It is not my wish to slight anyone's walkthrough, but I've found Dan Simpson's walkthrough of inestimable value in guiding me through the game. In following the tips he provides I was able to make it out of the Mortuary without having to "kill" a single soul. I've even made it through the Drowned Nations with only a few bandages and a couple of blood charms. In prior games I've ended up spending a small fortune for heart and blood charms.
And I'm not even playing as a fighter. I'm playing this game as a mage, and by pumping up my intelligence and wisdom stats I've been able to get through situations in which I'd previously got my butt seriously kicked. One thing I didn't realize at the beginning is that Dakkon is not a teacher. I had to wait until Ragpicker's Square to have Mebbeth teach me the Art. (Correct me if I'm wrong on this score).
At this point I have the Decanter and the Sphere, and I'm a level 8 mage. At this point I don't feel I've sacrificed any fighting strength. I was able to make it this far without having to buy even a single clot charm. I hadn't realized before how many delicate situations I could get through by picking the right dialogue string.
Mage vs. fighter play
- ETAKO TUMANO
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Originally posted by ETAKO TUMANO
I hadn't realized before how many delicate situations I could get through by picking the right dialogue string.
That's one of the great thing about this game. I've never bought anything for healing, but to use what I've found.
High Wisdom is the most important attrigute in this game, for the dialogue options and experience points. Then followed by Intelligence and Charisma. As I also play mostly mage, I usually leave strength as I start for quite sometime.
"Strength without wisdom falls by its own weight."
A word to the wise is sufficient
Minerva (Semi-retired SYMer)
A word to the wise is sufficient
Minerva (Semi-retired SYMer)
- fable
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Originally posted by ETAKO TUMANO
And I'm not even playing as a fighter. I'm playing this game as a mage, and by pumping up my intelligence and wisdom stats I've been able to get through situations in which I'd previously got my butt seriously kicked. One thing I didn't realize at the beginning is that Dakkon is not a teacher. I had to wait until Ragpicker's Square to have Mebbeth teach me the Art. (Correct me if I'm wrong on this score).
You're correct. Dak'kon can, however, switch you between fighter and mage, as I'm sure you've discovered.
I also agree with Minerva. Wisdom is the most important stat, and for mages I'd follow it by Intelligence, then Charisma. I stick Constitution in fourth place, because it's nice to regrow that missing arm or other body part in a relatively short period of time.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
Dak'kon is not a teacher per se, but he can teach you the basics of the Gith language, and you can ask him to let you study the Unbroken Circle of Zerthimon if you're a Mage. For each Circle you complete, you get experience points and extra spells. If you can make it all the way to the 9th Circle (Dak'kon himself can't go past the 6th Circle), there is a huge reward.
I have to say I'm really impressed by the depth of this game. It actually teaches you the Way of Zerthimon as a player! There's no skimping on history or philosophy in this game, and the dialogue is terrific.
While I'm praising the game, I'll also mention that it seems to give you a lot of interesting options if you want to play an evil character. Like a lot of other games, you're rewarded if you follow the Good path-- more choices become available later on, and you get a lot of nice goodies. But some of the Evil and Chaotic choices look like a lot of fun, if only because they're funny.
I have to say I'm really impressed by the depth of this game. It actually teaches you the Way of Zerthimon as a player! There's no skimping on history or philosophy in this game, and the dialogue is terrific.
While I'm praising the game, I'll also mention that it seems to give you a lot of interesting options if you want to play an evil character. Like a lot of other games, you're rewarded if you follow the Good path-- more choices become available later on, and you get a lot of nice goodies. But some of the Evil and Chaotic choices look like a lot of fun, if only because they're funny.