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Help require, this time MS has gone too far !

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User avatar
KidD01
Posts: 5699
Joined: Thu Oct 19, 2000 10:00 pm
Location: In the bunker underneath your house
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Help require, this time MS has gone too far !

Post by KidD01 »

I dunno why but seems like games from Microsoft are really unreliable on my PC :( I used to be patient when I encounter the probs on Dungeon Siege but now this time it's too far. Even MechWarrior 4 : Mercs got same prob :mad:

Here's the situation : The game always crash and boot me out of it. Afterthat whole system is unstable which require restarting.

I've manage to save several error files below is one of them. I'm hoping someone here can help me besides advice that I should contact their support.

Here is the file :
EXCEPTION : Access violation in KERNEL32! (+0x1125)
Address : 0xBFF7A125
Location : KERNEL32! (+0x1125)

Processor Registers EAX=0x08858624 EBX=0x0DCED214 ECX=0x00B2002E EDX=0x00100000 Flags=0x00010206
=================== ESI=0x08858624 EDI=0x05494BF0 EBP=0x00B0F5C4 ESP=0x00B0F584 EIP=0xBFF7A125
EIP (0xBFF7A125) 8B 03 A8 01 74 25 25 FC FF FF 0F 8B 53 08 03 F8 8B 4B 04 89 51 08 8B 53 08 8B 43 04 89 42 04 8D
ESP (0x00B0F584) 00B0F5C4 05494BF0 088288D0 0002FD54 BFF7A3A0 00B20000 08858624 05494BF0
00000000 00B2000C 00B20000 088288D0 00000000 00000000 0000DCED 00008829
00B0F5EC BFF7A550 00B20000 088288D0 0002FD54 00000000 00000012 0002FD4B
EDI (0x05494BF0) 17 1C 10 00 2A 2A 30 00 21 39 40 00 1C 26 20 00 21 26 20 00 26 2F 30 00 34 39 40 00 3D 47 40 00
2F 47 40 00 2F 39 40 00 39 39 40 00 42 42 40 00 42 47 40 00 21 2F 20 00 2A 26 20 00 2A 34 30 00
ESI (0x08858624) 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
EAX (0x08858624) 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
EBX (0x0DCED214) ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??
ECX (0x00B2002E) 00 A0 48 38 80 08 CC F8 FC 0B 82 08 FF FF 01 00 00 A0 F4 C4 85 05 50 FD 92 03 00 00 8E 00 88 46
EDX (0x00100000) 00 00 00 56 44 49 53 4B 33 2E 33 80 00 01 01 00 01 40 00 00 02 FE 06 00 08 00 01 00 00 00 40 04

Machine details
===============
Executable name : C:\PROGRAM FILES\MICROSOFT GAMES\MECHWARRIOR MERCENARIES\MW4MERCS.EXE
Executable time, date : 18:52:18 Wednesday 11/13/2002
Command line :
Current directory : C:\Program Files\Microsoft Games\Mechwarrior Mercenaries
Current time, date : 18:02:43 Sunday 12/15/2002
GameOS build version : Version 1.1 11/2/2000
Software rasterizer : c:\program files\microsoft games\mechwarrior mercenaries\blade.dll (Size 286,786 bytes)
Processor : 1199MHz Intel Unknown (0x6b0) MMX SSE Model=11, Type=6, Stepping=1
Cache Information : L1: 16K code / 16K data L2: 256K
L2 r/w/rw speed : 2 cycles 19184MB/s, 8 cycles 4796MB/s, 6 cycles 6394MB/s
Main memory r/w/rw speed : 57 cycles 673MB/s, 158 cycles 242MB/s, 154 cycles 249MB/s
Video memory r/w/rw speed : 752 cycles 51MB/s, 95 cycles 403MB/s, 706 cycles 54MB/s
AGP memory r/w/rw speed : 31 cycles 1237MB/s, 28 cycles 1370MB/s, 82 cycles 467MB/s
Operating system : Windows 98 SE (4.10.2222)
DirectX version : 8.04.01.0881
Time since booted : 0h 55m 54s
Time in game logic : 0h 39m 32.33s (on frame 84232)
Time app running : 0h 40m 9.14s
Physical memory : 267,849,728 bytes (255 Meg)
Available physical memory : 99,565,568 bytes (95 Meg)
Swapfile size : 1,879,629,824 bytes (1793 Meg)
Swapfile available : 1,744,945,152 bytes (1664 Meg)
Virtual memory : 2,143,289,344 bytes (2044 Meg)
Available virtual memory : 1,980,170,240 bytes (1888 Meg)
Amount of stack used : 4812 bytes
Memory load : 39%
Desktop video mode : 1024,768 32bpp
Mode when crash occured : Windowed 800x600x32 (NVIDIA RIVA TNT2 Model 64/Model 64 Pro)
Networked Machine : No
Executable version : 50.06.09.3002
PCI Chipset : VIA Tech2 - AGP miniport driver in TURBO mode

