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BGII newbie party formation question...

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Rudradaman
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BGII newbie party formation question...

Post by Rudradaman »

Hello everyone,
My apologies in advance for asking a question asked a million times already..
This is my first crack at BGII/TOB. My Char is a lvl8 (about to level to 9) Kensai who I'd dual to Mage around Lvl12/13. (Probably 12). +3 Dual Wield, +3 Katana, +1(@lvl9) Longsword. I'll be importing my party to TOB after SOA. My current party is Me, Minsc, Jahiera, Viconia, Aerie and Jan. (Yoshimo back at CC). I'd like some advice on choosing a base party of 4-5 members with 1 Quest NPC to take through SOA and to TOB. I'd like to keep Imoen (my Sis!), Viconia(Love Intrest), Jahiera (Possible Love intrest if I install Concurrent romance patch). That leaves 2 slots. I'm assuming that if I complete most of the side quests before getting Imoen out I will be ready to dual? That leaves my party mage light (till Immie levels up) and fighter light (when I start to dual) - rather dangerous combination. Should I keep Minsc as my main tank or get someone else? Can I move Viconia/Jahiera into a supporting tank role?
Any other advice on party formation and the feasibility of my planned party would be really appreciated... Finally, does anyone what impact the concurrent romances patch has when you import your party into TOB? ..Thanks.. :)
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hwttdz
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Post by hwttdz »

Ok first off I would recommend going through SoA the first time without knowing what's coming and without any of the mods. It's really slow but it's fun. Then you can go through and do everything so you see the whole scope of the game. I'd recommend you do a lot of the NPC quests you come across and then take the NPC's you like.

It kind of scares me that your first choice of a character is a kensai-mage which is almost solely a powergaming choice. But if that's really the character you came up with so be it.

My opinion on a party would be Imoen, she is your sister as you said. Maybe a romance of similar alignment (I was neutral good and went with Jaheria, I guess as long as it's not a complete opposite). You probally don't need a mage as you have your protaginist and Imoen. If you have Vinconia as a cleric you're done with respect to clerics as well. There are really no decent theives but Imoen makes one of the better ones. That's only four characters but I would also recommend a fighter. Minsc, Mazzy (with a belt of str), Keldorn (with the bracers of dex), Valygar Korgan all seem to be decent. It's all your choice but don't play for power the first time.
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GNGSpam
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Post by GNGSpam »

Hmm, well to be honest, you being a Kensai/Mage and requiring that you keep Viconia and Imoen kind of hamstrings your party. Not saying you shouldnt, do what you want, just saying you wont reach "optimum" party effectiveness (for whatever thats worth).

So with those restrictions, er, two suggestions.

You

Viconia (Let her use a sling. Lots of good slings. She is to weak to use anything hand to hand, and cant use a bow or crossbow, so its really her only option.)

Korgan (1st tank, easy to get, uses a weapon [axes] that you wont be using. First profecencies should go to dual wield. Lots of +3 axes out there. Then you can begin working on another weapon class, such as Mace or Flail.)

Mazzy (tank/range. Also easy to get. Also uses weapons no one else will [short swords/bows]. Lots of good short bows. But she also has a great AC and good hit points. Would suggest you use your next 3 profecencies for her in 2 handed weapon style so that she can dual wield 2 of the many great short swords. Also should carry one of the many great short bows too. This way she can do double duty depending on the situation. Very versatile and has some useful innates)

Valgyar (range. Get him fairly early. Uses Long Bows which no one else will. Can dual wield also.)

and finally

Yoshimo (need a thief until you get Imoen back. She can replace him once you get her back. Will help you through tons of tough spots early one by using trap cheese, allowing you to kill some of the more significant enemies in chapter 2 so you can level your Mage above your Kensai before you move on.)

This means intially you will have
1 priest w/ sling
1 ranger w/ long bow & dual swords
1 fighter w/ short bow & dual shorts
1 fighter w/ dual axes
your kensai/mage
1 bounty hunter

Who you wil trade out for a Imoen.

You may have to go with Jan at first until your mage can read Breach scrolls (alot of fights are kind of dependent on that). But I would switch to Yoshimo for traps until your Kensai kit is reactivated. You really are kind of hamstringing yourself by having 2 mages who will both be pretty low level. I would suggest having Edwin, but 3 mages is just completely redundant. Fighters tend to make the game easier. You really only need 1 mage, though 2 isnt to many.

