Please note that new user registrations disabled at this time.

Most evil Munchkin class, with xp cap off!

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate II: Shadows of Amn.
Post Reply
User avatar
UserUnfriendly
Posts: 4109
Joined: Mon Aug 06, 2001 10:00 pm
Location: Sluggy Zone
Contact:

Most evil Munchkin class, with xp cap off!

Post by UserUnfriendly »

Well, I just finished Tob about a week ago, so was playing something else, mech commander 2, designing the perfect mech, whne I realized the perfect cheesy munchkin ability with cleric/fighter/thief. I am not even sure this class is possible, but if so, think, righteous magic, use any item and greaterwhirlwind. Righteous magic effectivley doubles your attack. so I have seen aerie, as a very high level cleric, so the righteous magic is at a very high level, do 80 points of damage a hit with teh staff of ram. use any item, so you're using holy avenger, +6, or ravager +6 and finally, greater whirlwind. 5-6 good whacks, dead dragon. and the turn undead and the good cleric spells, and you have a superb fighter, cleric and even a thief. incredible in a party, but just as capable of solo as anything.

I'm thinking of playing out mech commander 2 again, very good new design, and then since I finally finished tob, reinstall and play thru as the ultimate in super cheesy class.
gonna try out some experiments to see if I converted a fighter thief to sorceror, would I keep the use any item, spike traps, and greater whirlwinds.

and create jaheira of destruction! give jahiera, the only npc with both cleric spells and greater whirlwind, the single cleric, not druid spell righteous magic and see her eat dragons for breakfast.
They call me Darth...

Darth Gizka!

Muwahahahahhahahha!!!
User avatar
p1ane
Posts: 10
Joined: Mon Dec 17, 2001 11:00 pm
Location: Sthlm
Contact:

Post by p1ane »

If u want all those special abilities u must use xp cap remover. U will never get as much xp as u need else.
I know dragons with feet like rabbits, Tis true i swear.
User avatar
Aegnor
Posts: 167
Joined: Sat Jan 20, 2001 11:00 pm
Location: Toronto, Canada
Contact:

Post by Aegnor »

@Plane: sorry, but I believe the multiclasses UserU is interested in will get special abilities when there's 1 million exp. in each class (3 mill total).

@UserUnfriendly: so are you saying that Mech Commander 2 inspired such explosive ideas for BGII? :D What race do you have in mind for the c/f/t?
User avatar
Craig
Posts: 4996
Joined: Fri Dec 29, 2000 11:00 pm
Location: England
Contact:

Post by Craig »

Gnomes should be able to get Cleric/Mage thief
I'm Devious

This is my Gift. This is my Curse. Who am I? I'm SpiderCraig
User avatar
Kovi
Posts: 424
Joined: Mon Feb 26, 2001 11:00 pm
Contact:

Post by Kovi »

If that class would be valid, I would use it with Assasination rather than Whirlwind. With Improved Haste (cast with a Simulacrum from a scroll) the number attacks would be 6 but the damage is multiplied by 5 (backstab).
User avatar
UserUnfriendly
Posts: 4109
Joined: Mon Aug 06, 2001 10:00 pm
Location: Sluggy Zone
Contact:

Post by UserUnfriendly »

you guys just dont get it, this class has several perks, and is quite evil beyond belief.

first, you can use any weapon you want, even soul reaver as lawful good. weps prof DON'T matter, with righteous magic you get max damage, and with profs in two handed you get good speed, too.

now, think staff of ram, usually does 40 damage with str belt.

cast mislead, cast rigteous magic, equipp staff of ram. go to dragon,

you get 5x damage due to backstab. you get double damage for righteous magic. hit 10x with greater whirlwind and you get around
40x2x5x10
around 4000 points of damage.


this class is designed to answer some party weaknesses...
use of soul reaver, holy avenger, other really good weapons.
the maximum damage hitter possible. I think I have made point. with xp cap off and bit of console, you can create a warrior GOD!

open up with dispell magic and swing holy avenger to punch thru combat protection, then use staff of ram to do the dirty work.

if you want to use shadow keeper, some exotics suggest themselves.

kensai thief mult converted over to sorceror.
should keep use any item and whirlwinds, and kai shot.

assassin cleric fighter. poison!
kensai thief multi...kai shot!

wiz slayer thief cleric...

spell disruption! magic resist, with holy avenger, get 100 magic immunity!

am I evil or what!
They call me Darth...

