP : Yes
TEXTURE BORDER : No
TEXTURE MIRROR : Yes
ALPHAGOURAUDBLEND : Yes
SQUAREONLY : No
COLORFLATMONO : Yes
COLORGOURAUDMONO : Yes
COLORFLATRGB : Yes
COLORGOURAUDRGB : Yes
SPECULARFLATRGB : Yes
SPECULARGOURAUDRGB : No