There is NO reason why you should have Jaheria Viconia and Aerie in a party together. Jaheria and Aerie together isnt to bad, but having 3 clerics is totally redundant, especially when you consider none of them are really capable frontline fighters. In fact, all 3 probably should have slings. 3 slings in a party is ridiculous.

I like Minsc, and it might be worth it to replace Korgan with Minsc and have Minsc dual Maces and Flails. Thats a personnal decsion. Mazzy however is much more versatile and vaulable then Minsc.
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Skuld
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Post by Skuld »

Here's what you should do since you're a Kensai who will dual to a Mage at level 13(and yess you WILL do it at 13 so you get an extra 1/2 attack). First, I wouldn't go anywhere with that party you've got right now. You'll need a tank. I don't like Minsc for personal reasons but since you've got a mixed(good/evil) party grab Korgan for your tank with a big axe, a big shield, and the heaviest armour you can find. Viconia was my first romance and the only straight cleric in the game so keep her around, but give her a strength enhancing item, Flail of Ages and a nice shield. Jan is by far my favorite NPC so keep him around and give him the Light Crossbow of Speed. Now you need a secondary tank. I'd suggest Valygar or Haer'Dalis(more spells). I dunno what weapons you'd give Valygar since your PC has taken Katanas and Long Swords, but Haer'Dalis is perfect with dual shortswords. Kundane(extra attack per round even though it's not mentioned in the description), and Arbane, Shortsword of Backstabbing, and later Cutthroat. Also by the time you get Imoen back she'll be behind in levels so unless you feel obligated to grab her leave her. She'll find her way back.

So now you've got:
PC Kensai/Mage - Blendor/spell chucker
Korgan - tank
Viconia - Healing/casting Gate for kicks
Jan - comic relief/thieving/magery/hurling Bruiser Mates
and one of the following
Haer'Dalis - Blendor/spell shucker/singer
Valygar - secondary tank

My first time through the game my party was: PC Fighter/Thief, Haer'Dalis, Viconia, and Edwin. It was relatively easy. So with lots of spells, one person to heal/draw fire, and one to slice you'll be just fine.

And on another note, the more spells you can cast during battle the more fun you'll have and the less tedious it'll seem. Just slicing through everything jsut gets boring to me after a while. If you feel inclined to since you're not too far into the game and feel the absolute need to have your PC a kensai/mage grab either the Kelsey or Tashia mods for a sorceror because they're just THAT good.
"I'll take the stupid one who decided to threaten us, instead of shoot us when he had the chance" - Bao-Dur
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hwttdz
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Post by hwttdz »

Ok since the consensus seems to be powergaming here's my input for what it's worth. Imoen and Vinconia are both in for your reasons and the protaginist is set as a lvl 13 kensai/mage. So we have at most 3 to play with. In my opinion all you really need is a little more firepower because Imoen and Vinconia are not going to do much damage spells excluded.

For an evil party:
Korgan

For a good party:
Keldorn (with bracers of dex), Mazzy (with strength) or Minsc(would say Valygar but he takes katanas, though there is one nice spear +3 that has +10 damage, but no backstabbing there)

That only gives 4 characters so if you want more. For evil parties Edwin is straight up the best mage in the game, better than a sorcerer if you know what to memorize. Edwin is really the only exceptional NPC but you can fill the extra two slots however you want. Taking Edwin with a kensai mage and Imoen is mage overkill in my opinion but they will be able to death spell, or finger of death so many otherwise tough opponents.
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Post by MasterDarkNinja »

Originally posted by GNGSpam
Hmm, well to be honest, you being a Kensai/Mage and requiring that you keep Viconia and Imoen kind of hamstrings your party. Not saying you shouldnt, do what you want, just saying you wont reach "optimum" party effectiveness (for whatever thats worth).

So with those restrictions, er, two suggestions.

You

Viconia (Let her use a sling. Lots of good slings. She is to weak to use anything hand to hand, and cant use a bow or crossbow, so its really her only option.)

Korgan (1st tank, easy to get, uses a weapon [axes] that you wont be using. First profecencies should go to dual wield. Lots of +3 axes out there. Then you can begin working on another weapon class, such as Mace or Flail.)