Processes Pri Threads Memory Path
====================================================
MDM.EXE : 8 : 2 : 24k : C:\WINDOWS\SYSTEM\MDM.EXE
STARTER.EXE : 8 : 1 : 4k : C:\WINDOWS\STARTER.EXE
DDHELP.EXE : 24 : 6 : 17k : C:\WINDOWS\SYSTEM\DDHELP.EXE
TAPISRV.EXE : 8 : 4 : 41k : MW4MERCS.EXE : 8 : 6 : 15901k : C:\PROGRAM FILES\MICROSOFT GAMES\MECHWARRIOR MERCENARIES\MW4MERCS.EXE
DW.EXE : 8 : 3 : 109k : C:\PROGRAM FILES\MICROSOFT GAMES\MECHWARRIOR MERCENARIES\DW.EXE

DLL Version numbers
===================
msvcrt.dll - Version 6.00.8397.0 - Found in C:\PROGRAM FILES\MICROSOFT GAMES\MECHWARRIOR MERCENARIES
Could not find 'msvcrtd.dll'
msvcirt.dll - Version 6.00.8168.0 - Found in C:\PROGRAM FILES\MICROSOFT GAMES\MECHWARRIOR MERCENARIES
Could not find 'msvcirtd.dll'
amstream.dll - Version 6.03.01.0881
quartz.dll - Version 6.03.01.0881
Ir50_32.dll - Version 5.11.15.2.56
dsound.dll - Version 4.08.01.0881
dinput.dll - Version 4.08.01.0881
d3dim.dll - Version 4.07.00.0700
ddraw.dll - Version 4.08.01.0881
dplayx.dll - Version 4.08.01.0881

PCI bus
=======
Creative Labs Sound Blaster PCI64 (Version 000) by Creative, Dated 11-10-1998
NVIDIA RIVA TNT2 Model 64/Model 64 Pro (Version 021) by NVIDIA, Dated 07-16-2002

Sound device 0 (Current) - (HW Mixing Disabled)
==============
Description : Creative ES1370 Direct Sound Driver
Driver file : eapci.vxd
Driver size : 416,449 bytes
Driver date : 20:46:47 Saturday 11/9/2002
Attributes : Beta Release, Private Build
Driver version : 4.05.1053
CERTIFIED : No
EMULDRIVER : No
CONTINUOUSRATE : Yes
PRIMARYMONO : Yes
PRIMARYSTEREO : Yes
PRIMARY8BIT : Yes
PRIMARY16BIT : Yes
SECONDARYMONO : Yes
SECONDARYSTEREO : Yes
SECONDARY8BIT : Yes
SECONDARY16BIT : Yes
MinSecondarySampleRate : 100
MaxSecondarySampleRate : 100000
PrimaryBuffers : 1
MaxHwMixingAllBuffers : 32
MaxHwMixingStaticBuffers : 32
MaxHwMixingStreamingBuffers : 32
FreeHwMixingAllBuffers : 31
FreeHwMixingStaticBuffers : 31
FreeHwMixingStreamingBuffers: 31
MaxHw3DAllBuffers : 8
MaxHw3DStaticBuffers : 8
MaxHw3DStreamingBuffers : 8
FreeHw3DAllBuffers : 8
FreeHw3DStaticBuffers : 8
FreeHw3DStreamingBuffers : 8
TotalHwMemBytes : 1073741824
FreeHwMemBytes : 1073676288
MaxContigFreeHwMemBytes : 1073676288
UnlockTransferRateHwBuffers : 0
PlayCpuOverheadSwBuffers : 0

