Originally posted by NightFallMyriad
So you you took feats like Lightning Reflexes, Great Fortitude and Iron Will to up your saving throws? That seems a little excessive considering the monk's saving throws are the best in the game already.
Yes, but I was "roleplaying" as far as I could with such an overpowering character.

The power attack I see as a brawler's attack, wading in fists swinging, with less chance of hitting but if it lands, it hurts. I wanted more the elusive, precise-striking agile character with will of, well, iron.
Besides, with the +2 to will and reflex saves, I ended up with 22 for each. So for DC 25 traps and spells, I had to roll a 1 or 2 to fail, versus a 1, 2, 3, or 4. Minor, but every bit counts! Plus, it helps make you more immune early in the game before your saves hit the stratosphere.
I was a human. You get only one more feat, so maybe elf or half-elf would be better for the other benefits you get. The main thing for a monk I think is to choose one of the medium races if you're powergaming. That way, once you get Improved Knockdown you can knockdown anything in the game that's not immune. (I believe you can knockdown one size above you, and with Imp. Knockdown it's as though you were one size larger (medium becomes large - can knockdown very large). If you're a small race, I don't think you'll be able to knockdown golems and giants.)
"Terrible hamster justice shall be wreaked upon you! GO FOR THE EYES, BOO, GO...!"