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MUDs

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Nightmare
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MUDs

Post by Nightmare »

How many of you play MUDs, out of curiosity? I started one called Melmoth last night (or early this morning, being the insomniac that I am), and loved it. :)

Oh, for those that don't know, a MUD is usually a text-only RPG.
If nothing we do matters, then all that matters is what we do.
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fable
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Post by fable »

I played back about a decade ago, but gave up. The program commands were very limited, the add-ons by admins were non-standard, and many of the people were only interested in talking about software.

I did join the staff at DragonRealms, though, for about four years. That's sort of an uber-MUD, with a very complex programming system that allowed for more effects than any regular MUD, MUSH, MUCK, etc, I've otherwise observed. It was fun, but got increasingly hectic as the owners forgot most of us were doing it for sheer pleasure in our spare time. They began whipping us to double and triple speed, hoping to ekk out a few more years and members before the visual MMORPGs took away their gravy train. :(
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
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Obsidian
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Post by Obsidian »

I used to play some, but I'm a visual kind of guy, the text based ones just didn't keep me interested. They had some great stories though
The waves came crashing in like blindness.
So I just stood and listened.
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humanflyz
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Post by humanflyz »

MUDs.... brings back memories of serious addiction and late-night typing frenzy. I used to play a MUD called Tempest a year ago, gave that up because I have an addictive personality and all the people that played were powergamers that doesn't really roleplay. IMO, MUDs are dying; I just don't see anyway that it can compete with visual MMORPGs.
"I find your lack faith of disturbing" -Darth Vader

The Church could use someone like that.
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