Video device 0
==============
Description : NVIDIA RIVA TNT2 Model 64/Model 64 Pro
Company / Chipset : nVidia / TNT2 M64
Driver file : NVDD32.DLL
Driver size : 2,913,792 bytes
Driver date : 20:33:12 Saturday 11/9/2002
Attributes : Final Release
Driver version : 4.13.01.3082
Version : 4.13.01.3082
Hardware ID : 10DE.002D (Rev 21, Subsys 0x0)
Video memory : 30,212,096 bytes (29 Meg)
Card texture mem : 30,212,096 bytes (29 Meg)
AGP texture memory : 33,554,431 bytes (32 Meg)
FourCC modes : UYVY YUY2 YV12 YVU9 IF09 IV32 IV31 RAW8 NVCS
Texture formats : 555 1555 4444 565 0888 8888
Z Buffer formats : 16 bit Z 24 bit Z (Z=32 (0xffffff00) Stencil=8 (0xff))
16 bit modes : 512x384 640x400 640x480 720x480 720x576 800x600 1024x768 1152x864 1280x720 1280x768 1280x960 1280x1024
32 bit modes : 512x384 640x400 640x480 800x600 1024x768 1152x864 1280x720 1280x768 1280x960 1280x1024
CERTIFIED : Yes
DRAWPRIMITIVES2 : Yes
DRAWPRIMITIVES2EX : Yes
DRAWPRIMTLVERTEX : Yes
FLIPINTERVAL : No
FLIPNOVSYNC : Yes
NO2DDURING3DSCENE : No
NONLOCALVIDMEM : Yes
NOPAGELOCKREQUIRED : Yes
CALIBRATE GAMMA : No
PRIMARYGAMMA : Yes
ZBuffer : 16 24
Render Depth : 16 32
Texture Size : 1x1 to 2048x2048
Maximum u,v coords : No limits
Guard Band Clipping: -2048,-2048 to 2047,2047
AlphaTest NotEqual : Yes
Missing Src blend :
Missing Dest blend : DESTALPHA INVDESTALPHA
AGP Texture : Yes
Texture Coords : 8
Blend Stages : 8
Max Textures : 2
Hardware T&L : No
Vertex Blending : 4
Maximum Lights : Infinite
Clip Planes : 6
Blend Lightmap : Ok (Only Bilinear)
Blend Specularmap : Ok (Only Bilinear)
Blend Detail : Ok (Only Bilinear)
Linear vid memory : Yes
SELECTARG1 : Yes
SELECTARG2 : Yes
ADD : Yes
ADDSIGNED : Yes
SUBTRACT : Yes
MODULATE : Yes
MODULATE2X : Yes
MODULATE4X : Yes
BLENDCURRENTALPHA : Yes
BLENDDIFFUSEALPHA : Yes
BLENDTEXTUREALPHA : Yes
BUMPENVMAP : No
BUMPENVMAPLUMINANCE: No
DOTPRODUCT3 : No
ANISOTROPY : No
ANTIALIASSORTINDEP : No
FOGTABLE : Yes
FOGVERTEX : Yes
FOGRANGE : Yes
WFOG : Yes
WBUFFER : Yes
MIPMAPLODBIAS : Yes
WBUFFER : Yes
ZBUFFERLESSHSR : No
MIPNEAREST : Yes
LINEARMIPLINEAR : Yes
DONOTSTRIPELEMENTS : Yes
TEXTURE CLAMP : Yes
TEXTURE BORDER : No
TEXTURE MIRROR : Yes
ALPHAGOURAUDBLEND : Yes
SQUAREONLY : No
COLORFLATMONO : Yes
COLORGOURAUDMONO : Yes
COLORFLATRGB : Yes
COLORGOURAUDRGB : Yes
SPECULARFLATRGB : Yes
SPECULARGOURAUDRGB : No
I'm not dead yet :D :p :cool:
User avatar
KidD01
Posts: 5699
Joined: Thu Oct 19, 2000 10:00 pm
Location: In the bunker underneath your house
Contact:

Post by KidD01 »

Here's another one :
c_Text.script(223) : Expected an integer or float variable, found "cumargins"

Processor Registers EAX=0x00000000 EBX=0x00000000 ECX=0x00000000 EDX=0x00000000 Flags=0x00000000
=================== ESI=0x00000000 EDI=0x00000000 EBP=0x00B0F2A8 ESP=0x00B0F140 EIP=0x00000000
EIP (0x00000000) ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??
ESP (0x00B0F140) 00B0F29C 00B0F712 00B0F2FD 00000039 030DBFC7 00000000 00000001 00000200
0612C200 00B0F194 00000200 B016BBC0 00000000 00000200 0612C200 00000040
06130000 B035A400 06130200 00000000 06130600 00B0F1E4 B016C19F 00000000