Darth Gizka!

Muwahahahahhahahha!!!
User avatar
Kovi
Posts: 424
Joined: Mon Feb 26, 2001 11:00 pm
Contact:

Post by Kovi »

With Rightous Magic the weapon does maximum damage (which is really twice as the average), the strength bonus remains the same though. Similarly that strength bonus is not multiplies with the backstab.
If you tamper with SK, you don't need to mix the classes. It is easier to add the necessary innate/special abilites, even exotic ones like Trap Soul or Shadowless Kick.
User avatar
UserUnfriendly
Posts: 4109
Joined: Mon Aug 06, 2001 10:00 pm
Location: Sluggy Zone
Contact:

Post by UserUnfriendly »

Kovi is probably right, is much easier to take generic sorc and add fighter capabilities. and more fun, too! what is "shadowless kick" and what other cool balthazar monk abilities have you added to a non monk? also, kovi, at very high levels, and yes, children, we are talking about cheats in this thread, righteous magic can add str, so I saw aerie at 25 str at level 30 or so cleric.

so what is shadowless kick and what other very cool abilities have you added? this is the thread now for sk very fun and funny cheats, specifically adding very cool exotoc powers to the poor, help less pc, right out of the box, unaware of the major and drastic mods and skins we are about to apply to it, the porr little bugger!

I am about to replay bg 2 with tob for the second time, and this time, see what sort of bizzare, evil incarnate pc I can create, using sk. a sorta lika battle mage, from dagger fall.

once created the ultimate sword in dagger fall, bound a globe of annihilation spell to blood metal two handed swords, sure do miss the spell to item creation kit in dagger fall....
They call me Darth...

Darth Gizka!

Muwahahahahhahahha!!!
User avatar
Musashi Miyamoto
Posts: 213
Joined: Tue Aug 07, 2001 10:00 pm
Contact:

Post by Musashi Miyamoto »

Hahahahahhaha have you ever seen an 3 in everything being transfered into an beast of pure destruction :)

Hahaha it was a poor clerc/mage and i just loaded her down with every singele freaking speical abilitieis and jammed her spellbook full of druid, mage and so on. Then gave her amulet that gave +5 to spell level for mage and +7 to spell level for clercs. I mean +5 spells EXTRA per level!!!!!!!!!! same with +7 for the clerc. to top that off i also gave her use all item abilities

multiple whirlwinds (greaters) multiple spike trap, etc.. everything you name it :) even an innate mind flayer transformation 10 time a day :P i love turing into that mind flayer and sucking the brain out of my viticm.

hahhahahaha you know what i loved to do with that character is summon linearly hundreds of the toughest tob boss, not the boss criteters which mean no dragons, and no super boss like demmilitiches, those bastards are impossiable. but anyway back to the topic i would summon multiple shadow slayers etc... you name it i summon em all then engage into an titanic battle my level 50/50 clerc/mage verus hundreds of super critters, well it was ugly, hahahhaha she only has about 90 hitpoint total and she is surrounded by hundreds of 3000000 hitpoint critters :)

Well to start it off i would use the assassin poison on my staff of ram and poison the first tens of enemies then run off and let em die an green death :)

Then i begun to use all my speical powers including mind flayers and sucking hundreds of em dry, then i got boried and switched tatics and used wild surge. omg that was a riot

one time i got lucky and got an area imprision.

other time got lucky and got area sunburst, omg that was ugly everyone in the area sunburst and fryed theirseves :P

i could rant on forever about it but one thing to say is its fun to play with god character but after a while it can get borining even a 3/3/3/3/3 everything with that kind of power still can be godly
bah bah, sig? Me? naaa.
User avatar
Silvanerian
Posts: 455
Joined: Thu Jun 21, 2001 10:00 pm
Contact:

Post by Silvanerian »

