About Paladins...
If a Paladin was caught in choosing between two evils, I'd say sh1t happens; get ready to atone. He doesn't get all those cool powers for free, and knew what he was signing up for. He shouldn't let himself get into such a predicament.
A "real" character with a conscience would still feel guilty even when he had no other (non-Evil) option, and would probably try to atone even though he was not really to blame.
About Alignments...
Basic D&D:
There are only three Alignments: Lawful, Neutral and Chaotic. Good and Evil aren't in there; that's up to individuals themselves. Alignments are a guideline.
AD&D:
There are nine very separate and limited Alignments. Most people do not directly fall under any of these nine, which is rather awkward since Alignments are now straightjackets. Have fun.
D&D3:
Alignments have finally been
really split into Law/Chaos and Good/Evil combinations. Lawful is Lawful, whether you're Good, Neutral or Evil. Lawful Good is
not more Lawful than Lawful Evil, and
not more Good than Chaotic Good. Alignments go back to being guidelines again.
Originally posted by Ode to a Grasshopper:
<STRONG>If they are Charmed into doing evil acts, then they are servants of evil, and should be treated as such.</STRONG>
Innocent peasant girl is charmed and given some Evil assignments. Paladin has to kill her?
Originally posted by Curdis:
<STRONG>The dilema for a Paladin can be simplified by the use of the detect evil power. If you aren't sure check, if the crystals turn black give it a whack! - Curdis</STRONG>
So, basically, this power is a license to kill?
DMs get very uneasy when Detect Evil is used this way.