Machine details
===============
Executable name : C:\PROGRAM FILES\MICROSOFT GAMES\MECHWARRIOR MERCENARIES\MW4MERCS.EXE
Executable time, date : 19:30:48 Friday 11/15/2002
Command line :
Current directory : C:\Program Files\Microsoft Games\Mechwarrior Mercenaries
Current time, date : 18:30:39 Sunday 12/15/2002
GameOS build version : Version 1.1 11/2/2000
Software rasterizer : c:\program files\microsoft games\mechwarrior mercenaries\blade.dll (Size 286,786 bytes)
Processor : 1199MHz Intel Unknown (0x6b0) MMX SSE Model=11, Type=6, Stepping=1
Cache Information : L1: 16K code / 16K data L2: 256K
L2 r/w/rw speed : 2 cycles 19184MB/s, 8 cycles 4796MB/s, 6 cycles 6394MB/s
Main memory r/w/rw speed : 59 cycles 650MB/s, 159 cycles 241MB/s, 178 cycles 215MB/s
Video memory r/w/rw speed : 752 cycles 51MB/s, 95 cycles 403MB/s, 706 cycles 54MB/s
AGP memory r/w/rw speed : 30 cycles 1278MB/s, 28 cycles 1370MB/s, 82 cycles 467MB/s
Operating system : Windows 98 SE (4.10.2222)
DirectX version : 8.04.01.0881
Time since booted : 0h 10m 56s
Time in game logic : 0h 0m 19.59s (on frame 824)
Time app running : 0h 0m 49.78s
Physical memory : 267,849,728 bytes (255 Meg)
Available physical memory : 148,598,784 bytes (142 Meg)
Swapfile size : 1,879,629,824 bytes (1793 Meg)
Swapfile available : 1,803,137,024 bytes (1720 Meg)
Virtual memory : 2,143,289,344 bytes (2044 Meg)
Available virtual memory : 2,031,353,856 bytes (1937 Meg)
Amount of stack used : 3648 bytes
Memory load : 31%
Desktop video mode : 1024,768 32bpp
Mode when crash occured : Full Screen 800x600x32 (NVIDIA RIVA TNT2 Model 64/Model 64 Pro)
Networked Machine : No
Executable version : 50.06.09.3002
PCI Chipset : VIA Tech2 - AGP miniport driver in TURBO mode

Processes Pri Threads Memory Path
====================================================
MDM.EXE : 8 : 2 : 12k : C:\WINDOWS\SYSTEM\MDM.EXE
STARTER.EXE : 8 : 1 : 4k : C:\WINDOWS\STARTER.EXE
DDHELP.EXE : 24 : 6 : 17k : C:\WINDOWS\SYSTEM\DDHELP.EXE
MW4MERCS.EXE : 8 : 6 : 22803k : C:\PROGRAM FILES\MICROSOFT GAMES\MECHWARRIOR MERCENARIES\MW4MERCS.EXE
TAPISRV.EXE : 8 : 4 : 13k : C:\WINDOWS\SYSTEM\TAPISRV.EXE

DLL Version numbers
===================
msvcrt.dll - Version 6.00.8397.0 - Found in C:\PROGRAM FILES\MICROSOFT GAMES\MECHWARRIOR MERCENARIES
Could not find 'msvcrtd.dll'
msvcirt.dll - Version 6.00.8168.0 - Found in C:\PROGRAM FILES\MICROSOFT GAMES\MECHWARRIOR MERCENARIES
Could not find 'msvcirtd.dll'
amstream.dll - Version 6.03.01.0881
quartz.dll - Version 6.03.01.0881
Ir50_32.dll - Version 5.11.15.2.56
dsound.dll - Version 4.08.01.0881
dinput.dll - Version 4.08.01.0881
d3dim.dll - Version 4.07.00.0700
ddraw.dll - Version 4.08.01.0881
dplayx.dll - Version 4.08.01.0881

PCI bus
=======
Creative Labs Sound Blaster PCI64 (Version 000) by Creative, Dated 11-10-1998
NVIDIA RIVA TNT2 Model 64/Model 64 Pro (Version 021) by NVIDIA, Dated 07-16-2002