Mazzy (tank/range. Also easy to get. Also uses weapons no one else will [short swords/bows]. Lots of good short bows. But she also has a great AC and good hit points. Would suggest you use your next 3 profecencies for her in 2 handed weapon style so that she can dual wield 2 of the many great short swords. Also should carry one of the many great short bows too. This way she can do double duty depending on the situation. Very versatile and has some useful innates)

Valgyar (range. Get him fairly early. Uses Long Bows which no one else will. Can dual wield also.)

and finally

Yoshimo (need a thief until you get Imoen back. She can replace him once you get her back. Will help you through tons of tough spots early one by using trap cheese, allowing you to kill some of the more significant enemies in chapter 2 so you can level your Mage above your Kensai before you move on.)

This means intially you will have
1 priest w/ sling
1 ranger w/ long bow & dual swords
1 fighter w/ short bow & dual shorts
1 fighter w/ dual axes
your kensai/mage
1 bounty hunter

Who you wil trade out for a Imoen.

You may have to go with Jan at first until your mage can read Breach scrolls (alot of fights are kind of dependent on that). But I would switch to Yoshimo for traps until your Kensai kit is reactivated. You really are kind of hamstringing yourself by having 2 mages who will both be pretty low level. I would suggest having Edwin, but 3 mages is just completely redundant. Fighters tend to make the game easier. You really only need 1 mage, though 2 isnt to many.

There is NO reason why you should have Jaheria Viconia and Aerie in a party together. Jaheria and Aerie together isnt to bad, but having 3 clerics is totally redundant, especially when you consider none of them are really capable frontline fighters. In fact, all 3 probably should have slings. 3 slings in a party is ridiculous.

I like Minsc, and it might be worth it to replace Korgan with Minsc and have Minsc dual Maces and Flails. Thats a personnal decsion. Mazzy however is much more versatile and vaulable then Minsc.
umm... I dont' agree with a lot of that stratagy.
Viconia- get her a belt that makes her stronger and give her flairs or maces, she was a good close up fighter that helped my other more powerful warriors when I did that.
Korgan- work on maces and flairs?!? give Korgan the max skills in hammer before you give him a new weapon since you can use other powerful hammers out there as well as the strength changing one that sets your strength to the max, while that gets weaker in TOB it's still worth it from the added attakc bonus for being so strong. also Korgan is very hard to get for a starting party from all of those level draining undead in that area.
Mazzy- Mazzy is NOT easy to get, and the quest that's with her is a big one before you get her (and think of how hard it was the first time for you) also the dragon in the dungeon that has some must have items on him is not easy at all without the proper stuff. I've never used Mazzy but I think that she's not that great of a fighter. she has her weapon skills in all of the wrong places, she's more built to be a thief then a fighter.
Valygar- true you can get him early BUT he does have a very hard quest that you have to do or else he will leave your group. that quest can be very hard and almost impossible for a brand new party.
Yoshimo- that advice isn't good since Imoen's level would be too low by then, get Jan he's the only other thief that's thief class can level up, also he's got spells that can be useful, you should give him a item to add on to his strength though. as for his low intelligence that's no problem by drinking a potion of genius if you can't memorize anymore spells of a certain level (a bug that Bioware didn't catch).
I think that a party with Anomen would be good since he's a priest as well as a good fighter to. he has no quests required until later and if you pick the right choices you don't need to do any fighting for Anomen in side quests.
Edwin would be a great mage and his quest needed to get him would be easy with the exception of the golems in one room but they can be destroyed by most party's.
korgan and minsc would be good fighters and Jan for the final person to be theif would be good. Minsc has no quests on him and Jan has a quest later which you should do as quickly as possible for reasons you'll understand then.
Remember, being Evil in Baldur's Gate 2 is VERY fun...
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Post by GNGSpam »

Viconia- get her a belt that makes her stronger and give her flairs or maces, she was a good close up fighter that helped my other more powerful warriors when I did that.


Its not her strength its her totally pathetic constitution. Her hit points are just to low to put in the front line, especially since if she is your only cleric, youd be ****ed if she died until you get a rod of ressurection.
Korgan- work on maces and flairs?!? give Korgan the max skills in hammer before you give him a new weapon since you can use other powerful hammers out there as well as the strength changing one that sets your strength to the max, while that gets weaker in TOB it's still worth it from the added attakc bonus for being so strong. also Korgan is very hard to get for a starting party from all of those level draining undead in that area.


