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Athkatla III(?)

Anything goes... just keep it clean.
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Rail
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Joined: Wed Nov 22, 2000 11:00 pm
Location: Anchorage, Alaska, USA
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Post by Rail »

Originally posted by Nippy

Another thing would be overpowering. There were 5 or 6 characters (can't remember) and all had these amazing special abilities (Aegis and his regular body changing/snatching :D ) and Craig's bloodsucking worms came from nowhere... :D

I think if you want to talk about advice for the next one I would say that the best thing we/Aegis could do is to have our characters around level 2 or 3 in PnP game. They're a little experienced and combat hardened but they are more infallible. Remember that combat isn't always a solution and talking a way out can be more entertaining. I think it's the DM's decision what is a good piece of combat evasion but be a little bit lenient, it's easier to say it than to type... :)
I agree with the overpowered stuff, and I am guilty as the next man. We started out Athkatla "1" as above the original SoA level cap, so I was a 23rd level assassin before ever encountering the Time of Demons in the first story. When you start out that high, overpowered is just a way of life.

I'm glad we're headed back to lower-level adventuring. It should give us a better variety of foes (not just demons) and will allow us to concentrate less on abilities and more on personalities.
Matti Il-Amin, Paladin, comedian, and expert adventurer. Proudly bearing the colors of the [url="http://www.svelmoe.dk/blade/index.htm"]Blades of the Banshee[/url]
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