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The cheese sorc spell compilation

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UserUnfriendly
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Post by UserUnfriendly »

liches immune to breach. boy. was i annoyed....

but complete agree ment with xyx, khelbens is funny for script break, I found this out, on certain liches only, and other wise its useless.

if xyx can confirm damage radius of metor swarm, may resue it from the crappy spells in his guide.... :rolleyes:
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Post by Kovi »

I have been always playing a more-or-less invoker style sorcerer (with no save or else disable spells). But after playing through the shapeshifter druid and finishing the Ascension with a wild mage, I have to say: Power Word Blind and either Hold Monster or Feeblemind or Symbol Stun are a must!

[ 01-12-2002: Message edited by: Kovi ]
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Post by UserUnfriendly »

I do like hold monster very much, absolutely the best of the disablers, except jan jansen bruiser mates...hmmm???didnt you know? jan jansen bruiser mates will stun anything, including undead!!!I have seen them stun low level skellies!!!

but i question symbol stun, very dangerous unless your main spell caster has ring of free action. I picked chaos as my level five disable spell, but hold monster is good too, and possibly might choose hold instead of chaos, as even though chaos seems to work more often for me in a chain, which is the only time i use it, hold will lock down those who dont make the save.
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Post by Kovi »

Symbol Stun can be handled the same way just like SkullTrap. I have checked Jan's stunning bolts, I don't know abour the usefulness against undead, but otherwise it is limited: it is not enchanted and have a save vs. spell at -1.

One not about the spell list: the use of both Protection from Magical Energy and Protection from Energy is a bit redundant, especially with Mirror Image (and Spell Immunity).

And another one: at level31 (ToB xp cap) you can have only 4 spells at the 8th/9th levels.
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Post by Kovi »

double post

[ 01-13-2002: Message edited by: Kovi ]
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Post by UserUnfriendly »

prot from magic energy is HOW i handle skull traps, using skull fire spell...chain, prot from magic energy, 2 skulls on yourself as target. massive!

if you run kevin patch, you cannot get multiple casts of prot from elemnts on yourslef and get total fire or cold immunity. you must cast prot from elements AND prot from energy to be immune to acid, fire, etc.

I wanted both so 2 proj images will handle a full party immunity to all elements. too annoying to do often, but also works with chain in a bad situation.

hmmm.... mirror and immunity are nice, if you know you're targeted with abu dahzim.. might possibly drop prot from magic energy....but no, you cannot put spell immunity in chain, and while I've used few times, its nice having total magic elemental protection. too bad even immune to fire and in inc cloud I think you can be spell inerrupted...only mirror allows casting, and boy is that spell fast!!! like stone skin, almost impossible to interrupt...

running with full xp remover, too fun and now finally finsihed


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Post by UserUnfriendly »

dumped prot from magic energy for spell immunity..necromantic for skull fire spell.

eat triple skulls, dragon!!!
took chain lightning. great spell, only fails ungest liches...immune to electricity, one of very few...dumped black blade for meteor swarm...


I really think, Xyx, metwor got a gip in your spell guide. has BEST radius of any area effect spell, if description is correct. thats debatable, eh? also, I find quite often if you play a sorc by the time you're resdy to rest, you are depleted of 5-8th level spells, but you have lot of lower and many 9th level spells left. since I use cahain most often, this goes thru spell book quickly, but leaves many dragon and now meteors free for casting.
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Post by samcu »

Originally posted by DaJir:
<STRONG>Strength (for golem cheese. take em from 24 str or so to 18/00, no save, no resist. haste, blur, improv invis, mirror image and wear girdle of bluntness and you can go hand to hand with iron and adman golems... if you're into that sorta thing. they seem to cast that stupid poison cloud alot less also. why is it that buff spells are insanely powerful when used on enemies?)
[ 01-11-2002: Message edited by: DaJir ]</STRONG>
That is a huge flaw in the system, not that I am complaining.... ;)
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Post by UserUnfriendly »

i think i invented this exploit several months ago... originally suggested for ravager at under hell was killing party, so I suggested it for ravager. but really, should have realized this exploit was perfect for golems!! golems are not actually have huge hit points, it just requires a very buff weapon to hit iron and up golems. clay falls to blunt really fast, stone is a joke, but iron goelems are big, nasty and can do huge damage.
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Post by Xyx »

Originally posted by UserUnfriendly:
<STRONG>liches immune to breach. boy. was i annoyed....</STRONG>
Oops, forgot about that. :o
Originally posted by UserUnfriendly:
<STRONG>if xyx can confirm damage radius of metor swarm, may resue it from the crappy spells in his guide.... :rolleyes: </STRONG>
Radius 17 is what I personally tested. That is slightly better than most, but is that enough to "rescue" it? I'd say... NO!

Dragon's Breath is another matter.
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
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Post by UserUnfriendly »

yeah, but htis char needs anothe rgood area effect persistant spell. hey!!!


AEP=area effect persistant (cloudkill, deathfog)

AEST=area effect, smart targeting...(abu dahzim, remove magic, targets enemys only, will not hurt blue circle)

AEI= Area effect immediate(fireball, skulls)
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