Flail of Ages, Crom Fayer, Mace of Disruption. I suppose Crom is the best of the 3, but its a shame to waste the Mace of Disruption and Flail of ages. An argument to take Minsc along with Korgan I suppose so you can have all 3 used.
Mazzy- Mazzy is NOT easy to get, and the quest that's with her is a big one before you get her (and think of how hard it was the first time for you) also the dragon in the dungeon that has some must have items on him is not easy at all without the proper stuff. I've never used Mazzy but I think that she's not that great of a fighter. she has her weapon skills in all of the wrong places, she's more built to be a thief then a fighter.


Her quest isnt hard at all provided you have +1 weapons and use the ward stone. You can always come back for the Dragon later. To say she isnt a great fighter is pathetically wrong. She is a wonderful fighter. The only shortcoming is possibly strength which is easily remedied in this game. She has good hit points (more then Minsc) and great dexterity. What else does she need to have? Plus she is versatile. She can fight in close or use one of the wonderful short bows. Some situations call for range, others dont.
Valygar- true you can get him early BUT he does have a very hard quest that you have to do or else he will leave your group. that quest can be very hard and almost impossible for a brand new party.


By the time you get Valygar you should have done the Circus tent, Slaver stockade, Skinner murders, Mar'Vars Guildhouse, Umar Hills and Nalias keep, all within a matter of days (few hours play time). You are more then capable of handling the Planar Sphere then. The Clay Golem is the only thing thats even tough really. If you can kill the Clay Golem and have a spell caster who can cast breech, its not tough at all.


I think that a party with Anomen would be good since he's a priest as well as a good fighter to. he has no quests required until later and if you pick the right choices you don't need to do any fighting for Anomen in side quests


Anomens a good choice because he can fight pretty effectively. However, I think its just such a waste to have two Clerics, especially since I barely use one except in emergencies. Personnally I would have taken Anomen over Viconia, but then he wouldnt have a romance so, whatever.
Edwin would be a great mage and his quest needed to get him would be easy with the exception of the golems in one room but they can be destroyed by most party's.


I consider Edwin the only "must-have" character in the game because no one can recreate his spell casting poweress (due to his unique amulet). But then with Imoen and a PC spell caster, that would be 3 essentially pure mages. The more fighter heavy you are, the easier the game is, so 3's a few to many for a first time through.
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Post by MasterDarkNinja »

By the time you get Valygar you should have done the Circus tent, Slaver stockade, Skinner murders, Mar'Vars Guildhouse, Umar Hills and Nalias keep, all within a matter of days (few hours play time). You are more then capable of handling the Planar Sphere then. The Clay Golem is the only thing thats even tough really. If you can kill the Clay Golem and have a spell caster who can cast breech, its not tough at all.
I'm sure that lots of people (like me) perfer to get their final party that will be used all of the way through to be assembled as fast as possible to not lose out on XP for them all as well as to be able to get them to have weapon skills in the right areas (not bad areas that some people like Minsc get if he's a higher level). due to this by the time that you would of done all of those other quests Valygar would be long gone from not doing his quest.
Flail of Ages, Crom Fayer, Mace of Disruption. I suppose Crom is the best of the 3, but its a shame to waste the Mace of Disruption and Flail of ages. An argument to take Minsc along with Korgan I suppose so you can have all 3 used.
that's not true, there's a better NPC to give that mace and flair to. give it to Anomen, get skills in both weapons for Anomen. while he wouldn't have as much front line fighting power as korgan will he will still be better built to use them then Korgan is. Korgan is fine with Axes and Hammers.
Its not her strength its her totally pathetic constitution. Her hit points are just to low to put in the front line, especially since if she is your only cleric, youd be ****ed if she died until you get a rod of ressurection.
I didn't really have trouble with her HP when I used her. also you can load saved games to avoid ever having to revive someone that was defeated in battle. also there are temples (but they aren't always an choice to go to from being in Dungeons). just reload your last saves to get better results.
Remember, being Evil in Baldur's Gate 2 is VERY fun...
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Rudradaman
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Post by Rudradaman »

Gentlemen,
Many thanks for the suggestions. My char is Nuetral good, but I've no issues with a Mixed party as long as they don't bolt! (I'll try to pickpocket something to get my rep down :) )
I've decided to play without any additional mods first time through ..to experience the real thing. I'm a bit of a power gamer ..want to do max damage in min time AND look good doing it. My Lvl9 Kensai with Celestial Fury/Katana+1 does that very very well.. :) .
My revised party list at present:
1) My Char (Lvl13/14) Kensai/Mage
2) Viconia (Romance intrest)
3) Jan (Mage/Thief support now and while I duel)/Yoshimo (as needed)/Imoen (when she's out)
4) ??
5)??
6) Quest NPC

I cannot take Keldorn as Viccy does not get along. Valygar and my char are too alike. That leaves:

a) Minsc
b) Korgan
c) Mazzy
d) Haer'Dalis

Possible plan:

4)Minsc: Max dual wield, Mace of Disruption, Flail of Ages, Longbows
5) Korgan: Dual Wield, Crom Freyr.
Or
Mazzy: Dual Wield, Short Swords, Shortbows.

