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Strengthlevel

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Rob-hin
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Strengthlevel

Post by Rob-hin »

I was wondering how mutch the Strength level of a caracter matters for a fighter.
I know this is a very important part for a fighter but I choose a resonably low Strength level.

Strength: 14
Dexterity: 15
Constitution:16
Intelligence:12
Wisdom:10
Charisma:8

This are more stats for a thief perhaps... but I think I like it (not sure yet).

Sorry to say I not very good with numbers etc. (I think the points total is ok.)

So I was hoping someone can tell me a little bit about how mucht this would matter compared to a higher Strength level at getting and dealing out damage. (how mutch does it matter?)

If this requiers a to long answer, I understand.

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Nippy
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Post by Nippy »

Your strength level is fine. I as a Paladin have 14 as well and thats fine it gives you an ok bonus. My stats are:

Str 14
Con 14
Dex 14
Int 10
Cha 12
Wis 12

Your stats as a fighter are fine :)

Strength is normally used for bonuses on larger weapons (greatswords for example) it is also a measure on how much you can carry.
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Saigo
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Post by Saigo »

You've spent 30 points instead of 28. If you lower your constitution to 15, you'll be OK (the jump from 15 to 16 costs 2 points).

These are not bad statistics for a fighter, but I would switch strength and dexterity unless you plan to specialize in a missile weapon. Dexterity is not so incredibly important for front line fighters because they don't get the full bonus if they wear heavy armor. If you make your strength 15 now, you will be able to raise it to 16 at 4th level, giving you a +2 bonus on attack rolls instead of the +1 at 14 and 15.

If you want to play a light fighter (an archer or a hit-and-run type), the scores you have will be just fine. Be sure and change your constitution, though (or drop something else by 2 points), so you don't spend too many points. ;)

To clarify how much difference each point makes in your statistics, see below:

Score/Bonus:
8/-1
9/-1
10/0
11/0
12/+1
13/+1
14/+2
15/+2
16/+3
17/+3
18/+4

And so on.... Unlike the old system, every stat gets the same bonuses, and there is no 18/01-18/00. Strength goes from 18 straight to 19.

Does that help any?

[ 01-03-2002: Message edited by: Saigo ]
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Post by average joe »

you're such an over-achiever Saigo... :p ;)

[ 01-03-2002: Message edited by: average joe ]
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Post by Saigo »

Nah, I just can't find anything else to do while I'm stuck at work.... :D
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Post by Rob-hin »

Thanx everyone!
This is what I needed to hear.

I'll work on those stats asap.
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Post by zorac »

If you want us to help you with your character you really need to give us some more information about it :) There's a lot of feats one can choose to emphasize strengths or help up weaknesses. These should also be put into the equation. Like 'Weapon finesse', 'Toughness' and so on.

(Saigo. Maybe you should edit your post. THe text is a little wrong. The table looks alright though)
If you make your strength 15 now, you will be able to raise it to 16 at 4th level, giving you a +2 bonus on attack rolls instead of the +1 at 14 and 15.
Should be +3 and +2 respectivly unless I'm very much mistaken. ;)

[ 01-04-2002: Message edited by: zorac ]
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Post by Saigo »

Originally posted by zorac:
<STRONG>(Saigo. Maybe you should edit your post. THe text is a little wrong. The table looks alright though)</STRONG>
If you'll give me a hint about what's wrong, I'll be happy to change it. :)
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Post by Xandax »

Originally posted by Saigo:
<STRONG><snip>
If you make your strength 15 now, you will be able to raise it to 16 at 4th level, giving you a +2 bonus on attack rolls instead of the +1 at 14 and 15.
<snip>

<snip>
12/+1
13/+1
14/+2
15/+2
16/+3
17/+3
<snip></STRONG>
This is what is "wrong" in your post :)
Your text explantion is +1 to low, so to speak :)
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Post by Rob-hin »

Well, I don't need that mutch help yet.
But since were on the subject....

<snip>

Saigo:
These are not bad statistics for a fighter, but I would switch strength and dexterity unless you plan to specialize in a missile weapon. Dexterity is not so incredibly important for front line fighters because they don't get the full bonus if they wear heavy armor.
<snip>

About dexterity, does this not help with avoid hits and hitting the opponent more often?

Because I'm planning on a fighter who doesn't do mucht damage but does a lot of "small" hits
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Post by Xandax »

Originally posted by Rob-hin:
<STRONG><snip>
About dexterity, does this not help with avoid hits and hitting the opponent more often?

Because I'm planning on a fighter who doesn't do mucht damage but does a lot of "small" hits</STRONG>
Well dexterity in regards of AC is not as important when(if) you plan to use heavy armour. (IIRC)

And you only use dexterity to determine if you hit while using missile weapons - not meele, here you would use strenght. (like BG/BG2)
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Post by Rob-hin »

So, a higher strenght means more hits? That means I have to change my whole concept!

Ah well... NWN is still far away so I'v got time!

Thanx!
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Post by MegaToerist »

Can't you use the Weapon Finesse skill to add a dex adjustment to your hit rolls with a melee weapon rather than a str adjustment?

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Post by Craig »

Only with one weapon and thats not all of them!
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Post by zorac »

And the weapon has to be one size smaller than the character.

High strength does not mean more hits btw, just that you more likely to hit.

But I suppose you could take weapon finesse Rapier and dual wield them. Max out dex and wear a chain shirt. Perhaps even start with one level Ranger to get Ambidexterity and Two-weapon fighting for "free".

Edit: Second weapon should be light to minimize penalties.

[ 01-06-2002: Message edited by: zorac ]
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Post by average joe »

High dexterity does allow for more attacks of opportunity if you have the combat reflexes feat

I'll explain if you don't have the player's handbook....or just want to hear an explanation.

[ 01-05-2002: Message edited by: average joe ]
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Post by zorac »

Ok, here's a sample character. Level 2 character 28-pt buy.

Name: Errol Flynns ugly twin
Rgr1/Ftr1
Human Lawful Good

Feats:
Weapon finesse Rapier
Weapon finesse short sword
Weapon focus Rapier
Track

Str 12
Dex 18
Con 12
Int 12
Wis 8
Cha 8

Normal attack mode dual wielding Rapier and short sword.
Which means two attacks per round with attack bonus
+5(rapier) / +4(sh sword)

Ranged attack (light crossbow) attack bonus +6.

Studded leather gives a total AC17.

At level 4 add stat point to either Str or Int depending of what feats this character "wants".

Note: Thinking about it it's probably better to take dex16. One problem with this character is that he has to maintain 'Light load' to be efficient.

[ 01-06-2002: Message edited by: zorac ]
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Post by Rob-hin »

Originally posted by zorac:
<STRONG>
Feats:
Weapon finesse Rapier
Weapon finesse short sword
Weapon focus Rapier
Track
</STRONG>

Are these feats in the d&d character creator on the BG2 cd?
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Post by zorac »

Don't know what was delivered on the BG2 cd. Those are feats from the 3e core rules (PHB) which NWN will be based on. I made him using the char gen from the PHB (also downloadable from WotC). The Track feat is automatically chosen since he started as ranger.

As a ranger he also benefits from Ambidexterity and Two-weapon fighting under certain conditions which I have tried to exploit here.

Edit: One other option is to build on a rogue/fighter combination instead. Could be just as interesting.

[ 01-06-2002: Message edited by: zorac ]
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Post by Rob-hin »

Yeah, thats the same program. (D&D Character Generator.)
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