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we should be paid....

This forum is to be used for all discussions pertaining to BioWare's Neverwinter Nights, its Shadows of Undrentide and Hordes of the Underdark expansion packs, and any user-created or premium modules.
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jim0525
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we should be paid....

Post by jim0525 »

overall, i feel nwn is a good game. not the greatest mind you but good none the less. i think i was spoiled by the bg and iwd series.

the one thing that irritates me is that we as a community had to wait so long for this game to be released and when it finally was, it was riddled with bugs. i have already lost several games in chapter two. at this rate i will probably never finish the game. while i agree that they can not get everything right for everyone's machines, they should not sell a game that was so lacking, for approximately $60. what are their qa people doing. i feel that we were the qa for this game which i don't have a problem with, if i know i am doing it. hence, they should have paid us by not charging us so much for the game.


signed
anxiously awaiting IWDII
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Kibblez
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Post by Kibblez »

I agree Jim - they did rush it out the door - but remember that WE were screaming for them to do so...

Has any game in recent memory been initially bugless?

I am nearing the end of Chapter Two and I am fearful of what will happen when I try and load the next chapter. I had a corrupted Bard at the end of Chapter One.

The only serious bug I've encountered: I was not able to load any saved games while inside the Charwood Crypt - I kept gettting a stoopid error like "nwplay caused an error in nwplay.exe" then when I clicked "OK" it dumped me back to the desktop. I had to load an older save, and play without saving/loading until I got to the town of Charwood, at which point things returned to normal.

I don't count being stuck in walls or on a roof as bugs because I'm feeling generous...

--Kibblez
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Bri Guy
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Post by Bri Guy »

I've only played 3 games on the PC, BGToSC, PoR and now NWN, and all of them have had bugs in them on the release. Although frustrating, I think Bioware has done a decent job detecting these bugs, and getting them ironed out. I'd imagine that when you develop something of this size and complexity, that you're bound to overlook a few things, and that's why they have discussion boards, and feedback links on their sites, so people like you and I can tell them what's wrong, and they can fix it.

NWN was released a little over a month ago (correct me if I'm wrong), and already there has been 3 patches. That means to me that Bioware know's there's something wrong, and are on the case to fix it. I work with software during my normal (did I just say normal?) job, and can tell you that with the small stuff I work on, it's damn near impossible to find all the bugs, let alone a game with so many different possibilities, configurations and scenarios.

Would you rather they put out a game for $25 bucks, and then make you pay $5 bucks per update?

All in all, I personally don't mind them fixing bugs after a release. It shows diligence in achieving a good quality product. Also, it closes the doors for the same mistakes in upcoming games. They'll know what to look for.
If worms had uzi's, birds wouldn't mess with them!
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Magus
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Post by Magus »

BG2 was nowhere near this buggy, and it was just as complex, if not more so. Come on, when a game has save errors you know there's something very wrong. NWN obviously should have spent some more time in the Quality Assurance department. And I don't care if people were "screaming" for it to be released. A final release should not be crashing and causing data corruption. Even if they eventually fix these major bugs, it's unfair to those who preordered or got the game as soon as it hit the shelves, who just happen to be Bioware's biggest fans and supporters.
Lost Souls: A bereft lover. A masterless familiar. Friends gone their separate ways. Time marches on, and destiny heralds the meeting of comrades old and new. Can they find what they're seeking? Or will the search bring them only more pain?
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Destio
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Post by Destio »

i didn't even buy the game i got a friend to pirate it for me for $5 because i didn't think it was worth it to spend that much money on it.
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Bri Guy
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Post by Bri Guy »

Well, it's every bith worth paying the original price for it. They probably could have released it cheaper, but the reason it's so expensive is because of people like you who pirate the software.
If worms had uzi's, birds wouldn't mess with them!
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Destio
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Post by Destio »

I don't know how to pirate it, my friend does it and I have no idea how he does it, I could find out but I'm too busy.
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smass
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Post by smass »

Pirated software is wrong - and just because you didn't do it yourself does not get you off the hook - your using the pirated software is just as bad as your friend creating it. It takes two to tango.

Buck - the site owner, is very sensitive to software pirating - keep this stuff to yourself if you expect to be able to post here.
Check out Mirrors Online a premier NWN2 roleplaying persistent world and D20 campaign world publishing project.
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wolven86
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Post by wolven86 »

I'd have to say i was dreading paying the ammounts of cash you americans seem to be shelling out for it

but in england it was no more expensive than any other game cheaper in fact than many only £35 (exchange rate is about 1.5 US dollars to the pound)

still dont mean it is right to pirate
Bel Haladrin - paranoid elven fighter - proud member of The Blades of the Banshee
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Bri Guy
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Post by Bri Guy »

Here in America, it's anywhere from $54.95-$59.95. If you opened your handy, dandy windows calculator, you'd see that if it costs 35 British Pounds, and the conversion rate is 1.5 US dollars to every 1 pound, you'd see that it cost the same.... I guess Bioware doesn't care if your American or British, as long as they get 50+ for the game..
If worms had uzi's, birds wouldn't mess with them!
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