Sound device 0 (Current) - (HW Mixing Disabled)
==============
Description : Creative ES1370 Direct Sound Driver
Driver file : eapci.vxd
Driver size : 416,449 bytes
Driver date : 20:46:47 Saturday 11/9/2002
Attributes : Beta Release, Private Build
Driver version : 4.05.1053
CERTIFIED : No
EMULDRIVER : No
CONTINUOUSRATE : Yes
PRIMARYMONO : Yes
PRIMARYSTEREO : Yes
PRIMARY8BIT : Yes
PRIMARY16BIT : Yes
SECONDARYMONO : Yes
SECONDARYSTEREO : Yes
SECONDARY8BIT : Yes
SECONDARY16BIT : Yes
MinSecondarySampleRate : 100
MaxSecondarySampleRate : 100000
PrimaryBuffers : 1
MaxHwMixingAllBuffers : 32
MaxHwMixingStaticBuffers : 32
MaxHwMixingStreamingBuffers : 32
FreeHwMixingAllBuffers : 31
FreeHwMixingStaticBuffers : 31
FreeHwMixingStreamingBuffers: 31
MaxHw3DAllBuffers : 8
MaxHw3DStaticBuffers : 8
MaxHw3DStreamingBuffers : 8
FreeHw3DAllBuffers : 8
FreeHw3DStaticBuffers : 8
FreeHw3DStreamingBuffers : 8
TotalHwMemBytes : 1073741824
FreeHwMemBytes : 1073676288
MaxContigFreeHwMemBytes : 1073676288
UnlockTransferRateHwBuffers : 0
PlayCpuOverheadSwBuffers : 0

Video device 0
==============
Description : NVIDIA RIVA TNT2 Model 64/Model 64 Pro
Company / Chipset : nVidia / TNT2 M64
Driver file : NVDD32.DLL
Driver size : 2,913,792 bytes
Driver date : 20:33:12 Saturday 11/9/2002
Attributes : Final Release
Driver version : 4.13.01.3082
Version : 4.13.01.3082
Hardware ID : 10DE.002D (Rev 21, Subsys 0x0)
Video memory : 30,212,096 bytes (29 Meg)
Card texture mem : 30,212,096 bytes (29 Meg)
AGP texture memory : 33,554,431 bytes (32 Meg)
FourCC modes : UYVY YUY2 YV12 YVU9 IF09 IV32 IV31 RAW8 NVCS
Texture formats : 555 1555 4444 565 0888 8888
Z Buffer formats : 16 bit Z 24 bit Z (Z=32 (0xffffff00) Stencil=8 (0xff))
16 bit modes : 512x384 640x400 640x480 720x480 720x576 800x600 1024x768 1152x864 1280x720 1280x768 1280x960 1280x1024
32 bit modes : 512x384 640x400 640x480 800x600 1024x768 1152x864 1280x720 1280x768 1280x960 1280x1024
CERTIFIED : Yes
DRAWPRIMITIVES2 : Yes
DRAWPRIMITIVES2EX : Yes
DRAWPRIMTLVERTEX : Yes
FLIPINTERVAL : No
FLIPNOVSYNC : Yes
NO2DDURING3DSCENE : No
NONLOCALVIDMEM : Yes
NOPAGELOCKREQUIRED : Yes
CALIBRATE GAMMA : No
PRIMARYGAMMA : Yes
ZBuffer : 16 24
Render Depth : 16 32
Texture Size : 1x1 to 2048x2048
Maximum u,v coords : No limits
Guard Band Clipping: -2048,-2048 to 2047,2047
AlphaTest NotEqual : Yes
Missing Src blend :
Missing Dest blend : DESTALPHA INVDESTALPHA
AGP Texture : Yes
Texture Coords : 8
Blend Stages : 8
Max Textures : 2
Hardware T&L : No
Vertex Blending : 4
Maximum Lights : Infinite
Clip Planes : 6
Blend Lightmap : Ok (Only Bilinear)
Blend Specularmap : Ok (Only Bilinear)
Blend Detail : Ok (Only Bilinear)
Linear vid memory : Yes
SELECTARG1 : Yes
SELECTARG2 : Yes
ADD : Yes
ADDSIGNED : Yes
SUBTRACT : Yes
MODULATE : Yes
MODULATE2X : Yes
MODULATE4X : Yes
BLENDCURRENTALPHA : Yes
BLENDDIFFUSEALPHA : Yes
BLENDTEXTUREALPHA : Yes
BUMPENVMAP : No
BUMPENVMAPLUMINANCE: No
DOTPRODUCT3 : No
ANISOTROPY : No
ANTIALIASSORTINDEP : No
FOGTABLE : Yes
FOGVERTEX : Yes
FOGRANGE : Yes
WFOG : Yes
WBUFFER : Yes
MIPMAPLODBIAS : Yes
WBUFFER : Yes
ZBUFFERLESSHSR : No
MIPNEAREST : Yes
LINEARMIPLINEAR : Yes
DONOTSTRIPELEMENTS : Yes
TEXTURE CLAMP : Yes
TEXTURE BORDER : No
TEXTURE MIRROR : Yes
ALPHAGOURAUDBLEND : Yes
SQUAREONLY : No
COLORFLATMONO : Yes
COLORGOURAUDMONO : Yes
COLORFLATRGB : Yes
COLORGOURAUDRGB : Yes
SPECULARFLATRGB : Yes
SPECULARGOURAUDRGB : No