Ï think someone needs to slow down on the coffee... :rolleyes:
Qualis Artefix Pereo
User avatar
UserUnfriendly
Posts: 4109
Joined: Mon Aug 06, 2001 10:00 pm
Location: Sluggy Zone
Contact:

Post by UserUnfriendly »

Musashi, dude, have a beer! Decaff!!!

found out "faster than the eye!" innate ability gives you visual range teleport!!! better than jump using control j!!!

summon infernal host gives you 2 sword demons under your control. just like my hero demo gorgon!!! summon dread host (?) summons a shadow fiend of some type with massive level drain per hit. the demons are immune to a lot, except cold, and requires high bonus weapons to hit. interestingly enough, it cant hit each other!

abrizgal shockwave, which is a wizard spell, so you have to have a magic char get the spell, will damage everythin on map!!! great for solo sorc! but make sure you have already done your business with blue circle

solar stance is a very powerful sunfire, shadow less kick is a smite, and dimention door does not work, but faster than eye does.

give a priest death ray, a beholder ray, and he cant access. but a sorc can access via spell table.

anti magic ray and death ray dont seem as useful as finger of death and remove magic.

yes, you can give a sorc some major greater whirlwinds, and use any item, and kai shot to do mondo damage, with either use holy might, or borrow crom feyr and invoke black blade of disaster. but still has sucky hit points, but ring of vecna should help.

cleric fighter thief is illegal, by the way. give cleric fighter use any item, and youre set! :eek:

sure, like musashi you can add all the innates you can find, but I like elegently designed uber chars. like a sorc picking his spells, i like creating uber chars with precise choices with each ability tested and assessed.

Will create the ultimate cheese char....

sorc, with 4 extra spells per level, level 40 so I can keep structure stable, cause every time you level up you can lose changes, with about 20 kai shots and 20 greater whirlwinds, with use any item,
since I like summons, 12 summon infernal host, and still deciding on getting some spike traps...nah, my next party will use no traps, just straight blast thru any hostiles,

I plan to have my sorc pc use weapons no one else can, like soul reaver and holy avenger, though might get keldorn or turn minsc into paladin...inquisitor!! I love keldorns skills, but he is annoying.

:eek:
They call me Darth...

Darth Gizka!

Muwahahahahhahahha!!!
User avatar
Kovi
Posts: 424
Joined: Mon Feb 26, 2001 11:00 pm
Contact:

Post by Kovi »

Originally posted by UserUnfriendly:
<STRONG>
anti magic ray and death ray dont seem as useful as finger of death and remove magic.
</STRONG>
Anti-Magic ray is the deadliest thing I know: always dispel everything and causes spell failure (for 3 rounds). And there is no protection against it (except Shield of Baldurian).
Death ray is also good. Save against death (not spell). And not "slay" effect, but "death". Most creatures are unprotected, even Death ward is no protection (and I think it skips Protection from Magic).
User avatar
UserUnfriendly
Posts: 4109
Joined: Mon Aug 06, 2001 10:00 pm
Location: Sluggy Zone
Contact:

Post by UserUnfriendly »

More fun with hacking chars...

if you want to have a non thief setup traps, you need to add points to skill "set up traps" in sk, or set up evil dual char.

with xp cap off, we have definitively settled the dual multi question for once and all.

setup and run kensai to level 39. dual to mage or theif.
run to levl 40,a ctivate the first class, you have evil incarnate!

bwahahahhahah
will soon experiment with anti magic ray and death ray. nah, just the anti magic ray.
may not. my new Battle Mage, for those of you who are eagerly waiting for morrowind, is the really fun class to play from dagger fall, the Battle mage, with sword and magic abilities!!!!


Love it!!!


looking foward to creating a char wih battle mage skills and weapon repair skill, so I can finally use my fav sword I created in dagger fall, with globe of annihilation as spell and vapire touch, so with a good swing I was able to disintegrate anything and drain hit points. the only thing bad about that sword is it so rapidly consumed itself in battle, I had to repair almost every day. Sigh, Dagger fall!!!!


:rolleyes:
They call me Darth...

Darth Gizka!