So Korgan or Mazzy? I can appreciate Korgan's brute power with Crom/Axes, but can Mazzy cut it with dual wield and shortswords?
Also, is it worth putting 1 point in Warhammer for my Char to use Crom or do I just get Angurvadal in TOB?
Finally, ditching Jaheira....I know Viconia will end the romance towards the end to reactivate in TOB, but will she leave the party on her own? Because I'll need a cleric then when I need one the most..Also, my main weapon against spell casters at present is Insect Plague. Plus I lose the Druid elemental summons in TOB. How tough will this make my life? Thanks...
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Skuld
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Post by Skuld »

Go for Korgan. That leaves you with a 4 man party with one quest NPC, and you could even just add Imoen without dropping anyone later on. Trust me. Jan will grow on you and you won't wanna drop him. So your party will be a little Mage heavy, but I don't see a problem. Kensai13/Mage(Celestial Fury and Kundane/Belm)
Viconia(Flail of The Ages and a BIG shield)
Jan(Light Crossbow of Speed)
Korgan(BIG AXE and big shield/Crom Fayer
Imoen(Gesen Bow)
Quest NPC
That looks like a pretty good mixed party to me with some major potential.
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Post by ruined letters »

well, i might get crucified for this, but this was my absolute favorite party that i played, was very powerful, could do everything, tons of great fun.

Me: kensai->Mage
using hindo's doom and celestial fury and using nearly all the mage spells for protections created probably the best fighter you can get in the game. true, his armor is just that robe of vecna, but magical armor is almost as effective. other spells i put in were pierce magic style spells. tenser's transformation makes him immence. a fighter/mage is almost as good using the chain you get in suldenesalar. but i perfered the kensai style better for some reason.

Created Theif
i actually used an assisin when i played, but i think that you would do better with a normal theif. i know people will say that a pure theif is just not necesary in the game, but i felt that i needed one. and plus, if you are a specialized theif like i used then it's best not to dual or anything becaus you get less skill points. there are no really excellent theives in the game and i felt like i should have one.

Anomen:
anomen is a quite good cleric after a while and also can hold his own in a fight. i used him for battle prep and healing. he also has some high level damage spells that are effective and can summon. i found him much better than viccy because of his fighting and also because he just destroys undead instead of making them switch sides which just bugged me. also, if your female he can be a love interest. also, use his remove magic to get protections of mages.

Korgan:
tank. use the crom faer.

Keldorn:
very nice as a tank. he is also very good at long range with a good crossbow. carsomyr is very powerful in his hands.

now the sxth spot is no permanent person. i used this slot to pick up every single person and do their specific quest. you get a ton of xp and end up doing everything in the game. when i got to ToB i made it a permanent sarevok slot. with the silver sword in sarevoks hands anything is dead in just a couple hits.

now you may say: where's the mage? they're the best class in the game! you have to have a mage! what do you do when you fight a mage??

well i have to disagree with all you guys who think mages are so powerful. IMO pure mages are in fact one of the weakest classes, they are extremely good when used for protections in a fighter/mage combo, but alone they are terrible. when you a mage just let off a string of remove magics, pierce, lower resistence, warding whip, and bring it all down in just a few spells. then rush at him and take him out. he won't be able to cast any spells while getting hit and can't fight back. they'll usually die in 2 or 3 hits and nobody takes any damage. MAGES SUCK!
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Post by Phantom Lord »

Easy and effective: 4 member evil aligned party.

Yourself: Thief or mc/dc thief, preferably a fighter/thief combo.
NPCs: Edwin (best mage), Viconia (best cleric), Korgan (best tank).

With only four party members you'll level up fast, with ToB installed, ToB abilities become available in SoA already. Warning: This strategy may turn the game boring ... don't do Watcher's keep beyond level one if you've got ToB installed or you'll be far too powerful.
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