Information returned by Game
============================


gosScript
=========
Error during Script Render

File : Content\MercsShellScripts\c_Text.script
Line number : 223
Script code : (null)
I'm not dead yet :D :p :cool:
User avatar
KidD01
Posts: 5699
Joined: Thu Oct 19, 2000 10:00 pm
Location: In the bunker underneath your house
Contact:

Post by KidD01 »

<EDIT> THis is the result after I updated the dll & display driver :buttons.script(417) : Keyword expected

Processor Registers EAX=0x00000000 EBX=0x00000000 ECX=0x00000000 EDX=0x00000000 Flags=0x00000000
=================== ESI=0x00000000 EDI=0x00000000 EBP=0x00B0EE14 ESP=0x00B0ECAC EIP=0x00000000
EIP (0x00000000) ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??
ESP (0x00B0ECAC) 00B0EE08 00B0F257 00B0EE41 00000011 045CC628 00000000 00000028 00000000
0000000D 006BE067 03A63AE8 00000000 00000000 00B0ED94 00000040 006C89CB
0000000D 045EA418 00B0ED94 03A91330 FFFFFFFF 630DB0D6 000049EC 006B48DE

Machine details
===============
Executable name : C:\PROGRAM FILES\MICROSOFT GAMES\MECHWARRIOR MERCENARIES\MW4MERCS.EXE
Executable time, date : 19:30:48 Friday 11/15/2002
Command line :
Current directory : C:\Program Files\Microsoft Games\Mechwarrior Mercenaries
Current time, date : 22:25:25 Monday 12/16/2002
GameOS build version : Version 1.1 11/2/2000
Software rasterizer : c:\program files\microsoft games\mechwarrior mercenaries\blade.dll (Size 286,786 bytes)
Processor : 1199MHz Intel Unknown (0x6b0) MMX SSE Model=11, Type=6, Stepping=1
Cache Information : L1: 16K code / 16K data L2: 256K
L2 r/w/rw speed : 2 cycles 19184MB/s, 8 cycles 4796MB/s, 7 cycles 5481MB/s
Main memory r/w/rw speed : 59 cycles 650MB/s, 136 cycles 282MB/s, 152 cycles 252MB/s
Video memory r/w/rw speed : 632 cycles 60MB/s, 95 cycles 403MB/s, 628 cycles 61MB/s
AGP memory r/w/rw speed : 30 cycles 1278MB/s, 28 cycles 1370MB/s, 81 cycles 473MB/s
Operating system : Windows 98 SE (4.10.2222)
DirectX version : 8.04.01.0901
Time since booted : 0h 2m 54s
Time in game logic : 0h 0m 4.74s (on frame 153)
Time app running : 0h 0m 9.68s
Physical memory : 267,849,728 bytes (255 Meg)
Available physical memory : 157,663,232 bytes (150 Meg)
Swapfile size : 1,879,629,824 bytes (1793 Meg)
Swapfile available : 1,789,288,448 bytes (1706 Meg)
Virtual memory : 2,143,289,344 bytes (2044 Meg)
Available virtual memory : 2,015,559,680 bytes (1922 Meg)
Amount of stack used : 4820 bytes
Memory load : 29%
Desktop video mode : 800,600 32bpp
Mode when crash occured : Full Screen 800x600x32 (NVIDIA RIVA TNT2 Model 64/Model 64 Pro)
Networked Machine : No
Executable version : 50.06.09.3002
PCI Chipset : VIA Tech2 - AGP miniport driver in TURBO mode