Muwahahahahhahahha!!!
User avatar
Xyx
Posts: 3104
Joined: Mon Jun 04, 2001 10:00 pm
Location: The Netherlands
Contact:

Post by Xyx »

Originally posted by Kovi:
<STRONG>Anti-Magic ray is the deadliest thing I know</STRONG>
Only if you play a spellcaster. :D

There are two versions of this particularly evil ray. The one we all know and love from our cute little Beholders and Elder Orbs, and the Hive Mother version. The Hive Mother's has a much longer casting time, but will, in addition to the effects of the "regular" Anti-Magic ray, remove the target's highest level spell from memory.

Ouch. :D
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
User avatar
Kovi
Posts: 424
Joined: Mon Feb 26, 2001 11:00 pm
Contact:

Post by Kovi »

Originally posted by Xyx:
<STRONG>Only if you play a spellcaster. :D
</STRONG>
Yes especially with soloing, and I play one most of the time. :)
Though any party character could suffer, when he tries to survive with buffed protection spells (like Chaotic Commands, Death Ward, Protection from Magic).
User avatar
UserUnfriendly
Posts: 4109
Joined: Mon Aug 06, 2001 10:00 pm
Location: Sluggy Zone
Contact:

Post by UserUnfriendly »

With use any item, I am currently fielding a sorceror fighter thief.

Dualed a kensai at level 39, and with the xp cap off dualed to thief, and raised to 40 level, sk to sorc. increased attacks per round, other wise vanilla. trying for a char with maximum stability.

but thinking of adding that hive mother magic ray. nice! level 8 or so, right? now this is evil thought, Ive added beholder rays before to sorcs, and the ray shows up in the castable spells bar. even though it did not show in spell book. so could I cast with chain contingency?


Bwahahahahhahahahhahaah!!!!


say guys, I cant find "trap the soul" ability. this should be inate ability of demi lich to do range imprison. also, what is "death gaze"? I've seen demons and tanarri use them.....looks like a cool looking version of p word klill.
They call me Darth...

Darth Gizka!

Muwahahahahhahahha!!!
User avatar
UserUnfriendly
Posts: 4109
Joined: Mon Aug 06, 2001 10:00 pm
Location: Sluggy Zone
Contact:

Post by UserUnfriendly »

interesting, you cast anti magic ray on yourself, not only could my sorc kensai not cast mage spells, but was unable to cast greater whirlwind!!! is spell, no?

so even a fighter hit by anti magic ray will not be able to involk greater whirlwind.

interesting how I was able to cast chain cont while still under anti magic ray effects.

should work in magic dead zone.
They call me Darth...

Darth Gizka!

Muwahahahahhahahha!!!
User avatar
Xyx
Posts: 3104
Joined: Mon Jun 04, 2001 10:00 pm
Location: The Netherlands
Contact:

Post by Xyx »

Trap the Soul <> Imprisonment

Kangaxx would be a lot more grief if he ignored magic resistance like true Imprisonment does. ;)
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
User avatar
Kovi
Posts: 424
Joined: Mon Feb 26, 2001 11:00 pm
Contact:

Post by Kovi »

Originally posted by Xyx:
<STRONG>Trap the Soul <> Imprisonment

Kangaxx would be a lot more grief if he ignored magic resistance like true Imprisonment does. ;) </STRONG>
Not many character had above 50% resistance in SoA, and that spell rate is still very dangerous. :)
User avatar
Kovi
Posts: 424
Joined: Mon Feb 26, 2001 11:00 pm
Contact:

Post by Kovi »

Originally posted by UserUnfriendly:
<STRONG>interesting, you cast anti magic ray on yourself, not only could my sorc kensai not cast mage spells, but was unable to cast greater whirlwind!!! is spell, no?

so even a fighter hit by anti magic ray will not be able to involk greater whirlwind.

interesting how I was able to cast chain cont while still under anti magic ray effects.

should work in magic dead zone.</STRONG>
Spellfailure also influences the innates.
Chain Contingency (and I think NRD) has a buggy implementation and is "activated without casting".

[ 01-01-2002: Message edited by: Kovi ]
Post Reply