Processes Pri Threads Memory Path
====================================================
STARTER.EXE : 8 : 1 : 4k : C:\WINDOWS\STARTER.EXE
DDHELP.EXE : 24 : 6 : 17k : C:\WINDOWS\SYSTEM\DDHELP.EXE
SPOOL32.EXE : 8 : 2 : 3k : C:\WINDOWS\SYSTEM\SPOOL32.EXE
MW4MERCS.EXE : 8 : 20 : 31588k : C:\PROGRAM FILES\MICROSOFT GAMES\MECHWARRIOR MERCENARIES\MW4MERCS.EXE
TAPISRV.EXE : 8 : 4 : 13k : C:\WINDOWS\SYSTEM\TAPISRV.EXE

DLL Version numbers
===================
msvcrt.dll - Version 6.00.8797.0 - Found in C:\PROGRAM FILES\MICROSOFT GAMES\MECHWARRIOR MERCENARIES
Could not find 'msvcrtd.dll'
msvcirt.dll - Version 6.00.8168.0 - Found in C:\PROGRAM FILES\MICROSOFT GAMES\MECHWARRIOR MERCENARIES
Could not find 'msvcirtd.dll'
amstream.dll - Version 6.03.01.0881
quartz.dll - Version 6.03.01.0881
Ir50_32.dll - Version 5.11.15.2.56
dsound.dll - Version 4.08.01.0881
dinput.dll - Version 4.08.01.0881
d3dim.dll - Version 4.07.00.0700
ddraw.dll - Version 4.08.01.0881
dplayx.dll - Version 4.08.01.0881

PCI bus
=======
Creative Labs Sound Blaster PCI64 (Version 000) by Creative, Dated 11-10-1998
NVIDIA RIVA TNT2 Model 64/Model 64 Pro (Version 021) by NVIDIA, Dated 07-16-2002

Other Devices
============
Dial-Up Adapter by Microsoft, Dated 4-23-1999
DirectPad Pro Standard and Force Feedback by Earle F. Philhower, III Inc., Dated 4-19-1999

Sound device 0 (Current) - (HW Mixing Disabled)
==============
Description : Creative ES1370 Direct Sound Driver
Driver file : eapci.vxd
Driver size : 416,449 bytes
Driver date : 22:14:26 Monday 12/16/2002
Attributes : Beta Release, Private Build
Driver version : 4.05.1053
CERTIFIED : No
EMULDRIVER : No
CONTINUOUSRATE : Yes
PRIMARYMONO : Yes
PRIMARYSTEREO : Yes
PRIMARY8BIT : Yes
PRIMARY16BIT : Yes
SECONDARYMONO : Yes
SECONDARYSTEREO : Yes
SECONDARY8BIT : Yes
SECONDARY16BIT : Yes
MinSecondarySampleRate : 100
MaxSecondarySampleRate : 100000
PrimaryBuffers : 1
MaxHwMixingAllBuffers : 32
MaxHwMixingStaticBuffers : 32
MaxHwMixingStreamingBuffers : 32
FreeHwMixingAllBuffers : 31
FreeHwMixingStaticBuffers : 31
FreeHwMixingStreamingBuffers: 31
MaxHw3DAllBuffers : 8
MaxHw3DStaticBuffers : 8
MaxHw3DStreamingBuffers : 8
FreeHw3DAllBuffers : 8
FreeHw3DStaticBuffers : 8
FreeHw3DStreamingBuffers : 8
TotalHwMemBytes : 1073741824
FreeHwMemBytes : 1073676288
MaxContigFreeHwMemBytes : 1073676288
UnlockTransferRateHwBuffers : 0
PlayCpuOverheadSwBuffers : 0

Video device 0
==============
Description : NVIDIA RIVA TNT2 Model 64/Model 64 Pro
Company / Chipset : nVidia / TNT2 M64
Driver file : NVDD32.DLL
Driver size : 2,913,792 bytes
Driver date : 14:48:56 Monday 12/16/2002
Attributes : Final Release
Driver version : 4.13.01.3082
Version : 4.13.01.3082
Hardware ID : 10DE.002D (Rev 21, Subsys 0x0)
Video memory : 31,437,824 bytes (30 Meg)
Card texture mem : 31,437,824 bytes (30 Meg)
AGP texture memory : 33,554,431 bytes (32 Meg)
FourCC modes : UYVY YUY2 YV12 YVU9 IF09 IV32 IV31 RAW8 NVCS
Texture formats : 555 1555 4444 565 0888 8888
Z Buffer formats : 16 bit Z 24 bit Z (Z=32 (0xffffff00) Stencil=8 (0xff))
16 bit modes : 512x384 640x400 640x480 720x480 720x576 800x600 1024x768 1152x864 1280x720 1280x768 1280x960 1280x1024
32 bit modes : 512x384 640x400 640x480 800x600 1024x768 1152x864 1280x720 1280x768 1280x960 1280x1024
CERTIFIED : Yes
DRAWPRIMITIVES2 : Yes
DRAWPRIMITIVES2EX : Yes
DRAWPRIMTLVERTEX : Yes
FLIPINTERVAL : No
FLIPNOVSYNC : Yes
NO2DDURING3DSCENE : No
NONLOCALVIDMEM : Yes
NOPAGELOCKREQUIRED : Yes
CALIBRATE GAMMA : No
PRIMARYGAMMA : Yes
ZBuffer : 16 24
Render Depth : 16 32
Texture Size : 1x1 to 2048x2048
Maximum u,v coords : No limits
Guard Band Clipping: -2048,-2048 to 2047,2047
AlphaTest NotEqual : Yes
Missing Src blend :
Missing Dest blend : DESTALPHA INVDESTALPHA
AGP Texture : Yes
Texture Coords : 8
Blend Stages : 8
Max Textures : 2
Hardware T&L : No
Vertex Blending : 4
Maximum Lights : Infinite
Clip Planes : 6
Blend Lightmap : Ok (Only Bilinear)
Blend Specularmap : Ok (Only Bilinear)
Blend Detail : Ok (Only Bilinear)
Linear vid memory : Yes
SELECTARG1 : Yes
SELECTARG2 : Yes
ADD : Yes
ADDSIGNED : Yes
SUBTRACT : Yes
MODULATE : Yes
MODULATE2X : Yes
MODULATE4X : Yes
BLENDCURRENTALPHA : Yes
BLENDDIFFUSEALPHA : Yes
BLENDTEXTUREALPHA : Yes
BUMPENVMAP : No
BUMPENVMAPLUMINANCE: No
DOTPRODUCT3 : No
ANISOTROPY : No
ANTIALIASSORTINDEP : No
FOGTABLE : Yes
FOGVERTEX : Yes
FOGRANGE : Yes
WFOG : Yes
WBUFFER : Yes
MIPMAPLODBIAS : Yes
WBUFFER : Yes
ZBUFFERLESSHSR : No
MIPNEAREST : Yes
LINEARMIPLINEAR : Yes
DONOTSTRIPELEMENTS : Yes
TEXTURE CLAMP : Yes
TEXTURE BORDER : No
TEXTURE MIRROR : Yes
ALPHAGOURAUDBLEND : Yes
SQUAREONLY : No
COLORFLATMONO : Yes
COLORGOURAUDMONO : Yes
COLORFLATRGB : Yes
COLORGOURAUDRGB : Yes
SPECULARFLATRGB : Yes
SPECULARGOURAUDRGB : No

Information returned by Game
============================


gosScript
=========
Error during Script Execute

File : Content\MercsShellScripts\buttons.script
Line number : 417
Script code : (null)

Also there's "Stack Overflow error" occuring - the errors happen everytime I hit Nav Gamma or cleared Nav Beta on Mission 1. And after the Stack Overflow error - I can't save the error details message & I also need to reboot the PC since other progs have high crash probability :(
I'm not dead yet :D :p :cool:
User avatar
Stilgar
Posts: 4079
Joined: Fri Jun 15, 2001 11:00 am
Location: The Netherlands - Sietch Tabr
Contact:

Post by Stilgar »

Originally posted by KidD01
I dunno why but seems like games from Microsoft are really unreliable on my PC :( I used to be patient when I encounter the probs on Dungeon Siege but now this time it's too far. Even MechWarrior 4 : Mercs got same prob :mad:

Here's the situation : The game always crash and boot me out of it. Afterthat whole system is unstable which require restarting.
Noooonoooooo not mechwarrior,
I would rather give up Windows then Mechwarrior (and I'm one of the few windows fans, I run Linux at my PC at school, and i JUST CANT WORK WITH IT.
But now you're problem, I don't understand a thing off those error reports, and I guess you tried patching etc.etc.
Isn't Mechwarrior4 a little windows XP ustable (or was that 3?)
My only advice, keep trying, it's worth it.
I do not have the touch, nor do I have the power.
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